Search Results - "Rodrigo, Mercedes T."
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MAGIS: mobile augmented-reality games for instructional support
Published in Interactive learning environments (03-10-2019)“…We present Mobile Augmented-Reality Games for Instructional Support (MAGIS), a framework for the development of mobile augmented-reality (AR) games for…”
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The incubation effect among students playing an educational game for physics
Published in Research and practice in technology enhanced learning (07-07-2021)“…The incubation effect (IE) is a problem-solving phenomenon composed of three phases: pre-incubation where one fails to solve a problem; incubation, a momentary…”
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Gaze collaboration patterns of successful and unsuccessful programming pairs using cross-recurrence quantification analysis
Published in Research and practice in technology enhanced learning (23-12-2019)“…A dual eye tracking experiment was performed on pairs of novice programmers as they traced and debugged fragments of code. These programming pairs were…”
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Student Off-Task Behavior in Computer-Based Learning in the Philippines: Comparison to Prior Research in the USA
Published in Teachers College record (1970) (01-10-2013)“…Background: Off-task behavior can be defined as any behavior that does not involve the learning task or material, or where learning from the material is not…”
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Augmented reality as multimedia: the case for situated vocabulary learning
Published in Research and practice in technology enhanced learning (01-01-2016)“…Augmented reality (AR) has the potential to create compelling learning experiences. However, there are few research works exploring the design and evaluation…”
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Better to be frustrated than bored: The incidence, persistence, and impact of learners’ cognitive–affective states during interactions with three different computer-based learning environments
Published in International journal of human-computer studies (01-04-2010)“…We study the incidence (rate of occurrence), persistence (rate of reoccurrence immediately after occurrence), and impact (effect on behavior) of students’…”
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Ethics of AI in Education: Towards a Community-Wide Framework
Published in International journal of artificial intelligence in education (01-09-2022)“…While Artificial Intelligence in Education (AIED) research has at its core the desire to support student learning, experience from other AI domains suggest…”
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Stroke Patient Rehabilitation: A Pilot Study of an Android-Based Game
Published in Simulation & gaming (01-04-2014)“…Background Cerebral vascular accidents (strokes) are the primary cause of disability worldwide and the second leading cause of death both in the Philippines…”
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Promoting Equity and Assuring Teaching and Learning Quality: Magisterial Lectures in a Philippine University during the COVID-19 Pandemic
Published in Education sciences (01-02-2022)“…When the COVID-19 pandemic forced universities to shift to online learning, one of the challenges to faculty and administrators was to provide students with…”
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The impact of extreme weather on student online learning participation
Published in Research and practice in technology enhanced learning (14-07-2022)“…In March 2020, the COVID-19 pandemic forced over 1 billion learners to shift from face-to-face instruction to online learning. Seven months after it began,…”
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Dynamics of Student Cognitive-Affective Transitions During a Mathematics Game
Published in Simulation & gaming (01-02-2011)“…Researchers of interactive learning environments have grown increasingly interested in designing these systems to become more responsive to differences in…”
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Wheel-Spinning Models in a Novice Programming Context
Published in Journal of educational computing research (01-10-2020)“…Wheel-spinning refers to the failure to master a skill in a timely manner or after a considerable number of practice opportunities. Several past studies have…”
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Modeling “Stag and Hare Hunting” Behaviors Using Interaction Data from an mCSCL Application for Grade 5 Mathematics
Published in Multimodal technologies and interaction (01-04-2023)“…This study attempted to model the stag and hare hunting behaviors of students using their interaction data in a mobile computer-supported collaborative…”
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Towards Understanding How to Assess Help-Seeking Behavior Across Cultures
Published in International journal of artificial intelligence in education (01-06-2015)“…In recent years, there has been increasing interest in automatically assessing help seeking, the process of referring to resources outside of oneself to…”
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Effects of Prior Knowledge in Mathematics on Learner-Interface Interactions in a Learning-by-Teaching Intelligent Tutoring System
Published in Journal of educational computing research (01-07-2016)“…This study attempted to determine the influence of prior knowledge in mathematics of students on learner-interface interactions in a learning-by-teaching…”
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String formatting considered harmful for novice programmers
Published in Computer science education (01-09-2010)“…In Java, System.out.printf and String.format consume a specialised kind of string commonly known as a format string. In our study of first-year students at the…”
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Carelessness and Affect in an Intelligent Tutoring System for Mathematics
Published in International journal of artificial intelligence in education (01-06-2014)“…We investigate the relationship between students’ affect and their frequency of careless errors while using an Intelligent Tutoring System for middle school…”
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Is the AIED Conundrum a First-World Problem?
Published in International journal of artificial intelligence in education (01-03-2024)“…[...]in the 2020 Trends in Mathematics and Science Survey, Filipino students scored the lowest among 58 countries (IEA, 2020). [...]those in the lower…”
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Identifying Code Reading Strategies in Debugging using STA with a Tolerance Algorithm
Published in APSIPA transactions on signal and information processing (01-01-2022)Get full text
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