Search Results - "Peroche, B."

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  1. 1

    Metropolis Instant Radiosity by Segovia, B., Iehl, J.C., Péroche, B.

    Published in Computer graphics forum (01-09-2007)
    “…We present Metropolis Instant Radiosity (MIR), an unbiased algorithm to solve the Light Transport problem. MIR is a hybrid technique which consists in…”
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    Journal Article
  2. 2

    Speeding up global illumination computations using programmable GPUs by Fournier, G., Péroche, B.

    Published in Simulation modelling practice and theory (01-11-2005)
    “…In the context of realistic image synthesis, many stochastic methods have been proposed to sample direct and indirect radiance. We present new ways to use…”
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    Journal Article
  3. 3

    Quality image metrics for synthetic images based on perceptual color differences by Albin, S., Rougeron, G., Peroche, B., Tremeau, A.

    Published in IEEE transactions on image processing (01-09-2002)
    “…Due to the improvement of image rendering processes, and the increasing importance of quantitative comparisons among synthetic color images, it is essential to…”
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    Journal Article
  4. 4

    Hierarchical Reconstruction of BRDFs using Locally Supported Functions by Noe, N, Peroche |h B.

    Published in Computer graphics forum (01-06-2000)
    “…BRDFs are the backbone of realistic rendering algorithms. Analytical models are sometimes ineffective since they frequently cannot represent very particular…”
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    Journal Article
  5. 5

    Towards perceptual control of physically based spectral rendering by Iehl, J.C., Péroche, B.

    Published in Computers & graphics (01-10-2003)
    “…Realistic rendering research focuses on generating images that should be perceived the same way as a real scene. We will describe a physically based spectral…”
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    Journal Article
  6. 6

    A Progressive Rendering Algorithm Using an Adaptive Perceptually Based Image Metric by Farrugia, Jean-Philippe, Péroche, Bernard

    Published in Computer Graphics Forum (01-09-2004)
    “…In this paper, we propose to solve the global illumination problem through a progressive rendering method relying on an adaptive sampling of the image space…”
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  7. 7
  8. 8

    A [formula omitted] hierarchical model based on planar maps by Nahed, A., Peroche, B.

    Published in Computers & graphics (1996)
    “…In this paper, we present a model defined by a hierarchy and a superposition of planar maps. Though this model is not 3-D, it allows to manage levels of detail…”
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    Journal Article
  9. 9

    An Adaptive Spectral Rendering with a Perceptual Control by Claude Iehl, Jean, Péroche, Bernard

    Published in Computer graphics forum (01-09-2000)
    “…In this paper, we present a spectral rendering method based on a ray tracing algorithm and guided by a perceptual control of the error made. An adaptive…”
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    Journal Article
  10. 10

    Color Fidelity in Computer Graphics: a Survey by Rougeron, Gilles, Péroche, Bernard

    Published in Computer graphics forum (01-03-1998)
    “…The purpose of this paper is to make a state of the art for color fidelity in computer graphics. Color fidelity includes three steps. The first one is the…”
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    Journal Article
  11. 11

    A Vector Approach for Global Illumination in Ray Tracing by Zaninetti, Jacques, Serpaggi, Xavier, Péroche, Bernard

    Published in Computer graphics forum (01-08-1998)
    “…This paper presents a method taking global illumination into account in a ray tracing environment. A vector approach is introduced, which allows to deal with…”
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    Journal Article
  12. 12

    An Adaptive Method for Area Light Sources and Daylight in Ray Tracing by Zaninetti, Jacques, Boy, Pierre, Peroche, Bernard

    Published in Computer graphics forum (01-09-1999)
    “…This paper proposes an adaptive method for taking both (diffuse or not) planar area light sources and daylight into account in a ray tracing environment which…”
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    Journal Article