The Effect of Augmented Reality on Students’ Learning Performance in Stem Education

The effect of one of the most popular 3D visualization and modelling technologies with haptic and touch feedback possibilities—augmented reality (AR)—is analysed herein. That includes a specific solution, incorporating augmented reality. A case study for delivering STEM (science, technology, enginee...

Full description

Saved in:
Bibliographic Details
Published in:Information (Basel) Vol. 11; no. 4; p. 209
Main Authors: Petrov, Plamen D., Atanasova, Tatiana V.
Format: Journal Article
Language:English
Published: Basel MDPI AG 01-04-2020
Subjects:
Online Access:Get full text
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:The effect of one of the most popular 3D visualization and modelling technologies with haptic and touch feedback possibilities—augmented reality (AR)—is analysed herein. That includes a specific solution, incorporating augmented reality. A case study for delivering STEM (science, technology, engineering, and mathematics) content using this tool at one secondary school in Sofia is presented. The experience gained in one school year of using facilities for a STEM enrichment program has been examined.
ISSN:2078-2489
2078-2489
DOI:10.3390/info11040209