Search Results - "Simulation & gaming"

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  1. 1

    Gaming in Virtual Reality: What Changes in Terms of Usability, Emotional Response and Sense of Presence Compared to Non-Immersive Video Games? by Pallavicini, Federica, Pepe, Alessandro, Minissi, Maria Eleonora

    Published in Simulation & gaming (01-04-2019)
    “…Background. Virtual reality can provide innovative gaming experiences for present and future game players. However, scientific knowledge is still limited about…”
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    Journal Article
  2. 2

    Developing a Theory of Gamified Learning: Linking Serious Games and Gamification of Learning by Landers, Richard N.

    Published in Simulation & gaming (01-12-2014)
    “…Background and Aim Gamification has been defined as the use of characteristics commonly associated with video games in non-game contexts. In this article, I…”
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  3. 3

    Gamification Science, Its History and Future: Definitions and a Research Agenda by Landers, Richard N., Auer, Elena M., Collmus, Andrew B., Armstrong, Michael B.

    Published in Simulation & gaming (01-06-2018)
    “…Background. Definitions of gamification tend to vary by person, both in industry and within academia. One particularly popular lay interpretation, introduced…”
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  4. 4

    An Empirical Test of the Theory of Gamified Learning: The Effect of Leaderboards on Time-on-Task and Academic Performance by Landers, Richard N., Landers, Amy K.

    Published in Simulation & gaming (01-12-2014)
    “…Background The theory of gamified learning provides a theoretical framework to test the impact of gamification efforts upon learner behaviors and attitudes, as…”
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  5. 5

    Serious Games, Debriefing, and Simulation/Gaming as a Discipline by Crookall, David

    Published in Simulation & gaming (01-12-2010)
    “…At the close of the 40th Anniversary Symposium of S&G, this editorial offers some thoughts on a few important themes related to simulation/gaming. These are…”
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  6. 6

    Toward a Taxonomy Linking Game Attributes to Learning: An Empirical Study by Bedwell, Wendy L., Pavlas, Davin, Heyne, Kyle, Lazzara, Elizabeth H., Salas, Eduardo

    Published in Simulation & gaming (01-12-2012)
    “…The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional…”
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  7. 7

    An Evaluation of Gamified Training: Using Narrative to Improve Reactions and Learning by Armstrong, Michael B., Landers, Richard N.

    Published in Simulation & gaming (01-08-2017)
    “…Background and Aim. Gamification is growing in popularity in education and workplace training, but it is unclear which game elements are conducive to learning…”
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  8. 8

    Do Badges Affect Intrinsic Motivation in Introductory Programming Students? by Facey-Shaw, Lisa, Specht, Marcus, van Rosmalen, Peter, Bartley-Bryan, Jeanette

    Published in Simulation & gaming (01-02-2020)
    “…Background. Programming is a challenging and highly important topic for introducing learners to our digital world. Research has shown that motivation plays a…”
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  9. 9

    The Climate Action Simulation by Rooney-Varga, Juliette N., Kapmeier, Florian, Sterman, John D., Jones, Andrew P., Putko, Michele, Rath, Kenneth

    Published in Simulation & gaming (01-04-2020)
    “…Background. We describe and provide an initial evaluation of the Climate Action Simulation, a simulation-based role-playing game that enables participants to…”
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  10. 10

    Games Ready to Use: A Serious Game for Teaching Natural Risk Management by Taillandier, Franck, Adam, Carole

    Published in Simulation & gaming (01-08-2018)
    “…Background. Risk management, and in particular the management of natural hazards and territorial risks has become an essential skill for civil engineers…”
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  11. 11

    The Evolution of Simulation-Based Learning Across the Disciplines, 1965–2018: A Science Map of the Literature by Hallinger, Philip, Wang, Ray

    Published in Simulation & gaming (01-02-2020)
    “…Background. Simulation-based learning (SBL) has been applied and studied in educational settings for at least six decades. While numerous reviews of research…”
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  12. 12

    Challenges in Serious Game Design and Development: Educators’ Experiences by Dimitriadou, Anastasia, Djafarova, Naza, Turetken, Ozgur, Verkuyl, Margaret, Ferworn, Alexander

    Published in Simulation & gaming (01-04-2021)
    “…Background. Relatively little is known about the role of educators in serious game design and development and their experiences with serious game…”
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  13. 13

    Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research by Bayeck, Rebecca Yvonne

    Published in Simulation & gaming (01-08-2020)
    “…Background Recent years have seen the resurgence of board games designed for entertainment, and to teach or explicate real life problems. The revival of board…”
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  14. 14

    Governments Should Play Games: Towards a Framework for the Gamification of Civic Engagement Platforms by Hassan, Lobna

    Published in Simulation & gaming (01-04-2017)
    “…Background. Gamification is concerned with the utilization of motivational affordances that create value-adding experience in the design of services. It has…”
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  15. 15

    Learning Mechanics and Game Mechanics Under the Perspective of Self-Determination Theory to Foster Motivation in Digital Game Based Learning by Proulx, Jean-Nicolas, Romero, Margarida, Arnab, Sylvester

    Published in Simulation & gaming (01-02-2017)
    “…Background. Using digital games for educational purposes has been associated with higher levels of motivation among learners of different educational levels…”
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  16. 16

    Relationships Between Game Attributes and Learning Outcomes: Review and Research Proposals by Wilson, Katherine A., Bedwell, Wendy L., Lazzara, Elizabeth H., Salas, Eduardo, Burke, C. Shawn, Estock, Jamie L., Orvis, Kara L., Conkey, Curtis

    Published in Simulation & gaming (01-04-2009)
    “…Games are an effective and cost-saving method in education and training. Although much is known about games and learning in general, little is known about what…”
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  17. 17

    Experiencing Cybersecurity One Game at a Time: A Systematic Review of Cybersecurity Digital Games by Coenraad, Merijke, Pellicone, Anthony, Ketelhut, Diane Jass, Cukier, Michel, Plane, Jan, Weintrop, David

    Published in Simulation & gaming (01-10-2020)
    “…Background. Cybersecurity is of increasing importance in our interconnected world, yet the field has a growing workforce deficit and an underrepresentation of…”
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  18. 18

    A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems by Lukosch, Heide K., Bekebrede, Geertje, Kurapati, Shalini, Lukosch, Stephan G.

    Published in Simulation & gaming (01-06-2018)
    “…Background. The use of simulation games for complex systems analysis and design has been acknowledged about 50 years ago. However, articles do not combine all…”
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  19. 19

    Toward Defining Healthcare Simulation Escape Rooms by Anderson, Mindi, Lioce, Lori, M. Robertson, Jamie, O. Lopreiato, Joseph, A. Díaz, Desiree

    Published in Simulation & gaming (01-02-2021)
    “…Background. Escape rooms have been adapted from a range of educational purposes across disciplines, including healthcare simulation. The use of this technique…”
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  20. 20

    Serious Video Games for Health: How Behavioral Science Guided the Development of a Serious Video Game by Thompson, Debbe, Baranowski, Tom, Buday, Richard, Baranowski, Janice, Thompson, Victoria, Jago, Russell, Griffith, Melissa Juliano

    Published in Simulation & gaming (01-08-2010)
    “…Serious video games for health are designed to entertain players while attempting to modify some aspect of their health behavior. Behavior is a complex process…”
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