Search Results - "Pettre, J."
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Algorithms for Microscopic Crowd Simulation: Advancements in the 2010s
Published in Computer graphics forum (01-05-2021)“…The real‐time simulation of human crowds has many applications. Simulating how the people in a crowd move through an environment is an active and ever‐growing…”
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Journal Article -
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Parameter estimation and comparative evaluation of crowd simulations
Published in Computer graphics forum (01-05-2014)“…We present a novel framework to evaluate multi‐agent crowd simulation algorithms based on real‐world observations of crowd movements. A key aspect of our…”
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Journal Article -
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Gradient‐based steering for vision‐based crowd simulation algorithms
Published in Computer graphics forum (01-05-2017)“…Most recent crowd simulation algorithms equip agents with a synthetic vision component for steering. They offer promising perspectives through a more realistic…”
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Journal Article -
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EACS: Effective Avoidance Combination Strategy
Published in Computer graphics forum (01-12-2017)“…When navigating in crowds, humans are able to move efficiently between people. They look ahead to know which path would reduce the complexity of their…”
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Journal Article -
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A Hierarchy of Heuristic-Based Models of Crowd Dynamics
Published in Journal of statistical physics (01-09-2013)“…We derive a hierarchy of kinetic and macroscopic models from a noisy variant of the heuristic behavioral Individual-Based Model of Ngai et al. (Disaster Med…”
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Journal Article -
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Realistic following behaviors for crowd simulation
Published in Computer graphics forum (01-05-2012)“…While walking through a crowd, a pedestrian experiences a large number of interactions with his neighbors. The nature of these interactions is varied, and it…”
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Journal Article -
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Interaction Fields: Intuitive Sketch‐based Steering Behaviors for Crowd Simulation
Published in Computer graphics forum (01-05-2022)“…The real‐time simulation of human crowds has many applications. In a typical crowd simulation, each person ('agent') in the crowd moves towards a goal while…”
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Journal Article -
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Dynamic Combination of Crowd Steering Policies Based on Context
Published in Computer graphics forum (01-05-2022)“…Simulating crowds requires controlling a very large number of trajectories of characters and is usually performed using crowd steering algorithms. The question…”
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Journal Article -
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Group Modeling: A Unified Velocity‐Based Approach
Published in Computer graphics forum (01-12-2017)“…Crowd simulators are commonly used to populate movie or game scenes in the entertainment industry. Even though it is crucial to consider the presence of groups…”
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Journal Article -
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Guided by gaze: Prioritization strategy when navigating through a virtual crowd can be assessed through gaze activity
Published in Acta psychologica (01-10-2018)“…Modelling crowd behavior is essential for the management of mass events and pedestrian traffic. Current microscopic approaches consider the individual's…”
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Journal Article -
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Crowd sculpting: A space-time sculpting method for populating virtual environments
Published in Computer graphics forum (01-05-2014)“…We introduce “Crowd Sculpting”: a method to interactively design populated environments by using intuitive deformation gestures to drive both the spatial…”
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Journal Article -
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Kinematic Evaluation of Virtual Walking Trajectories
Published in IEEE transactions on visualization and computer graphics (01-04-2013)“…Virtual walking, a fundamental task in Virtual Reality (VR), is greatly influenced by the locomotion interface being used, by the specificities of input and…”
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Journal Article -
13
Fast Grasp Planning Using Cord Geometry
Published in IEEE transactions on robotics (01-12-2015)“…In this paper, we propose a novel idea to address the problem of fast computation of stable force-closure grasp configurations for a multifingered hand and a…”
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Planning human walk in virtual environments
Published in IEEE/RSJ International Conference on Intelligent Robots and Systems (2002)“…This paper presents a method for animating human characters, especially dedicated to walk planning problems. The method is integrated in a randomized motion…”
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Conference Proceeding -
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3D collision avoidance for digital actors locomotion
Published in Proceedings 2003 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2003) (Cat. No.03CH37453) (2003)“…This paper presents some evolutions over the locomotion planning problem for digital actors. The solution is based both on probabilistic motion planning and on…”
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Conference Proceeding -
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A motion capture-based control-space approach for walking mannequins
Published in Computer animation and virtual worlds (01-05-2006)“…Virtual mannequins need to navigate in order to interact with their environment. Their autonomy to accomplish navigation tasks is ensured by locomotion…”
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Journal Article -
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YaQ: An Architecture for Real-Time Navigation and Rendering of Varied Crowds
Published in IEEE computer graphics and applications (01-07-2009)“…The YaQ software platform is a complete system dedicated to real-time crowd simulation and rendering. Fitting multiple application domains, such as video games…”
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Magazine Article -
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A Local Behavior Model for Small Pedestrian Groups
Published in 2011 12th International Conference on Computer-Aided Design and Computer Graphics (01-09-2011)“…Simulating the local behavior of small pedestrian groups among a crowd is an emerging problem. Small groups are commonly found in general crowds and their…”
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Conference Proceeding -
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Crowds of Moving Objects: Navigation Planning and Simulation
Published in Proceedings 2007 IEEE International Conference on Robotics and Automation (01-04-2007)“…This paper presents a solution to interactive navigation planning and real-time simulation of a very large number of entities moving in a virtual environment…”
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Conference Proceeding