Search Results - "Scateni, Riccardo"
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1
Polycube Simplification for Coarse Layouts of Surfaces and Volumes
Published in Computer graphics forum (01-08-2016)“…Representing digital objects with structured meshes that embed a coarse block decomposition is a relevant problem in applications like computer animation,…”
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2
Skeleton-driven Adaptive Hexahedral Meshing of Tubular Shapes
Published in Computer graphics forum (01-10-2016)“…We propose a novel method for the automatic generation of structured hexahedral meshes of articulated 3D shapes. We recast the complex problem of generating…”
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3
Deterministic Linear Time Constrained Triangulation Using Simplified Earcut
Published in IEEE transactions on visualization and computer graphics (01-12-2022)“…Triangulation algorithms that conform to a set of non-intersecting input segments typically proceed in an incremental fashion, by inserting points first, and…”
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4
Extracting curve-skeletons from digital shapes using occluding contours
Published in The Visual computer (01-09-2013)“…Curve-skeletons are compact and semantically relevant shape descriptors, able to summarise both topology and pose of a wide range of digital objects. Most of…”
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5
Fabrication oriented shape decomposition using polycube mapping
Published in Computers & graphics (01-12-2018)“…•Pros and cons of addictive and subtractive manufacturing are analysed.•Polycube-based computationally light subdivision for fabrication are proposed.•The…”
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6
Selective Padding for Polycube‐Based Hexahedral Meshing
Published in Computer graphics forum (01-02-2019)“…Hexahedral meshes generated from polycube mapping often exhibit a low number of singularities but also poor‐quality elements located near the surface. It is…”
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7
Reconstructing the Curve-Skeletons of 3D Shapes Using the Visual Hull
Published in IEEE transactions on visualization and computer graphics (01-11-2012)“…Curve-skeletons are the most important descriptors for shapes, capable of capturing in a synthetic manner the most relevant features. They are useful for many…”
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8
Mill and fold: Shape simplification for fabrication
Published in Computers & graphics (01-05-2019)“…•Simplification of Shapes for Fabrication with sheets of rigid materials.•Milling flat sheets of material to produce foldable models.•Smart unfolding for…”
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9
Skeleton based cage generation guided by harmonic fields
Published in Computers & graphics (01-06-2019)“…•The cage generation problem is analyzed.•We propose a novel user-assisted tool to build cages guided by the skeleton.•A harmonic field is used to trace…”
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10
BashDungeon: Learning UNIX with a video-game
Published in Multimedia tools and applications (30-05-2019)“…We present here the first of a series of video-games designed for teaching fundamentals of computer science to university students. We built the game as an…”
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11
BashDungeon
Published in Multimedia tools and applications (01-05-2019)“…We present here the first of a series of video-games designed for teaching fundamentals of computer science to university students. We built the game as an…”
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12
An interactive editor for curve-skeletons: SkeletonLab
Published in Computers & graphics (01-11-2016)“…Curve-skeletons are powerful shape descriptors able to provide higher level information on topology, structure and semantics of a given digital object. Their…”
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13
Motion-based mesh segmentation using augmented silhouettes
Published in Graphical models (01-07-2012)“…► We propose a novel approach for motion-based mesh segmentation. ► We capture different silhouettes of a deforming model from various viewpoints. ► The…”
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14
Click and share: A face recognition tool for the mobile community
Published in 2014 IEEE International Conference on Image Processing (ICIP) (01-10-2014)“…In this paper, we describe an Android based application for mobile devices that allows users to quickly and easily identify faces in pictures, recognizing…”
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Conference Proceeding -
15
Curvature-based blending of closed planar curves
Published in Graphical models (01-09-2014)“…[Display omitted] A common way of blending between two planar curves is to linearly interpolate their signed curvature functions and to reconstruct the…”
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16
Deterministic Linear Time Constrained Triangulation using Simplified Earcut
Published 28-03-2021“…Triangulation algorithms that conform to a set of non-intersecting input segments typically proceed in an incremental fashion, by inserting points first, and…”
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17
PAVEL: Decorative Patterns with Packed Volumetric Elements
Published 01-02-2021“…Many real-world hand-crafted objects are decorated with elements that are packed onto the object's surface and deformed to cover it as much as possible…”
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18
Motion-based mesh segmentation using augmented silhouettes
Published in Graphical models (2012)Get full text
Conference Proceeding -
19
Hex-Mesh Generation and Processing: a Survey
Published 25-02-2022“…In this article, we provide a detailed survey of techniques for hexahedral mesh generation. We cover the whole spectrum of alternative approaches to mesh…”
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20
A modified look-up table for implicit disambiguation of marching cubes
Published in The Visual computer (01-06-1994)Get full text
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