Search Results - "Pronost, N."

  • Showing 1 - 4 results of 4
Refine Results
  1. 1

    Interactive Character Animation Using Simulated Physics: A State-of-the-Art Review by Geijtenbeek, T., Pronost, N.

    Published in Computer graphics forum (01-12-2012)
    “…Physics simulation offers the possibility of truly responsive and realistic animation. Despite wide adoption of physics simulation for the animation of passive…”
    Get full text
    Journal Article
  2. 2

    Muscle‐Based Control for Character Animation by Cruz Ruiz, A.L., Pontonnier, C., Pronost, N., Dumont, G.

    Published in Computer graphics forum (01-09-2017)
    “…Muscle‐based control is transforming the field of physics‐based character animation through the integration of knowledge from neuroscience, biomechanics and…”
    Get full text
    Journal Article
  3. 3

    Morphological and stance interpolations in database for simulating bipedalism of virtual humans by Pronost, Nicolas, Dumont, Georges, Berillon, Gilles, Nicolas, Guillaume

    Published in The Visual computer (01-01-2006)
    “…We present a computer tool for testing walk hypotheses for human beings. This tool aims to generate plausible walking movements according to anatomical…”
    Get full text
    Journal Article
  4. 4

    Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting by Pronost, N., Multon, F., Qilei Li, Weidong Geng, Kulpa, R., Dumont, G.

    “…This paper aims at proposing a framework for animating virtual humans that can efficiently interact with real users in virtual reality (VR). If the user's…”
    Get full text
    Conference Proceeding