Search Results - "Schneider, Adrian L. Jessup"

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  1. 1

    Balancing for Gross Motor Ability in Exergaming Between Youth with Cerebral Palsy at Gross Motor Function Classification System Levels II and III by MacIntosh, Alexander, Switzer, Lauren, Hernandez, Hamilton, Hwang, Susan, Schneider, Adrian L Jessup, Moran, Daniel, Graham, T C Nicholas, Fehlings, Darcy L

    Published in Games for health (01-04-2017)
    “…To test how three custom-built balancing algorithms minimize differences in game success, time above 40% heart rate reserve (HRR), and enjoyment between youth…”
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    Journal Article
  2. 2

    Personalized Dynamic Modelling of Spatiotemporal Aiming Ability for Systematic Player Balancing by Schneider, Adrian L. Jessup

    Published 01-01-2023
    “…Players of digital games typically differ in their success in game tasks such as aiming. It is important for games to provide techniques allowing people with…”
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    Dissertation
  3. 3

    Nudging and shoving: Using in-game cues to guide player exertion in exergames by Schneider, Adrian L. Jessup, Graham, T.C. Nicholas

    Published in Entertainment computing (01-03-2017)
    “…•We present four design principles for designing persuasive nudges in games.•Examples of applying these principles in two concrete cycling exergames are…”
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    Journal Article
  4. 4

    The use of nudges in exergames to moderate player exertion by Schneider, Adrian L. Jessup

    Published 01-01-2016
    “…Exergames are digital games with a physical exertion component. Exergames can help motivate fitness in people not inclined toward exercise. However, players of…”
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    Dissertation
  5. 5

    The use of nudges in exergames to moderate player exertion by Schneider, Adrian L. Jessup

    “…Exergames are digital games with a physical exertion component. Exergames can help motivate fitness in people not inclined toward exercise. However, players of…”
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    Dissertation
  6. 6

    Pushing without breaking: Nudging exergame players while maintaining immersion by Jessup Schneider, Adrian L., Nicholas Graham, T. C.

    “…In exergames, players sometimes over-exert themselves, risking adverse health effects. Informing such players to slow down is necessary, but might distract…”
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    Conference Proceeding