Search Results - "Schneider, Adrian L. Jessup"
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Balancing for Gross Motor Ability in Exergaming Between Youth with Cerebral Palsy at Gross Motor Function Classification System Levels II and III
Published in Games for health (01-04-2017)“…To test how three custom-built balancing algorithms minimize differences in game success, time above 40% heart rate reserve (HRR), and enjoyment between youth…”
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Journal Article -
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Personalized Dynamic Modelling of Spatiotemporal Aiming Ability for Systematic Player Balancing
Published 01-01-2023“…Players of digital games typically differ in their success in game tasks such as aiming. It is important for games to provide techniques allowing people with…”
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Dissertation -
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Nudging and shoving: Using in-game cues to guide player exertion in exergames
Published in Entertainment computing (01-03-2017)“…•We present four design principles for designing persuasive nudges in games.•Examples of applying these principles in two concrete cycling exergames are…”
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Journal Article -
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The use of nudges in exergames to moderate player exertion
Published 01-01-2016“…Exergames are digital games with a physical exertion component. Exergames can help motivate fitness in people not inclined toward exercise. However, players of…”
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Dissertation -
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The use of nudges in exergames to moderate player exertion
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Dissertation -
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Pushing without breaking: Nudging exergame players while maintaining immersion
Published in 2015 IEEE Games Entertainment Media Conference (GEM) (01-10-2015)“…In exergames, players sometimes over-exert themselves, risking adverse health effects. Informing such players to slow down is necessary, but might distract…”
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Conference Proceeding