Search Results - "Patney, A."

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  1. 1

    Neural Temporal Adaptive Sampling and Denoising by Hasselgren, J., Munkberg, J., Salvi, M., Patney, A., Lefohn, A.

    Published in Computer graphics forum (01-05-2020)
    “…Despite recent advances in Monte Carlo path tracing at interactive rates, denoised image sequences generated with few samples per‐pixel often yield temporally…”
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    Journal Article
  2. 2

    A Foveated Video Quality Assessment Model Using Space-Variant Natural Scene Statistics by Jin, Y., Goodall, T., Patney, A., Webb, R., Bovik, A. C.

    “…In Virtual Reality (VR) systems, head mounted displays (HMDs) are widely used to present VR contents. When displaying immersive (360° video) scenes, greater…”
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    Conference Proceeding
  3. 3

    Texture Filter Memory - a power-efficient and scalable texture memory architecture for mobile graphics processors by Silpa, B.V.N., Patney, A., Krishna, T., Panda, P.R., Visweswaran, G.S.

    “…With increasing interest in sophisticated graphics capabilities in mobile systems, energy consumption of graphics hardware is becoming a major design concern…”
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    Conference Proceeding
  4. 4

    Lateral alveolar ridge augmentation procedure using subperiosteal tunneling technique: a pilot study by Kakar, Ashish, Kakar, Kanupriya, Sripathi Rao, Bappanadu H, Lindner, Annette, Nagursky, Heiner, Jain, Gaurav, Patney, Aditya

    “…Background: In this research article, we evaluate the use of sub-periosteal tunneling (tunnel technique) combined with alloplastic in situ hardening biphasic…”
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    Journal Article