Search Results - "Reeves, Byron"
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Digital Trace Data Collection for Social Media Effects Research: APIs, Data Donation, and (Screen) Tracking
Published in Communication methods and measures (02-04-2024)“…In social media effects research, the role of specific social media content is understudied, in part attributable to the fact that communication science…”
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The New Videomalaise: Effects of Televised Incivility on Political Trust
Published in The American political science review (01-02-2005)“…Does incivility in political discourse have adverse effects on public regard for politics? If so, why? In this study we present a theory suggesting that when…”
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Being in the Game: Effects of Avatar Choice and Point of View on Psychophysiological Responses During Play
Published in Media psychology (23-11-2009)“…The innovative features of multi-player computer games offer compelling opportunities for self-representation during interactions, and the ways in which these…”
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Psychological and physiological effects of applying self-control to the mobile phone
Published in PloS one (04-11-2019)“…This preregistered study examined the psychological and physiological consequences of exercising self-control with the mobile phone. A total of 125…”
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The Impact of Vivid Messages on Reducing Energy Consumption Related to Hot Water Use
Published in Environment and behavior (01-06-2015)“…Research suggests that vivid and personalized interventions influence proenvironmental attitudes and behaviors. Through the use of immersive virtual…”
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Balancing media selections over time: Emotional valence, informational content, and time intervals of use
Published in Heliyon (01-12-2023)“…The sequencing of information in media can influence processing of content via mechanisms like framing, mood management, and emotion regulation. This study…”
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Climate impacts of digital use supply chains
Published in Environmental Research: Climate (01-03-2024)“…Information and communications technology (ICT) has become an indispensable part of our lives. Prior research on climate impact of ICT devices and services…”
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Science: The Potential and the Challenges of Utilizing Social Media and Other Electronic Communication Platforms in Health Care
Published in Clinical and translational science (01-01-2020)“…Electronic communication is becoming increasingly popular worldwide, as evidenced by its widespread and rapidly growing use. In medicine, however, it remains a…”
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Virtual and real: Symbolic and natural experiences with social robots
Published in The Behavioral and brain sciences (05-04-2023)“…Interactions with social robots are guided by the pretense that robots depict real people. But they can also be that are direct, automatic, and independent of…”
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10
Time for the Human Screenome Project
Published in Nature (London) (16-01-2020)“…To understand how people use digital media, researchers need to move beyond screen time and capture everything we do and see on our screens. To understand how…”
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Negative video as structure: Emotion, attention, capacity, and memory
Published in Journal of broadcasting & electronic media (01-09-1996)“…This paper uses a limited capacity information processing theory of television viewing to investigate the effects of graphic negative video at four levels of…”
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The Use of Media in Media Psychology
Published in Media psychology (02-01-2016)“…Media psychologists have theoretical interests in both people and media, yet research investments considerably favor subjects over stimuli. An analysis of 306…”
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Multitasking on a Single Device: Arousal and the Frequency, Anticipation, and Prediction of Switching Between Media Content on a Computer
Published in Journal of communication (01-02-2014)“…This study measured arousal responses to multitasking by recording switches between content on personal computers over a day. Results showed that switches…”
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Social robots are like real people: First impressions, attributes, and stereotyping of social robots
Published in Technology, mind, and behavior (16-10-2020)Get full text
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Computer agents versus avatars: Responses to interactive game characters controlled by a computer or other player
Published in International journal of human-computer studies (01-01-2010)“…Computer and videogames often require that users interact with other characters on the screen that represent other real people or characters that are…”
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Binding the Person-Specific Approach to Modern AI in the Human Screenome Project: Moving past Generalizability to Transferability
Published in Multivariate behavioral research (01-11-2024)“…Advances in ability to comprehensively record individuals' digital lives and in AI modeling of those data facilitate new possibilities for describing,…”
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Media Production on Smartphones: Analysis of the Timing, Content, and Context of Message Production Using Real-World Smartphone Use Data
Published in Cyberpsychology, behavior and social networking (01-05-2023)“…Although media production is a critical concept in communication theory, we know surprisingly little about the timing, content, and context of individuals'…”
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The Fragmentation of Work, Entertainment, E-Mail, and News on a Personal Computer: Motivational Predictors of Switching Between Media Content
Published in Media psychology (03-07-2018)“…Personal computers allow multitasking among a greater variety of content than has ever been possible on a single device. We logged all switches made for 4 days…”
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Stimulus Sampling With 360-Videos: Examining Head Movements, Arousal, Presence, Simulator Sickness, and Preference on a Large Sample of Participants and Videos
Published in IEEE transactions on affective computing (01-07-2022)“…As the public use of virtual reality (VR) scales, understanding how users engage across various sources of VR content is critical. 360-video is popular due to…”
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Screenomics: A Framework to Capture and Analyze Personal Life Experiences and the Ways that Technology Shapes Them
Published in Human-computer interaction (04-03-2021)“…Digital experiences capture an increasingly large part of life, making them a preferred, if not required, method to describe and theorize about human behavior…”
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