Search Results - "Reyes, Hector Cardona"
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Occupational therapy for people with physical disability using interactive environments
Published in Universal access in the information society (01-03-2018)“…This paper preconizes the use of interactive environments as an accessible and inexpensive solution that allows supporting the recovery process of people…”
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2
Review of the performance of diabetic retinopathy image classification using convolutional neural network models
Published in 2023 12th International Conference On Software Process Improvement (CIMPS) (18-10-2023)“…This study examines the critical importance of early detection in diabetic retinopathy (DR), a prevalent condition among people with diabetes that can lead to…”
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Conference Proceeding -
3
A Lean UX Process Model for Virtual Reality Environments Considering ADHD in Pupils at Elementary School in COVID-19 Contingency
Published in Sensors (Basel, Switzerland) (30-05-2021)“…Today, the world is experiencing the COVID-19 health contingency, which prevents people from being exposed to one another and restricts physical contact. Under…”
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4
Applying Cognitive Load Theory and The Split Attention Effect to Learning Data Structures
Published in IEEE-RITA (01-02-2023)“…Learning data structures is a hard task for computer science students, given the mental effort required to simultaneously understand abstract diagrams and the…”
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5
Multidisciplinary production of interactive environments to support occupational therapies
Published in Journal of biomedical informatics (01-10-2016)“…[Display omitted] •Multidisciplinary production according to the rehabilitation needs of occupational therapy.•User experience taken into account for each…”
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6
Mixed Reality Ecosystem Architecture to Support Visuoconstructive Ability in Older Adults
Published in IEEE-RITA (01-05-2023)“…Nowadays, Senile Dementia is one of the most recurrent ailments related to aging as brain functions begin to deteriorate, making the elderly more dependent on…”
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Model-Driven Approach of Virtual Interactive Environments for Enhanced User Experience
Published in Applied sciences (01-03-2021)“…The video game and entertainment industry has been growing in recent years, particularly those related to Virtual Reality (VR). Therefore, video game creators…”
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Training of Drone Pilots through Virtual Reality Environments under the Gamification Approach in a University Context
Published in Interaction design & architecture(s) (10-09-2021)“…Drones have been characterized by their diverse applications in the fields of industry. Nowadays, their use in the context of education is becoming more and…”
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9
Hand Rehabilitation Patterns for Designing Interactive Environments
Published in Revista IEEE América Latina (01-02-2016)“…This paper proposes a set of hand rehabilitation patterns as a specification technique to take into account in interactive environments. This is an alternative…”
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10
Developing a model to evaluate and improve user experience with hand motions in virtual reality environments
Published in Universal access in the information society (01-08-2023)“…In video games, the evaluation of the user experience (UX) mainly refers to two main groups of aspects, those that refer to the player that is mainly oriented…”
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11
Producer-Consumer Model of a Textbook for the Community of Human-Computer Interaction in Latin America
Published in IEEE-RITA (01-02-2016)“…This paper proposes a producer-consumer model in order to develop in a collaborative manner a human-computer interaction (HCI) textbook with professionals in…”
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12
Commanding a drone through body poses, improving the user experience
Published in Journal on multimodal user interfaces (01-12-2022)“…In this work, we propose the use of Multimodal Human-Computer Interfaces (MHCI) through body poses to command a drone in an easy and intuitive way. First, the…”
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13
Digital Divide Strategy Based-on ICT Services Model
Published in 2019 International Conference on Inclusive Technologies and Education (CONTIE) (01-10-2019)“…The Knowledge Society influenced by ICT modifies economic, political, cultural and social concepts allowing access to other levels of well-being and progress…”
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Conference Proceeding -
14
User-Centered Virtual Reality Environments to Support the Educational Needs of Children With ADHD in the COVID-19 Pandemic
Published in IEEE-RITA (01-11-2021)“…The use of technology to face the challenges in daily life is something that is increasingly needed and in complicated times like the one we live in today…”
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15
Use of Learning Paths Through a Digital Ecosystem to Support Children With Learning Problems in Basic Math
Published in IEEE-RITA (01-02-2022)“…Nowadays, technology is present in any human activity. In education a central problem is the large amount of educational resources available on the web, these…”
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16
Pedagogical Processes in Virtual Teaching in Teacher Training for Primary Education Specialty
Published in 2023 XIII International Conference on Virtual Campus (JICV) (25-09-2023)“…The study aimed to describe the pedagogical processes in virtual teaching for students specializing in primary education at a Public University in the Piura…”
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Conference Proceeding -
17
Design of Gamified Learning Experiences
Published in 2021 4th International Conference on Inclusive Technology and Education (CONTIE) (01-10-2021)“…This paper presents a process designed to deliver learning experiences from a gamification approach Learning experience design is the intersection of…”
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Conference Proceeding -
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Digital Ecosystem Model for the Initial Education of Children with Psychomotor Deficit
Published in 2021 4th International Conference on Inclusive Technology and Education (CONTIE) (01-10-2021)“…In this paper we review the change that the educational and child rehabilitation system of children with psychomotor deficits has had to further adapt due to…”
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Conference Proceeding -
19
Analysis of Institutional Policies on the Use of Chat GPT in Peruvian Universities
Published in 2023 XIII International Conference on Virtual Campus (JICV) (25-09-2023)“…This study aims to analyze the institutional policies established in the intellectual property regulations of universities regarding the use of artificial…”
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Conference Proceeding -
20
Multidisciplinary Virtual Environments for Kids with ADHD: A Pilot Study
Published in 2022 International Conference on Inclusive Technologies and Education (CONTIE) (25-10-2022)“…This work addresses the incorporation of virtual environments as a support to the needs of elementary school students with ADHD. The incorporation of these…”
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Conference Proceeding