Search Results - "Rahayu, Sapty"

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  1. 1

    Gamification of Cybersecurity Awareness for Non-IT Professionals: A Systematic Literature Review by Gwenhure, Anderson Kevin, Sapty Rahayu, Flourensia

    Published in International journal of serious games (22-03-2024)
    “…This literature review delves into research on the gamification of cybersecurity awareness for non-IT professionals, aiming to provide an accurate report on…”
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    Journal Article
  2. 2

    Analisis Kesuksesan Sistem Informasi Kemahasiswaan (SIKMA) dengan Pendekatan Model DeLone dan McLean by Sapty Rahayu, Flourensia, Apriliyanto, Robert, Sigit Purnomo Wuryo Putro, Yohanes

    Published in Indonesian Journal of Information Systems (30-08-2018)
    “…Implementasi sistem informasi pada sebuah organisasi perlu dievaluasi apakah implementasi tersebut telah dapat dikatakan sukses dan berdampak positif bagi…”
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    Journal Article
  3. 3

    Risk Mitigation Strategies in Implementing Scrum Framework for Internet-Based IT Companies in Indonesia by Rahayu, Flourensia Sapty, Indrawan, Toni, Kamarudin, Shafinah

    Published in Indonesian Journal of Information Systems (27-08-2020)
    “…To date many Information Technology Companies in Indonesia implement Scrum Framework which is one of the frameworks that uses Agile principles.  The…”
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    Journal Article
  4. 4

    Model Perangkingan Proyek Kontruksi Pada Asosiasi Kontraktor Menggunakan Fuzzy AHP by Sihombing, Denny Jean Cross, Santoso, Albertus Joko, Rahayu, Sapty

    Published in Scientific Journal of Informatics (15-02-2016)
    “…Pemilihan proyek potensial dari paket lelang konstruksi yang ditawarkan merupakan permasalahan yang kompleks pada asosiasi kontraktor. Paket lelang yang…”
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    Journal Article
  5. 5

    Research Trend on the Use of IT in Digital Addiction: An Investigation Using a Systematic Literature Review by Rahayu, Flourensia Sapty, Nugroho, Lukito Edi, Ferdiana, Ridi, Setyohadi, Djoko Budiyanto

    Published in Future internet (01-10-2020)
    “…Despite the negative role of IT in digital addiction development, IT may have a positive role in dealing with digital addiction. The present study undertakes a…”
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    Journal Article
  6. 6

    Analisis Faktor Yang Mempengaruhi Kepuasan Pengguna Media Sosial X Menggunakan Metode End User Computing Satisfaction (EUCS) by Rahayu, Flourensia Sapty, Pritalia, Generosa Lukhayu, Kurniawan, Felix

    “…Aplikasi media sosial adalah salah satu teknologi berbasis internet yang menghubungkan masyarakat dalam mengekspresikan diri, melakukan kolaborasi, dan…”
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    Journal Article
  7. 7

    Redesigning Mobile Human-Resource Management in Small and Medium Enterprises by Yohandy, Daniel Hadrian, Parjanto, Parjanto, Rahayu, Flourensia Sapty

    “…Small and Medium Enterprises (SMEs) in Indonesia continue to grow because it is supported by ideas and creations of the community that keep creating new idea…”
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    Journal Article
  8. 8

    CYBERBULLYING SEBAGAI DAMPAK NEGATIF PENGGUNAAN TEKNOLOGI INFORMASI by Rahayu, Flourensia Sapty

    “…Information Technology can bring postive and negative impacts to our lives. One of the negative impact that emerge with the this technology development is…”
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    Journal Article
  9. 9

    ANALISIS MANFAAT SISTEM INFORMASI PENERIMAAN MAHASISWA BARU DENGAN METODE IT BALANCED SCORECARD by Rahayu, Flourensia Sapty, Ginantaka, Rangga Deputra, WP, Y. Sigit Purnomo

    “…Proses bisnis Penerimaan Mahasiswa Baru (PMB) merupakan proses bisnis awal yang selalu dilakukan setiap tahun oleh universitas untuk mendapatkan mahasiswa…”
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    Journal Article
  10. 10

    CYBERBULLYING SEBAGAI DAMPAK NEGATIF PENGGUNAAN TEKNOLOGI INFORMASI by flourensia sapty rahayu

    “…Information Technology can bring postive and negative impacts to our lives. One of the negative impact that emerge with the this technology development is…”
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    Journal Article
  11. 11

    ANALISIS PENERIMAAN E-LEARNING MENGGUNAKAN TECHNOLOGY ACCEPTANCE MODEL (TAM) (STUDI KASUS: UNIVERSITAS ATMA JAYA YOGYAKARTA) by Flourensia Sapty Rahayu, Djoko Budiyanto, David Palyama

    “…Dalam implementasi sebuah sistem informasi di suatu institusi, perlu dipertimbangkan  bagaimana penerimaan pengguna terhadap sistem informasi tersebut…”
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    Journal Article
  12. 12

    ANALISIS PENERIMAAN E-LEARNING MENGGUNAKAN TECHNOLOGY ACCEPTANCE MODEL (TAM) (STUDI KASUS: UNIVERSITAS ATMA JAYA YOGYAKARTA) by Rahayu, Flourensia Sapty, Budiyanto, Djoko, Palyama, David

    “…Dalam implementasi sebuah sistem informasi di suatu institusi, perlu dipertimbangkan  bagaimana penerimaan pengguna terhadap sistem informasi tersebut…”
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    Journal Article
  13. 13

    E-Learning Gamification Model using Video Game Elements that Influence Engagement or Addiction by Rahayu, Flourensia Sapty, Nugroho, Lukito Edi, Ferdiana, Ridi

    “…The common problem found in education was the low motivation and engagement of students to learn. One of the solutions offered to deal with this problem is the…”
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    Conference Proceeding
  14. 14

    Gaming Behaviors and Its Correlation with Internet Gaming Disorder among Indonesian Young Adults by Rahayu, Flourensia Sapty, Nugroho, Lukito Edi, Ferdiana, Ridi

    “…Internet Gaming Disorder (IGD) is a worldwide issue that may result in negative consequences for individuals. Many studies investigated the prevalence, gaming…”
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    Conference Proceeding