Search Results - "Simulation & gaming"
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Gaming in Virtual Reality: What Changes in Terms of Usability, Emotional Response and Sense of Presence Compared to Non-Immersive Video Games?
Published in Simulation & gaming (01-04-2019)“…Background. Virtual reality can provide innovative gaming experiences for present and future game players. However, scientific knowledge is still limited about…”
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Developing a Theory of Gamified Learning: Linking Serious Games and Gamification of Learning
Published in Simulation & gaming (01-12-2014)“…Background and Aim Gamification has been defined as the use of characteristics commonly associated with video games in non-game contexts. In this article, I…”
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Gamification Science, Its History and Future: Definitions and a Research Agenda
Published in Simulation & gaming (01-06-2018)“…Background. Definitions of gamification tend to vary by person, both in industry and within academia. One particularly popular lay interpretation, introduced…”
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4
An Empirical Test of the Theory of Gamified Learning: The Effect of Leaderboards on Time-on-Task and Academic Performance
Published in Simulation & gaming (01-12-2014)“…Background The theory of gamified learning provides a theoretical framework to test the impact of gamification efforts upon learner behaviors and attitudes, as…”
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5
Serious Games, Debriefing, and Simulation/Gaming as a Discipline
Published in Simulation & gaming (01-12-2010)“…At the close of the 40th Anniversary Symposium of S&G, this editorial offers some thoughts on a few important themes related to simulation/gaming. These are…”
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6
Toward a Taxonomy Linking Game Attributes to Learning: An Empirical Study
Published in Simulation & gaming (01-12-2012)“…The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional…”
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7
An Evaluation of Gamified Training: Using Narrative to Improve Reactions and Learning
Published in Simulation & gaming (01-08-2017)“…Background and Aim. Gamification is growing in popularity in education and workplace training, but it is unclear which game elements are conducive to learning…”
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Do Badges Affect Intrinsic Motivation in Introductory Programming Students?
Published in Simulation & gaming (01-02-2020)“…Background. Programming is a challenging and highly important topic for introducing learners to our digital world. Research has shown that motivation plays a…”
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9
The Climate Action Simulation
Published in Simulation & gaming (01-04-2020)“…Background. We describe and provide an initial evaluation of the Climate Action Simulation, a simulation-based role-playing game that enables participants to…”
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10
Games Ready to Use: A Serious Game for Teaching Natural Risk Management
Published in Simulation & gaming (01-08-2018)“…Background. Risk management, and in particular the management of natural hazards and territorial risks has become an essential skill for civil engineers…”
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The Evolution of Simulation-Based Learning Across the Disciplines, 1965–2018: A Science Map of the Literature
Published in Simulation & gaming (01-02-2020)“…Background. Simulation-based learning (SBL) has been applied and studied in educational settings for at least six decades. While numerous reviews of research…”
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Challenges in Serious Game Design and Development: Educators’ Experiences
Published in Simulation & gaming (01-04-2021)“…Background. Relatively little is known about the role of educators in serious game design and development and their experiences with serious game…”
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Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research
Published in Simulation & gaming (01-08-2020)“…Background Recent years have seen the resurgence of board games designed for entertainment, and to teach or explicate real life problems. The revival of board…”
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14
Governments Should Play Games: Towards a Framework for the Gamification of Civic Engagement Platforms
Published in Simulation & gaming (01-04-2017)“…Background. Gamification is concerned with the utilization of motivational affordances that create value-adding experience in the design of services. It has…”
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15
Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning
Published in Simulation & gaming (01-02-2017)“…Background. Using digital games for educational purposes has been associated with higher levels of motivation among learners of different educational levels…”
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Relationships Between Game Attributes and Learning Outcomes: Review and Research Proposals
Published in Simulation & gaming (01-04-2009)“…Games are an effective and cost-saving method in education and training. Although much is known about games and learning in general, little is known about what…”
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Experiencing Cybersecurity One Game at a Time: A Systematic Review of Cybersecurity Digital Games
Published in Simulation & gaming (01-10-2020)“…Background. Cybersecurity is of increasing importance in our interconnected world, yet the field has a growing workforce deficit and an underrepresentation of…”
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A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems
Published in Simulation & gaming (01-06-2018)“…Background. The use of simulation games for complex systems analysis and design has been acknowledged about 50 years ago. However, articles do not combine all…”
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Toward Defining Healthcare Simulation Escape Rooms
Published in Simulation & gaming (01-02-2021)“…Background. Escape rooms have been adapted from a range of educational purposes across disciplines, including healthcare simulation. The use of this technique…”
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Serious Video Games for Health: How Behavioral Science Guided the Development of a Serious Video Game
Published in Simulation & gaming (01-08-2010)“…Serious video games for health are designed to entertain players while attempting to modify some aspect of their health behavior. Behavior is a complex process…”
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