Search Results - "Pronost, N."
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1
Interactive Character Animation Using Simulated Physics: A State-of-the-Art Review
Published in Computer graphics forum (01-12-2012)“…Physics simulation offers the possibility of truly responsive and realistic animation. Despite wide adoption of physics simulation for the animation of passive…”
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Journal Article -
2
Muscle‐Based Control for Character Animation
Published in Computer graphics forum (01-09-2017)“…Muscle‐based control is transforming the field of physics‐based character animation through the integration of knowledge from neuroscience, biomechanics and…”
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Journal Article -
3
Morphological and stance interpolations in database for simulating bipedalism of virtual humans
Published in The Visual computer (01-01-2006)“…We present a computer tool for testing walk hypotheses for human beings. This tool aims to generate plausible walking movements according to anatomical…”
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Journal Article -
4
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting
Published in 2008 International Conference on Cyberworlds (01-09-2008)“…This paper aims at proposing a framework for animating virtual humans that can efficiently interact with real users in virtual reality (VR). If the user's…”
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