Search Results - "Shum, Hubert P.H."
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1
Validation of an ergonomic assessment method using Kinect data in real workplace conditions
Published in Applied ergonomics (01-11-2017)“…Evaluating potential musculoskeletal disorders risks in real workstations is challenging as the environment is cluttered, which makes it difficult to…”
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2
Filtering techniques for channel selection in motor imagery EEG applications: a survey
Published in The Artificial intelligence review (01-02-2020)“…Brain computer interface (BCI) systems are used in a wide range of applications such as communication, neuro-prosthetic and environmental control for disabled…”
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3
Kinect Posture Reconstruction Based on a Local Mixture of Gaussian Process Models
Published in IEEE transactions on visualization and computer graphics (01-11-2016)“…Depth sensor based 3D human motion estimation hardware such as Kinect has made interactive applications more popular recently. However, it is still challenging…”
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4
Inverse dynamics based on occlusion-resistant Kinect data: Is it usable for ergonomics?
Published in International journal of industrial ergonomics (01-09-2017)“…Joint torques and forces are relevant quantities to estimate the biomechanical constraints of working tasks in ergonomics. However, inverse dynamics requires…”
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5
Social Interaction‐Aware Dynamical Models and Decision‐Making for Autonomous Vehicles
Published in Advanced intelligent systems (01-03-2024)“…Interaction‐aware autonomous driving (IAAD) is a rapidly growing field of research that focuses on the development of autonomous vehicles (AVs) that are…”
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6
Interactive Formation Control in Complex Environments
Published in IEEE transactions on visualization and computer graphics (01-02-2014)“…The degrees of freedom of a crowd is much higher than that provided by a standard user input device. Typically, crowd-control systems require multiple passes…”
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7
Differential evolution algorithm as a tool for optimal feature subset selection in motor imagery EEG
Published in Expert systems with applications (30-12-2017)“…•We propose a novel hybrid method for feature selection using Differential Evolution for EEG signals.•The proposed method achieved feature reduction by 90% and…”
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Spatio-Temporal Manifold Learning for Human Motions via Long-Horizon Modeling
Published in IEEE transactions on visualization and computer graphics (01-01-2021)“…Data-driven modeling of human motions is ubiquitous in computer graphics and computer vision applications, such as synthesizing realistic motions or…”
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Hierarchical Graph Convolutional Networks for Action Quality Assessment
Published in IEEE transactions on circuits and systems for video technology (01-12-2023)“…Action quality assessment (AQA) automatically evaluates how well humans perform actions in a given video, a technique widely used in fields such as…”
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10
Two-stage human verification using HandCAPTCHA and anti-spoofed finger biometrics with feature selection
Published in Expert systems with applications (01-06-2021)“…•Design a Completely Automated Public Turing Test to Tell Computers & Humans Apart.•Human verification is proposed to thwart the probability of…”
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11
A Quadruple Diffusion Convolutional Recurrent Network for Human Motion Prediction
Published in IEEE transactions on circuits and systems for video technology (01-09-2021)“…Recurrent neural network (RNN) has become popular for human motion prediction thanks to its ability to capture temporal dependencies. However, it has limited…”
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12
Focalized contrastive view-invariant learning for self-supervised skeleton-based action recognition
Published in Neurocomputing (Amsterdam) (07-06-2023)“…[Display omitted] •Focalized contrastive learning for self-supervised skeletal action recognition.•Learning view-invariance by maximizing mutual information…”
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13
RobIn: A robust interpretable deep network for schizophrenia diagnosis
Published in Expert systems with applications (01-09-2022)“…Schizophrenia is a severe mental health condition that requires a long and complicated diagnostic process. However, early diagnosis is vital to control…”
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14
Formation control for UAVs using a Flux Guided approach
Published in Expert systems with applications (01-11-2022)“…Existing studies on formation control for unmanned aerial vehicles (UAV) have not considered encircling targets where an optimum coverage of the target is…”
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HINT: High-Quality INpainting Transformer With Mask-Aware Encoding and Enhanced Attention
Published in IEEE transactions on multimedia (2024)“…Existing image inpainting methods leverage convolution-based downsampling approaches to reduce spatial dimensions. This may result in information loss from…”
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16
Action Recognition From Arbitrary Views Using Transferable Dictionary Learning
Published in IEEE transactions on image processing (01-10-2018)“…Human action recognition is crucial to many practical applications, ranging from human-computer interaction to video surveillance. Most approaches either…”
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17
Multi-Task Spatial-Temporal Graph Auto-Encoder for Hand Motion Denoising
Published in IEEE transactions on visualization and computer graphics (01-10-2024)“…In many human-computer interaction applications, fast and accurate hand tracking is necessary for an immersive experience. However, raw hand motion data can be…”
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18
Discriminative Semantic Subspace Analysis for Relevance Feedback
Published in IEEE transactions on image processing (01-03-2016)“…Content-based image retrieval (CBIR) has attracted much attention during the past decades for its potential practical applications to image database…”
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19
High-speed multi-person pose estimation with deep feature transfer
Published in Computer vision and image understanding (01-08-2020)“…Recent advancements in deep learning have significantly improved the accuracy of multi-person pose estimation from RGB images. However, these deep learning…”
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GAN-based reactive motion synthesis with class-aware discriminators for human–human interaction
Published in Computers & graphics (01-02-2022)“…Creating realistic characters that can react to the users’ or another character’s movement can benefit computer graphics, games and virtual reality hugely…”
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