Search Results - "Poole, Frederick J."

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  1. 1

    A Systematic Review of Digital Games in Second Language Learning Studies by Poole, Frederick, Clarke-Midura, Jody

    “…This systematic review presents a definition for digital games within the second/foreign language (L2) learning research field. This definition is used to…”
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    Journal Article
  2. 2

    Exploring Digital Literacy Practices via L2 Social Reading by Thoms, Joshua J, Poole, Frederick J

    Published in L2 Journal (01-01-2018)
    “…This exploratory study analyzes the digital literacy practices that resulted from learner-learner interactions within a virtual environment when…”
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    Journal Article
  3. 3

    Gamifying Gamification in the Sociology Classroom by Folse, Brandon, Poole, Frederick J.

    Published in Teaching sociology (01-07-2024)
    “…The increasing ubiquity of gamification in everyday life normalizes it as a motivational tool. While much scholarship supports gamification, labor sociologists…”
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    Journal Article
  4. 4

    Playing a new game—An argument for a teacher‐focused field around games and play in language education by York, James, Poole, Frederick J., deHaan, Jonathan W.

    Published in Foreign language annals (01-12-2021)
    “…In this paper, we argue that current research on games in language education, predominantly framed as “digital game‐based language learning” (DGBLL), is…”
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    Journal Article
  5. 5

    Tabletop games designed to promote computational thinking by Poole, Frederick J., Clarke-Midura, Jody, Rasmussen, Melissa, Shehzad, Umar, Lee, Victor R.

    Published in Computer science education (02-10-2022)
    “…There is a growing perception that computational thinking can be developed in unplugged environments. A recent trend among these unplugged approaches is the…”
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    Journal Article
  6. 6

    Open Educational Resources and ESL Education: Insights from US Educators by Thoms, Joshua J, Arshavskaya, Ekaterina, Poole, Frederick J

    Published in TESL-EJ (Berkeley, Calif.) (01-08-2018)
    “…The open education movement has resulted in the proliferation of content that is freely produced, shared, remixed, and reused by instructors in various…”
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    Journal Article
  7. 7

    Using Informed Design in Informal Computer Science Programs to Increase Youths' Interest, Self-Efficacy, and Perceptions of Parental Support by Clarke-Midura, Jody, Sun, Chongning, Pantic, Katarina, Poole, Frederick J, Allan, Vicki

    Published in ACM transactions on computing education (01-11-2019)
    “…Our work is situated in research on Computer Science (CS) learning in informal learning environments and literature on the factors that influence girls to…”
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    Journal Article
  8. 8

    Developing and Validating Stealth Assessments for an Educational Game to Assess Young Dual Language Immersion Learners' Reading Comprehension by Poole, Frederick J

    Published 01-01-2020
    “…The purpose of this multiple-paper dissertation is to design a digital game and stealth assessments within the game to assess young second language learners’…”
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    Dissertation
  9. 9

    Applying Educational Data Mining to Explore Individual Experiences in Digital Games by Poole, Frederick J, Clarke-Midura, Jody

    Published in Language Learning & Technology (2023)
    “…Research involving digital games and language learning is rapidly growing. One advantage of using digital games to support language learning is the ability to…”
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    Journal Article
  10. 10

    Technology-enhanced teaching and learning of Chinese as a foreign language by Poole, Frederick J

    Published in Language Learning & Technology (01-06-2019)
    “…Poole reviews Technology-enhanced Teaching and Learning of Chinese as a Foreign Language by A. Navarre…”
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    Book Review