Search Results - "Pettre, J."

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  1. 1

    Algorithms for Microscopic Crowd Simulation: Advancements in the 2010s by Toll, W., Pettré, J.

    Published in Computer graphics forum (01-05-2021)
    “…The real‐time simulation of human crowds has many applications. Simulating how the people in a crowd move through an environment is an active and ever‐growing…”
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    Journal Article
  2. 2

    Parameter estimation and comparative evaluation of crowd simulations by Wolinski, D., J. Guy, S., Olivier, A.-H., Lin, M., Manocha, D., Pettré, J.

    Published in Computer graphics forum (01-05-2014)
    “…We present a novel framework to evaluate multi‐agent crowd simulation algorithms based on real‐world observations of crowd movements. A key aspect of our…”
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    Journal Article
  3. 3

    Gradient‐based steering for vision‐based crowd simulation algorithms by Dutra, T. B., Marques, R., Cavalcante‐Neto, J.B., Vidal, C. A., Pettré, J.

    Published in Computer graphics forum (01-05-2017)
    “…Most recent crowd simulation algorithms equip agents with a synthetic vision component for steering. They offer promising perspectives through a more realistic…”
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    Journal Article
  4. 4

    EACS: Effective Avoidance Combination Strategy by Bruneau, J., Pettré, J.

    Published in Computer graphics forum (01-12-2017)
    “…When navigating in crowds, humans are able to move efficiently between people. They look ahead to know which path would reduce the complexity of their…”
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    Journal Article
  5. 5

    A Hierarchy of Heuristic-Based Models of Crowd Dynamics by Degond, P., Appert-Rolland, C., Moussaïd, M., Pettré, J., Theraulaz, G.

    Published in Journal of statistical physics (01-09-2013)
    “…We derive a hierarchy of kinetic and macroscopic models from a noisy variant of the heuristic behavioral Individual-Based Model of Ngai et al. (Disaster Med…”
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    Journal Article
  6. 6

    Realistic following behaviors for crowd simulation by Lemercier, S., Jelic, A., Kulpa, R., Hua, J., Fehrenbach, J., Degond, P., Appert-Rolland, C., Donikian, S., Pettré, J.

    Published in Computer graphics forum (01-05-2012)
    “…While walking through a crowd, a pedestrian experiences a large number of interactions with his neighbors. The nature of these interactions is varied, and it…”
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    Journal Article
  7. 7

    Interaction Fields: Intuitive Sketch‐based Steering Behaviors for Crowd Simulation by Colas, A., Toll, W., Zibrek, K., Hoyet, L., Olivier, A.‐H., Pettré, J.

    Published in Computer graphics forum (01-05-2022)
    “…The real‐time simulation of human crowds has many applications. In a typical crowd simulation, each person ('agent') in the crowd moves towards a goal while…”
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    Journal Article
  8. 8

    Dynamic Combination of Crowd Steering Policies Based on Context by Cabrero‐Daniel, B., Marques, R., Hoyet, L., Pettré, J., Blat, J.

    Published in Computer graphics forum (01-05-2022)
    “…Simulating crowds requires controlling a very large number of trajectories of characters and is usually performed using crowd steering algorithms. The question…”
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    Journal Article
  9. 9

    Group Modeling: A Unified Velocity‐Based Approach by Ren, Z., Charalambous, P., Bruneau, J., Peng, Q., Pettré, J.

    Published in Computer graphics forum (01-12-2017)
    “…Crowd simulators are commonly used to populate movie or game scenes in the entertainment industry. Even though it is crucial to consider the presence of groups…”
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    Journal Article
  10. 10

    Guided by gaze: Prioritization strategy when navigating through a virtual crowd can be assessed through gaze activity by Meerhoff, L.A., Bruneau, J., Vu, A., Olivier, A.-H., Pettré, J.

    Published in Acta psychologica (01-10-2018)
    “…Modelling crowd behavior is essential for the management of mass events and pedestrian traffic. Current microscopic approaches consider the individual's…”
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    Journal Article
  11. 11

    Crowd sculpting: A space-time sculpting method for populating virtual environments by Jordao, K., Pettré, J., Christie, M., Cani, M.-P.

    Published in Computer graphics forum (01-05-2014)
    “…We introduce “Crowd Sculpting”: a method to interactively design populated environments by using intuitive deformation gestures to drive both the spatial…”
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    Journal Article
  12. 12

    Kinematic Evaluation of Virtual Walking Trajectories by Cirio, G., Olivier, A., Marchal, M., Pettre, J.

    “…Virtual walking, a fundamental task in Virtual Reality (VR), is greatly influenced by the locomotion interface being used, by the specificities of input and…”
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    Journal Article
  13. 13

    Fast Grasp Planning Using Cord Geometry by Yi Li, Saut, Jean-Philippe, Pettre, Julien, Sahbani, Anis, Multon, Franck

    Published in IEEE transactions on robotics (01-12-2015)
    “…In this paper, we propose a novel idea to address the problem of fast computation of stable force-closure grasp configurations for a multifingered hand and a…”
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    Journal Article
  14. 14
  15. 15

    Planning human walk in virtual environments by Pettre, J., Simeon, T., Laumond, J.P.

    “…This paper presents a method for animating human characters, especially dedicated to walk planning problems. The method is integrated in a randomized motion…”
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    Conference Proceeding
  16. 16

    3D collision avoidance for digital actors locomotion by Pettre, J., Laumond, J.-P., Simeon, T.

    “…This paper presents some evolutions over the locomotion planning problem for digital actors. The solution is based both on probabilistic motion planning and on…”
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    Conference Proceeding
  17. 17

    A motion capture-based control-space approach for walking mannequins by Pettre, Julien, Laumond, Jean-Paul

    Published in Computer animation and virtual worlds (01-05-2006)
    “…Virtual mannequins need to navigate in order to interact with their environment. Their autonomy to accomplish navigation tasks is ensured by locomotion…”
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    Journal Article
  18. 18

    YaQ: An Architecture for Real-Time Navigation and Rendering of Varied Crowds by Maim, J., Yersin, B., Pettre, J., Thalmann, D.

    Published in IEEE computer graphics and applications (01-07-2009)
    “…The YaQ software platform is a complete system dedicated to real-time crowd simulation and rendering. Fitting multiple application domains, such as video games…”
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    Magazine Article
  19. 19

    A Local Behavior Model for Small Pedestrian Groups by Yijiang Zhang, Pettre, J., Xueying Qin, Donikian, S., Qunsheng Peng

    “…Simulating the local behavior of small pedestrian groups among a crowd is an emerging problem. Small groups are commonly found in general crowds and their…”
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    Conference Proceeding
  20. 20

    Crowds of Moving Objects: Navigation Planning and Simulation by Pettre, J., Grillon, H., Thalmann, D.

    “…This paper presents a solution to interactive navigation planning and real-time simulation of a very large number of entities moving in a virtual environment…”
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    Conference Proceeding