Search Results - "Purnama, SF. Lukfianka Sanjaya"
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1
Let the Game Begin: Ergodic as an Approach for Video Game Translation
Published in Register journal (30-01-2017)“…This paper attempts to propose ergodic as an approach for video game translation. The word approach here refers to an approach for translation products and to…”
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2
THE CULTURAL SIGNIFICANCE AND ISLAMIC VALUES OF GUGON TUHON
Published in El-Harakah : wacana pemikiran keagamaan, keilmuan, dan kebudayaan (05-11-2020)“…This research focused on studying gugon tuhon in Surakarta and its relation to Islamic values. The gugon tuhon was related to the marriage cycle, pregnancy…”
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Clickbait and translation: Proposing a typology of online news headline transcreation strategies
Published in Studies in English language and education (16-09-2023)“…Clickbait has been widely studied within the online news headline context; however, it is still understudied under the umbrella of transcreation. By employing…”
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Ludic Taunting: Does Taunting Work Differently in Video Games?
Published in Phenomena (Universitas Sanata Dharma. Department of English Letters) (26-09-2022)“…Studies on taunting in video game context tend to mull over around how players taunt other players via online chat features. Studies on how taunting works in…”
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Proposing a Typology of Ludification as a Translation Technique for PC, Console, Mobile and Online Games
Published in Langkawi (Online) (27-06-2021)“…Translation technique typology indicates a lack of specific technique to evoke playful nuance – ludification. We argue that ludification might also serve as a…”
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Revisiting euphemisation strategies for English to Indonesian subtitle context
Published in JEFL (Journal on English as a Foreign Language) (08-09-2020)“…Character equivalence and offensive word rank in subtitling context are understudied on the previous studies on euphemisation strategies. The exclusion of…”
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PROSTHETIC TRANSLATION: RETRANSLATIONS OF VIDEO GAME REMAKES AND REMASTERS REFUTE RETRANSLATION HYPOTHESIS
Published in Humanus (Padang) (29-04-2019)“…Retranslation Hypothesis claims that retranslations tend to be more source-oriented than the first translations. Video game translation (VGT) refutes this…”
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King size or all size: Proposing a typology of amplification translation technique for children picturebook translation
Published in Studies in English language and education (03-09-2020)“…The necessity for a children’s picturebook to generate a proairetic decoding by the children influences translators to deliver the messages of the source text…”
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9
Let the Game Begin: Ergodic as an Approach for Video Game Translation
Published in Register journal (01-12-2016)“…This paper attempts to propose ergodic as an approach for video game translation. The word approach here refers to an approach for translation products and to…”
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10
Transadapting fable into a parable for Indonesian Muslim children: Strategies and impacts
Published in Indonesian journal of applied linguistics (30-09-2022)“…The demand for domestication and localization of children’s literature compels translators to not only translate the texts but also transadapt them…”
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CLASSIFYING VIDEO GAME TRANSLATION STUDIES FROM TRANSTEXTUALITY PERSPECTIVES
Published in Leksema (Surakarta) (20-06-2019)“…This paper attempts to classify video game translation(VGT)studies from the perspectives of transtextuality, Genette’s term referring to the relationships a…”
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12
Let the Game Begin: Ergodic as an Approach for Video Game Translation
Published in Register journal (01-12-2016)“…This paper attempts to propose ergodic as an approach for video game translation. The word approach here refers to an approach for translation products and to…”
Get full text
Journal Article