Search Results - "Purnomo, SF Luthfie Arguby"

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  1. 1

    Let the Game Begin: Ergodic as an Approach for Video Game Translation by Sf. Luthfie Arguby Purnomo, Dyah Nugrahani, Sf. Lukfianka Sanjaya Purnama, Purnomo, SF. Luthfie Arguby, Nugrahani, Dyah

    Published in Register journal (30-01-2017)
    “…This paper attempts to propose ergodic as an approach for video game translation. The word approach here refers to an approach for translation products and to…”
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    Journal Article
  2. 2

    Can We Call the Speech Acts of Heroes who Bounce Back from Defeat Ultimatives? by Purnomo, SF Luthfie Arguby

    “…In animated films and video games, there is always a scene where the heroes bounce back from defeat and charge the villains with a final strike. I argue that…”
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  3. 3

    Clickbait and translation: Proposing a typology of online news headline transcreation strategies by Untari, Lilik, Purnomo, SF. Luthfie Arguby, Purnama, SF. Lukfianka Sanjaya, Giyoto, Giyoto

    Published in Studies in English language and education (16-09-2023)
    “…Clickbait has been widely studied within the online news headline context; however, it is still understudied under the umbrella of transcreation. By employing…”
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  4. 4

    Ludic Taunting: Does Taunting Work Differently in Video Games? by Purnomo, SF Luthfie Arguby, Purnama, SF. Lukfianka Sanjaya, Untari, Lilik, Wibowo, Agung Prasetyo, Aqib, Nabil, Oktaviana, Yosse Vira

    “…Studies on taunting in video game context tend to mull over around how players taunt other players via online chat features. Studies on how taunting works in…”
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  5. 5

    Proposing a Typology of Ludification as a Translation Technique for PC, Console, Mobile and Online Games by Purnomo, SF. Luthfie Arguby, Purnama, SF. Lukfianka Sanjaya, Untari, Lilik, Azzahra, Arynaa, Pramana Putri, Nadya Octaviana

    Published in Langkawi (Online) (27-06-2021)
    “…Translation technique typology indicates a lack of specific technique to evoke playful nuance – ludification. We argue that ludification might also serve as a…”
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  6. 6

    Proposing a Gaming Language Analysis Procedure to Reveal Video Game Ideology through Ludic Linguistics by Purnomo, SF Luthfie Arguby, Khristianto, Khristianto

    Published in Register journal (27-11-2019)
    “…This study proposes a procedural analysis on the implementation of ludic linguistics to analyze gaming language with wordplays, the core of focus in ludic…”
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  7. 7

    Revisiting euphemisation strategies for English to Indonesian subtitle context by Purnomo, SF. Luthfie Arguby, Pratama, Ikke Dewi, Untari, Lilik, Purnama, SF. Lukfianka Sanjaya, Anggraini, Novianni

    “…Character equivalence and offensive word rank in subtitling context are understudied on the previous studies on euphemisation strategies. The exclusion of…”
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  8. 8

    PROSTHETIC TRANSLATION: RETRANSLATIONS OF VIDEO GAME REMAKES AND REMASTERS REFUTE RETRANSLATION HYPOTHESIS by Purnomo, SF. Luthfie Arguby, Purnama, SF. Lukfianka Sanjaya, Untari, Lilik

    Published in Humanus (Padang) (29-04-2019)
    “…Retranslation Hypothesis claims that retranslations tend to be more source-oriented than the first translations. Video game translation (VGT) refutes this…”
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  9. 9

    Ludic writing: Challenges in gamifying English creative writing class for technopreneurial purposes by Purnomo, SF. Luthfie Arguby

    “…This paper, first of three research parts, attempts to describe the challenges English Letters at IAIN (Institut Agama Islam Negeri/State Islamic Institute)…”
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  10. 10

    King size or all size: Proposing a typology of amplification translation technique for children picturebook translation by Purnomo, SF. Luthfie Arguby, Untari, Lilik, Purnama, SF. Lukfianka Sanjaya, Asiyah, Nur, Muttaqien, Muhammad Zainal, Umam, Robith Khoiril, Sartika, Yustin, Pujiyanti, Umi, Nurjanah, Hidayatul

    Published in Studies in English language and education (03-09-2020)
    “…The necessity for a children’s picturebook to generate a proairetic decoding by the children influences translators to deliver the messages of the source text…”
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  11. 11

    Let the Game Begin: Ergodic as an Approach for Video Game Translation by Purnama, SF. Lukfianka Sanjaya, Purnomo, SF. Luthfie Arguby, Nugrahani, Dyah

    Published in Register journal (01-12-2016)
    “…This paper attempts to propose ergodic as an approach for video game translation. The word approach here refers to an approach for translation products and to…”
    Get full text
    Journal Article
  12. 12

    Speaker-Dependent Based Speech Recognition by Untari, Lilik, Purnomo, SF. Luthfie Arguby, Asiyah, Nur, Muttaqien, Muhammad Zainal

    Published in Register journal (23-09-2016)
    “…This is the first part of the two parts of a qualitative focused R&D research aimed at designing an application to assist students with visual impairment (VI)…”
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  13. 13

    GRAB THE GARB: THE INFLUENCES OF TRANSLATION TECHNIQUES IN THE LUDOLOGICAL ASPECTS OF VIDEO GAME TRANSLATION (A Case Study of Square Enix’s Lightning Returns: Final Fantasy XIII) by Purnomo, SF. Luthfie Arguby

    Published in Izumi (01-09-2015)
    “…Penelitian deskriptif kualitatif ini bertujuan untuk mengungkapkan tipe teknik penerjemahan dalam terjemahan garb, kostum dengan kekuatan khusus dalam…”
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  14. 14

    Do We Need A Quality Assessment for Note-Taking Technologies in Technology-Assisted Interpreting? A Descriptive Study by Dyah - Nugrahani, SF Luthfie Arguby Purnomo

    Published in Humanus (Padang) (01-09-2022)
    “…Technology-assisted interpreting (TAI) signifies a binary concern encompassing not only the interpreting process but also the technology used. One of the…”
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  15. 15

    Formalism and Power of Language: Unravelling the Narratology of Final Fantasy XVI by Wibowo, Agung Prasetyo, Suyudi, Ichwan, Purnomo, SF Luthfie Arguby, Firmawan, Hendro, Khatib, Ahmad Juma

    Published in Langkawi (Online) (30-06-2024)
    “…Using the framework of formalist analysis, this study examines how language serves as a source of power in shaping the narrative depth, character development,…”
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  16. 16

    Cover it up! Visual euphemisation strategies for transforming non-religious songs into Islamic songs in music videos by Pratama, Ikke Dewi, Purnomo, SF Luthfie Arguby, Rohmatika, Arina, Hutami, Nestiani

    Published in Studies in English language and education (12-06-2024)
    “…In Indonesia, covering songs with an Islamic theme has become a trend that is gaining more and more popularity. Several content creators have recently covered…”
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  17. 17

    Those Good Guys who Turn Bad and Stronger Have a Morphological Marker on Their Names? by Purnomo, SF. Luthfie Arguby, Gunawan, Fahmi, Kusciati, Karunia Purna, Untari, Lilik, Syafriza, Haydar Malik, Surya, Adjit Panji, Saputra, Mar'i Muhammad Bima

    Published in Celt (30-12-2022)
    “…It has been a formula in films, comics, animations, and games to narrate a protagonist who turns into an antagonist to offer an alternate narrative to enjoy…”
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  18. 18

    Transadapting fable into a parable for Indonesian Muslim children: Strategies and impacts by Purnomo, SF. Luthfie Arguby, Untari, Lilik, Purnama, SF. Lukfianka Sanjaya, Muttaqien, Muhammad Zainal, Umam, Robith Khoiril, Sartika, Yustin, Nashirudin, Muh, An Adzhani, Shabrina

    Published in Indonesian journal of applied linguistics (30-09-2022)
    “…The demand for domestication and localization of children’s literature compels translators to not only translate the texts but also transadapt them…”
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  19. 19

    CLASSIFYING VIDEO GAME TRANSLATION STUDIES FROM TRANSTEXTUALITY PERSPECTIVES by Purnama, SF. Lukfianka Sanjaya, Purnomo, SF. Luthfie Arguby

    Published in Leksema (Surakarta) (20-06-2019)
    “…This paper attempts to classify video game translation(VGT)studies from the perspectives of transtextuality, Genette’s term referring to the relationships a…”
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  20. 20

    Formalism and Power of Language: Unravelling the Narratology of Final Fantasy XVI by Agung Prasetyo Wibowo, Ichwan Suyudi, SF Luthfie Arguby Purnomo, Hendro Firmawan, Ahmad Juma Khatib

    Published in Langkawi (Online) (01-06-2024)
    “…Using the framework of formalist analysis, this study examines how language serves as a source of power in shaping the narrative depth, character development,…”
    Get full text
    Journal Article