Search Results - "Nitiasih, Putu Kerti"

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  1. 1

    Integrating tri hita karana values in teaching reading: students’ and teachers’ opinions by Gede Sukarma, I, Kerti Nitiasih, Putu, Budasi, I Gede

    Published in SHS Web of Conferences (2018)
    “…This paper aims at explaining: students’ and teachers’ opinion on reading materials integrating Tri Hita Karana values and students’ reading comprehension…”
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    Journal Article Conference Proceeding
  2. 2

    Do Learners Like Project in Their English Classes?: Impact of PBL on Students’ Attitudes by Putri Astawa, Ni Luh Putu Ning Septyarini, Putu Artini, Luh, Kerti Nitiasih, Putu

    Published in SHS Web of Conferences (2018)
    “…This article presents the results of a study on the effect of Project-Based Learning (PBL) on students’ English language learning (ELL) attitudes and how the…”
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    Journal Article Conference Proceeding
  3. 3

    The development of website games as learning media for 4th-grade elementary students by Kadek Kristin Karina Dewi, Luh Gd. Rahayu Budiarta, Putu Kerti Nitiasih

    Published in Jurnal Inovasi dan Teknologi Pembelajaran (25-11-2023)
    “…Abstrak: Penelitian ini bertujuan untuk mengembangkan game website sebagai media pembelajaran untuk siswa kelas 4 sekolah dasar pada semester dua. Metode…”
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    Journal Article
  4. 4

    Controversial Mathematical Issues : Problem Based Learning on Critical Thinking by Suryawan, I Putu Pasek, Nitiasih, Putu Kerti, Riastini, Putu Nanci, Sudiarta, I Gusti Putu

    Published in Jurnal kependidikan (Mataram) (16-09-2023)
    “…This study aims to describe the study of controversial mathematical issues as problems that facilitate cognitive conflict and metacognitive knowledge. The…”
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    Journal Article
  5. 5

    English Game Website-Based Development for Fifth Grade Elementary School Students in First Semester by Mahadewi, Ni Made Nadindya, Nitiasih, Putu Kerti, Budiarta, Luh Gd Rahayu, Adnyayanti, Ni Luh Putu Era

    Published in Acitya (23-01-2024)
    “…Human life has entered the era of the Industrial Revolution 4.0, where technology plays an important role in human life. Likewise, teaching and learning…”
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    Journal Article
  6. 6

    Developing Authentic Assessment Rubric for Assessing 5th Grade Elementary School Students at Buleleng Regency by Luh Metri Sulistya Sudeni, Putu Kerti Nitiasih, Luh Gd Rahayu Budiarta

    Published in Jurnal Inovasi dan Teknologi Pembelajaran (31-07-2022)
    “…Abstrak: Penelitian ini bertujuan untuk mengembangkan rubrik penilaian otentik dengan mengadopsi beberapa metode pembelajaran yang bersesuaian dengan…”
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    Journal Article
  7. 7

    Assessing students’ writing skills in virtual classroom: strategies and challenges in EFL context by Dewi, Gusti Putu Rustika, Santosa, Made Hery, Dewi, Ni Luh Putu Eka Sulistia, Nitiasih, Putu Kerti

    “…The massive implementation of online learning is seen as a great movement in EFL learning during pandemic COVID-19. However, it has complexities in its…”
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    Journal Article
  8. 8

    PLAY-BASED LEARNING FOR CREATING FUN LANGUAGE CLASSROOM by Suwastini, Ni Komang Arie, Puspawati, Ni Wayan Nilam, Nitiasih, Putu Kerti, Adnyani, Ni Luh Putu Sri, Rusnalasari, Zulidyana Dwi

    “…Playing is essential for children. Thus, play-based learning has been argued to create engaging learning. Employing literature review research from George,…”
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    Journal Article
  9. 9

    An Analysis on Communication strategies Employed by Indonesian English as Foreign Language Adult Students by Nizar, Mohamed, Nitiasih, Putu Kerti, Suarnajaya, Wayan

    Published in SHS Web of Conferences (2018)
    “…As an EFL country, English Language Teaching (ELT) in Indonesia should be more focused on developing students’ strategy, particularly communication strategy…”
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    Journal Article Conference Proceeding
  10. 10

    Enhancing Students’ Reading Comprehension with Gamification of Local Wisdom Stories during Emergency Online Learning by Nitiasih, Putu Kerti, Permana, I Gede Yoga, Budiartha, Luh Gd Rahayu

    “…During online learning time, students are required to learn more independently. However, the absence of learning media to support learning process makes it…”
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    Journal Article
  11. 11

    Readiness of Gen-X English High School Teachers in Integrating Teaching with Technology by Sari, Rima Andriani, Santosa, Made Hery, Padmadewi, Ni Nyoman, Ratminingsih, Ni Made, Nitiasih, Putu Kerti, Budasi, I Gede

    “…During pandemic, almost all school activities rely on the use of technology. Teachers are expected to teach using the online platforms. This study aims at…”
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    Journal Article
  12. 12

    Conversational Implicature In Advertisement Slogans Embedded With Sexual Content: A Lecturer Analysis In Business Class by Kadek Adyatna Wedananta, Putu Kerti Nitiasih, Atima Kaewsa-ard

    Published in Soshum: Jurnal Sosial dan Humaniora (28-11-2020)
    “…As a lecturer in a business class, it might be interesting to dig deep to advertisement slogan embedded with sexual content like Condoms advertisement. This…”
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    Journal Article
  13. 13

    Development of Educational Games as Learning Media for English Learning for Primary Students by Pratami, I Gusti Ayu Putu Suantari, Nitiasih, Putu Kerti, Budiarta, Luh Gd Rahayu

    Published in Language circle (Semarang ) (02-04-2023)
    “…Industrial era 4.0 brought many changes and innovations in the educational field. Technology is one of the things that is highly developed in the 4.0 era,…”
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    Journal Article
  14. 14

    Integrating Tri Hita Karana in character education by Suarni, Ni Ketut, Nitiasih, Putu Kerti, Sedana, Ketut Putra, Yudana, I Made

    “…As a reference for education in Indonesia, the 2013 curriculum emphasizes 18 characters that must be incorporated into the entire teaching and learning…”
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    Journal Article
  15. 15

    INTERLANGUAGE PRODUCED BY JUNIOR HIGH SCHOOL STUDENTS IN RECOUNT TEXT (Interlanguage (Bahasa Antara) yang Dihasilkan oleh Siswa Sekolah Menengah Pertama dalam Teks Rekon) by Adnyani, Ni Luh Putu Sri, Sari, Putu Pande Novita, Suwastini, Ni Komang Arie, Nitiasih, Putu Kerti

    Published in Kandai : majalah ilmiah bahasa dan sastra (30-11-2021)
    “…Karangan yang ditulis oleh siswa sekolah menengah pertama mengandung kalimat-kalimat salah yang  menggambarkan bahasa mereka.  Bahasa yang dihasilkan oleh…”
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    Journal Article
  16. 16

    Dealing with Project Based Learning during COVID-19: Teacher’s Perception Using Educational Video as ELT Media by Nitiasih, Putu Kerti, Budiarta, Luh Gd Rahayu, Adnyayanti, Ni Luh Putu Era, Erinaryani, Ni Nyoman

    Published in Language circle (Semarang ) (10-10-2021)
    “…This study aimed to determine teachers’ perception toward teaching media in English language learning in the form of educational video using Project-Based…”
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    Journal Article
  17. 17

    Developing Authentic Assessment Rubric for Assessing English Skill Of Grade 4: A Case Study in Buleleng by Ni Luh Sri Wahyu Purnami, Putu Kerti Nitiasih, Luh Gd. Rahayu Budiarta

    Published in Jurnal Inovasi dan Teknologi Pembelajaran (15-03-2022)
    “…Abstrak: Tujuan penelitian ini untuk mengembangkan rubrik penilaian otentik kelas 4 berdasarkan sintaksis pembelajaran discovery, berbasis proyek, masalah dan…”
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    Journal Article
  18. 18

    INVESTIGATING THE ADVANTAGES OF BILINGUALISM: MULTIDIMENSIONAL RESEARCH FINDINGS by Gusti Putu Rustika Dewi, Putu Kerti Nitiasih, Luh Putu Artini, Ni Komang Arie Suwastini, Novi Diah Haryanti

    “…Bilingualism is a widely discussed phenomenon due to its rising trend in this globalization era. Many negative conclusions about bilingualism have been met…”
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    Journal Article
  19. 19

    THE EFFECT OF GAMIFICATION BASED ON BALINESE LOCAL STORY by Aditya, Dio

    Published in Acitya (21-07-2020)
    “…This research aimed to know the significant effect of Gamification based on Balinese Local Story toward students’ listening comprehension. The implementation…”
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    Journal Article
  20. 20

    Gamified Balinese Local Stories Effect As A Teaching Media Towards Young Learners’ Speaking Skill by Ida Ayu Fortuna Ningrum, Putu Kerti Nitiasih, Luh Gd Rahayu Budiarta

    Published in Jurnal Inovasi dan Teknologi Pembelajaran (03-10-2020)
    “…Abstrak: Penelitian ini bertujuan untuk mencari tahu efek dari gamifikasi cerita lokal Bali sebagai media belajar terhadap keterampilan berbicara Bahasa…”
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    Journal Article