Search Results - "Rocha, Rafaela V."

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    Planning the Design and Execution of Student Performance Assessment in Serious Games by Oliveira, Rháleff N. R., Rocha, Rafaela V., Goya, Denise H.

    Published in Journal on Interactive Systems (12-11-2021)
    “…Serious Games (SGs) are used to support knowledge acquisition and skill development. For this, there is a need to measure the results achieved (both during and…”
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    Journal Article
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    From Behavior Modeling to Communication, 3D Presentation and Interaction: An M&S Life Cycle for Serious Games for Training by Rocha, R. V., Campos, M. R., Boukerche, A., Araujo, R. B.

    “…The convergence of training simulations with serious games can incite trainees to a more active participation, improving their learning experience and…”
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    Conference Proceeding
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    Understanding and Building Interoperable, Integrable and Composable Distributed Training Simulations by Rocha, R V, Araújo, Regina B, Campos, Márcio R, Boukerche, A

    “…Distributed virtual environments for training simulations can potentially improve team work quality besides introducing a safe environment to investigate human…”
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    Conference Proceeding
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    HLA Compliant Training Simulations Creation Tool by Rocha, Rafaela V., Araújo, Regina B., Campos, Márcio R., Boukerche, Azzedine

    “…This paper presents an architecture to support the modeling of different High Level Architecture (HLA) compliant emergency management training simulations…”
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    Conference Proceeding
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    AIMED: Agile, Integrative and Open Method for Open Educational Resources Development by Rocha, Rafaela V., Valle, Pedro H. D., Maldonado, Jose C., Bittencourt, Ig I., Isotani, Seiji

    “…This project is inserted in the research and practice areas that support the development of educational resources, such as, serious games and training…”
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    Conference Proceeding
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    Creating Emergency Management Training Simulations through Ontologies Integration by Araujo, R.B., Rocha, R.V., Campos, M.R., Boukerche, A.

    “…Training simulations, which involve the collaboration of multiple users (represented as avatars), sharing a common virtual environment, are difficult to build,…”
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    Conference Proceeding