Search Results - "Ponto Kevin"
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How 3D Virtual Reality Stores Can Shape Consumer Purchase Decisions: The Roles of Informativeness and Playfulness
Published in Journal of interactive marketing (01-02-2020)“…The recent rise of consumer virtual reality (VR) hardware raises important questions in the field of online marketing: what makes 3D VR more informative and…”
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Quality and Accessibility of Home Assessment mHealth Apps for Community Living: Systematic Review
Published in JMIR mHealth and uHealth (11-03-2024)“…Home assessment is a critical component of successful home modifications, enabling individuals with functional limitations to age in place comfortably. A…”
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Evaluating the Acceptability and Appropriateness of the Augmented Reality Home Assessment Tool (ARHAT): Qualitative Descriptive Study
Published in JMIR aging (27-09-2023)“…Background:The Augmented Reality Home Assessment Tool (ARHAT) is a mobile app developed to provide rapid, highly accurate assessments of the home environment…”
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A cost-benefit analysis of 3D scanning technology for crime scene investigation
Published in Forensic Science International. Reports (01-11-2019)“…•3D scanning technology benefits outweigh costs for crime scene investigation units.•LiDAR produces higher quality data and more net benefits, for a higher…”
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Perceptual Calibration for Immersive Display Environments
Published in IEEE transactions on visualization and computer graphics (01-04-2013)“…The perception of objects, depth, and distance has been repeatedly shown to be divergent between virtual and physical environments. We hypothesize that many of…”
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The Effects of Systematic Environmental Manipulation on Gait of Older Adults
Published in Healthcare (Basel) (06-10-2020)“…Quantification of gait changes in response to altered environmental stimuli may allow for improved understanding of the mechanisms that influence gait changes…”
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A sociotechnical systems approach toward tailored design for personal health information management
Published in Patient experience journal (2020)“…We used a sociotechnical systems approach—which conceptualizes a system of interacting people, technologies, and tasks, to identify individual differences in…”
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Who's Trending in 1910s American Cinema? Exploring ECHO and MHDL at Scale with Arclight
Published in Moving image (Minneapolis, Minn.) (01-03-2016)“…In this article, the authors apply two interrelated methods of distant reading, Scaled Entity Search (SES) and query comparison, to early cinema history. By…”
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Hacking Radio History’s Data: Station Call Signs, Digitized Magazines, and Scaled Entity Search
Published in Media Industries Journal (01-03-2015)Get full text
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Toward Understanding Everyday Lives of Older Adults: A Methodological Exploration
Published in The Gerontologist (15-11-2021)“…Abstract Background and Objectives Emerging trends in aging in place and increasing needs for home health care highlight the importance of researching older…”
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The role of the visual environment on characteristics of over-ground locomotion in natural and virtual environments
Published in International journal of human-computer studies (01-01-2023)“…•Individuals walk more slowly and spend more time with both feet on the ground in VR compared to the real world.•Spatiotemporal characteristics of gait are…”
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Opportunities for utilizing consumer grade 3D capture tools for insurance documentation
Published in International journal of information technology (Singapore. Online) (2022)“…Recent advances in consumer technology have enabled a new means for 3D capture of real world environments and objects through the adoption of depth sensors…”
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Perceptual space warping: Preliminary exploration
Published in 2016 IEEE Virtual Reality (VR) (01-03-2016)“…Distance has been shown to be incorrectly estimated in virtual environments relative to the same estimation tasks in a real environment. This work describes a…”
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Conference Proceeding -
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Use of Virtual Reality Feedback for Patients with Chronic Neck Pain and Kinesiophobia
Published in IEEE transactions on neural systems and rehabilitation engineering (01-08-2017)“…This study examined how individuals with and without neck pain performed exercises under the influence of altered visual feedback in virtual reality. Chronic…”
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Home is where the head is: a distributed cognition account of personal health information management in the home among those with chronic illness
Published in Ergonomics (03-08-2018)“…Managing chronic illness requires personal health information management (PHIM) to be performed by lay individuals. Paramount to understanding the PHIM process…”
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Methods for the interactive analysis and playback of large body simulations
Published in 2016 IEEE Aerospace Conference (01-03-2016)“…Simulations, such as n-body or smoothed particle hydrodynamics, create large amounts of time variant data that can generally only be visualized…”
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Conference Proceeding -
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DSCVR: designing a commodity hybrid virtual reality system
Published in Virtual reality : the journal of the Virtual Reality Society (01-03-2015)“…This paper presents the design considerations, specifications, and lessons learned while building DSCVR, a commodity hybrid reality environment. Consumer…”
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Progressive feedback point cloud rendering for virtual reality display
Published in 2016 IEEE Virtual Reality (VR) (01-03-2016)“…Previous approaches to rendering large point clouds on immersive displays have generally created a trade-off between interactivity and quality. While these…”
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Conference Proceeding -
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Virtualizing living and working spaces: Proof of concept for a biomedical space-replication methodology
Published in Journal of biomedical informatics (01-10-2015)“…[Display omitted] •Virtualization is a process to recreate physical aspects of health care spaces for systematic study.•We created point cloud data of real…”
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