Search Results - "Pakanen, Minna"

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  1. 1

    Embedding virtual environments into the physical world: memorability and co-presence in the context of pervasive location-based games by Alavesa, Paula, Pakanen, Minna, Ojala, Timo, Pouke, Matti, Kukka, Hannu, Samodelkin, Alexander, Voroshilov, Alexander, Abdellatif, Mohamed

    Published in Multimedia tools and applications (01-02-2020)
    “…Realistic 3D virtual environments, such as existing city models, have the potential to be used in pervasive games as a passageway between physical and virtual…”
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    Journal Article
  2. 2

    Ludic Markers for Player-Player Observation in Location-Based Mobile Games by Alavesa, Paula, Pakanen, Minna, Ojala, Timo, Asare, Kennedy Opoku, Ojala, Karri, Lehto, Mikko, Kukka, Hannu

    Published in Simulation & gaming (01-12-2018)
    “…Background. It can be difficult to capture the subtleties of social behavior during gameplay by using existing commercial location-based mobile games as a…”
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    Journal Article
  3. 3

    Motivate Online Users by Moderating and Providing Tasty Testing Experiences by Huang, Weiping, Pakanen, Minna, Haukipuro, Lotta, Vainamo, Satu, Arhippainen, Leena

    “…Online user communities and social networks are both used for user involvement in innovation process. Even though both of them have active participants as key…”
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    Conference Proceeding Journal Article
  4. 4

    “Nice to see you virtually”: Thoughtful design and evaluation of virtual avatar of the other user in AR and VR based telexistence systems by Pakanen, Minna, Alavesa, Paula, van Berkel, Niels, Koskela, Timo, Ojala, Timo

    Published in Entertainment computing (01-01-2022)
    “…•Thoughtful design and evaluation of 36 comparable avatar designs.•Two studies, a user study with implemented prototype and post survey with videos.•A…”
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    Journal Article
  5. 5

    Stepping out of the Classroom: Anticipated User Experiences of Web-Based Mirror World Like Virtual Campus by Pakanen, Minna, Alavesa, Paula, Arhippainen, Leena, Ojala, Timo

    “…While three-dimensional virtual learning environments have attracted plenty of research interest, mirror-world-like virtual campuses have been used mainly for…”
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    Journal Article
  6. 6

    An exploratory study of using speculative artefacts in co-design by Kinch, Sofie, Pakanen, Minna, Heiselberg, Kasper, Dindler, Christian, Iversen, Anne-Mette, Krogh, Peter Gall

    Published in CoDesign (03-04-2023)
    “…This paper presents a case study exploring the use of speculative artefacts framed within the Fictional Inquiry co-design technique. The case is derived from a…”
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    Journal Article
  7. 7

    PalmGazer: Unimanual Eye-hand Menus in Augmented Reality by Pfeuffer, Ken, Obernolte, Jan, Dietz, Felix, Mäkelä, Ville, Sidenmark, Ludwig, Manakhov, Pavel, Pakanen, Minna, Alt, Florian

    Published 21-06-2023
    “…How can we design the user interfaces for augmented reality (AR) so that we can interact as simple, flexible and expressive as we can with smartphones in one…”
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    Journal Article
  8. 8

    Combining IoT Deployment and Data Visualization: experiences within campus maintenance use-case by Yasmin, Rumana, Salminen, Miikka, Gilman, Ekaterina, Petajajarvi, Juha, Mikhaylov, Konstantin, Pakanen, Minna, Niemela, Arttu, Riekki, Jukka, Pirttikangas, Susanna, Pouttu, Ari

    “…The internet of things (IoT) application domain is evolving continuously and is expected to bring digitalization making everything smart. This paper presents…”
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    Conference Proceeding
  9. 9

    Design, development, and usability evaluation of a system for adding and editing social media banners in the immersive street-level 3D virtual city by Badri, Mahmoud, Pakanen, Minna, Alavesa, Paula, Kukka, Hannu, Ojala, Timo

    “…In this paper, we present design and implementation of a system for adding and visualizing social media content in an immersive street-level 3D virtual city…”
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    Conference Proceeding
  10. 10

    City knights: Spatial realism and memorability of virtual game scenes in pervasive gameplay by Alavesa, Paula, Pakanen, Minna, Voroshilov, Alexander, Kukka, Hannu, Samodelkin, Alexander, Ojala, Timo, Pouke, Matti

    “…Realistic 3D city models are gaining popularity and becoming increasingly available. Correspondingly, pervasive games such as Pokemon GO are becoming widely…”
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    Conference Proceeding
  11. 11

    Janitor run: Studying the effects of realistic mirror world like game scenes on game experience by Alavesa, Paula, Korhonen, Olli, Sepponen, Jussi, Martinviita, Mikael, Abdrado, Mohammed, Pakanen, Minna, Koskela, Timo, Pouke, Matti

    “…Realistic 3D models of buildings exteriors and interiors are becoming available and have a great potential to be used also as game scenes. We sought out to…”
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    Conference Proceeding
  12. 12

    Extending a User Involvement Tool with Virtual and Augmented Reality by Florea, Ciprian, Pakanen, Minna A., Ojala, Timo, Alavesa, Paula, Arhippainen, Leena, Pouke, Matti, Huang, Weiping, Haukipuro, Lotta, Vainamo, Satu, Niemela, Arttu, Orduna, Marta Cortes

    “…Living labs are environments for acquiring user feedback on new products and services. Virtual environments can complement living labs by providing dynamic…”
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    Conference Proceeding
  13. 13

    User experience study of concurrent virtual environments with 2D tab and 3D portal UIs by Hickey, Seamus, Arhippainen, Leena, Vatjus-Anttila, Jukka H., Pakanen, Minna

    “…3D virtual environments have long been proposed as a means for collaborative work and communication. Many current implementations usually require that a user…”
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    Conference Proceeding