Search Results - "Scateni, Riccardo"

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  1. 1

    Polycube Simplification for Coarse Layouts of Surfaces and Volumes by Cherchi, Gianmarco, Livesu, Marco, Scateni, Riccardo

    Published in Computer graphics forum (01-08-2016)
    “…Representing digital objects with structured meshes that embed a coarse block decomposition is a relevant problem in applications like computer animation,…”
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    Journal Article
  2. 2

    Skeleton-driven Adaptive Hexahedral Meshing of Tubular Shapes by Livesu, Marco, Muntoni, Alessandro, Puppo, Enrico, Scateni, Riccardo

    Published in Computer graphics forum (01-10-2016)
    “…We propose a novel method for the automatic generation of structured hexahedral meshes of articulated 3D shapes. We recast the complex problem of generating…”
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    Journal Article
  3. 3

    Deterministic Linear Time Constrained Triangulation Using Simplified Earcut by Livesu, Marco, Cherchi, Gianmarco, Scateni, Riccardo, Attene, Marco

    “…Triangulation algorithms that conform to a set of non-intersecting input segments typically proceed in an incremental fashion, by inserting points first, and…”
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    Journal Article
  4. 4

    Extracting curve-skeletons from digital shapes using occluding contours by Livesu, Marco, Scateni, Riccardo

    Published in The Visual computer (01-09-2013)
    “…Curve-skeletons are compact and semantically relevant shape descriptors, able to summarise both topology and pose of a wide range of digital objects. Most of…”
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    Journal Article
  5. 5

    Fabrication oriented shape decomposition using polycube mapping by Fanni, Filippo A., Cherchi, Gianmarco, Muntoni, Alessandro, Tola, Alessandro, Scateni, Riccardo

    Published in Computers & graphics (01-12-2018)
    “…•Pros and cons of addictive and subtractive manufacturing are analysed.•Polycube-based computationally light subdivision for fabrication are proposed.•The…”
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    Journal Article
  6. 6

    Selective Padding for Polycube‐Based Hexahedral Meshing by Cherchi, G., Alliez, P., Scateni, R., Lyon, M., Bommes, D.

    Published in Computer graphics forum (01-02-2019)
    “…Hexahedral meshes generated from polycube mapping often exhibit a low number of singularities but also poor‐quality elements located near the surface. It is…”
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    Journal Article
  7. 7

    Reconstructing the Curve-Skeletons of 3D Shapes Using the Visual Hull by Livesu, M., Guggeri, F., Scateni, R.

    “…Curve-skeletons are the most important descriptors for shapes, capable of capturing in a synthetic manner the most relevant features. They are useful for many…”
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    Journal Article
  8. 8

    Mill and fold: Shape simplification for fabrication by Muntoni, Alessandro, Nuvoli, Stefano, Scalas, Andreas, Tola, Alessandro, Malomo, Luigi, Scateni, Riccardo

    Published in Computers & graphics (01-05-2019)
    “…•Simplification of Shapes for Fabrication with sheets of rigid materials.•Milling flat sheets of material to produce foldable models.•Smart unfolding for…”
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    Journal Article
  9. 9

    Skeleton based cage generation guided by harmonic fields by Casti, Sara, Livesu, Marco, Mellado, Nicolas, Abu Rumman, Nadine, Scateni, Riccardo, Barthe, Loïc, Puppo, Enrico

    Published in Computers & graphics (01-06-2019)
    “…•The cage generation problem is analyzed.•We propose a novel user-assisted tool to build cages guided by the skeleton.•A harmonic field is used to trace…”
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    Journal Article
  10. 10

    BashDungeon: Learning UNIX with a video-game by Corda, Fabrizio, Onnis, Marco, Pes, Matteo, Spano, L. Davide, Scateni, Riccardo

    Published in Multimedia tools and applications (30-05-2019)
    “…We present here the first of a series of video-games designed for teaching fundamentals of computer science to university students. We built the game as an…”
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    Journal Article
  11. 11

    BashDungeon by Corda, Fabrizio, Onnis, Marco, Pes, Matteo, Spano, L Davide, Scateni, Riccardo

    Published in Multimedia tools and applications (01-05-2019)
    “…We present here the first of a series of video-games designed for teaching fundamentals of computer science to university students. We built the game as an…”
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    Journal Article
  12. 12

    An interactive editor for curve-skeletons: SkeletonLab by Barbieri, Simone, Meloni, Pietro, Usai, Francesco, Spano, L. Davide, Scateni, Riccardo

    Published in Computers & graphics (01-11-2016)
    “…Curve-skeletons are powerful shape descriptors able to provide higher level information on topology, structure and semantics of a given digital object. Their…”
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    Journal Article
  13. 13

    Motion-based mesh segmentation using augmented silhouettes by Marras, Stefano, Bronstein, Michael M., Hormann, Kai, Scateni, Riccardo, Scopigno, Roberto

    Published in Graphical models (01-07-2012)
    “…► We propose a novel approach for motion-based mesh segmentation. ► We capture different silhouettes of a deforming model from various viewpoints. ► The…”
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    Journal Article
  14. 14

    Click and share: A face recognition tool for the mobile community by Casti, Sara, Sorrentino, Fabio, Spano, Lucio Davide, Scateni, Riccardo

    “…In this paper, we describe an Android based application for mobile devices that allows users to quickly and easily identify faces in pictures, recognizing…”
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    Conference Proceeding
  15. 15

    Curvature-based blending of closed planar curves by Saba, Marianna, Schneider, Teseo, Hormann, Kai, Scateni, Riccardo

    Published in Graphical models (01-09-2014)
    “…[Display omitted] A common way of blending between two planar curves is to linearly interpolate their signed curvature functions and to reconstruct the…”
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    Journal Article
  16. 16

    Deterministic Linear Time Constrained Triangulation using Simplified Earcut by Livesu, Marco, Cherchi, Gianmarco, Scateni, Riccardo, Attene, Marco

    Published 28-03-2021
    “…Triangulation algorithms that conform to a set of non-intersecting input segments typically proceed in an incremental fashion, by inserting points first, and…”
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    Journal Article
  17. 17

    PAVEL: Decorative Patterns with Packed Volumetric Elements by Fanni, Filippo Andrea, Pellacini, Fabio, Scateni, Riccardo, Giachetti, Andrea

    Published 01-02-2021
    “…Many real-world hand-crafted objects are decorated with elements that are packed onto the object's surface and deformed to cover it as much as possible…”
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    Journal Article
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    Hex-Mesh Generation and Processing: a Survey by Pietroni, Nico, Campen, Marcel, Sheffer, Alla, Cherchi, Gianmarco, Bommes, David, Gao, Xifeng, Scateni, Riccardo, Ledoux, Franck, Remacle, Jean-Francois, Livesu, Marco

    Published 25-02-2022
    “…In this article, we provide a detailed survey of techniques for hexahedral mesh generation. We cover the whole spectrum of alternative approaches to mesh…”
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    Journal Article
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