Can We Remove the Ground? Obstacle-aware Point Cloud Compression for Remote Object Detection
Efficient point cloud (PC) compression is crucial for streaming applications, such as augmented reality and cooperative perception. Classic PC compression techniques encode all the points in a frame. Tailoring compression towards perception tasks at the receiver side, we ask the question, "Can...
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Main Authors: | , , , , , |
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Format: | Journal Article |
Language: | English |
Published: |
01-10-2024
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Subjects: | |
Online Access: | Get full text |
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Summary: | Efficient point cloud (PC) compression is crucial for streaming applications,
such as augmented reality and cooperative perception. Classic PC compression
techniques encode all the points in a frame. Tailoring compression towards
perception tasks at the receiver side, we ask the question, "Can we remove the
ground points during transmission without sacrificing the detection
performance?" Our study reveals a strong dependency on the ground from
state-of-the-art (SOTA) 3D object detection models, especially on those points
below and around the object. In this work, we propose a lightweight
obstacle-aware Pillar-based Ground Removal (PGR) algorithm. PGR filters out
ground points that do not provide context to object recognition, significantly
improving compression ratio without sacrificing the receiver side perception
performance. Not using heavy object detection or semantic segmentation models,
PGR is light-weight, highly parallelizable, and effective. Our evaluations on
KITTI and Waymo Open Dataset show that SOTA detection models work equally well
with PGR removing 20-30% of the points, with a speeding of 86 FPS. |
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DOI: | 10.48550/arxiv.2410.00582 |