Search Results - "Nicholas, T. C."

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  1. 1

    A Structural Ensemble of a Tau-Microtubule Complex Reveals Regulatory Tau Phosphorylation and Acetylation Mechanisms by Brotzakis, Z. Faidon, Lindstedt, Philip R, Taylor, Ross J, Rinauro, Dillon J, Gallagher, Nicholas C. T, Bernardes, Gonçalo J. L, Vendruscolo, Michele

    Published in ACS central science (22-12-2021)
    “…Tau is a microtubule-associated protein that regulates the stability of microtubules. We use metainference cryoelectron microscopy, an integrative structural…”
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    Journal Article
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    Effects of home‐based exergaming on child social cognition and subsequent prediction of behavior by Rhodes, R. E., Kaos, M. D., Beauchamp, M. R., Bursick, S. K., Latimer‐Cheung, A. E., Hernandez, H., Warburton, D. E. R., Ye, Z., Nicholas Graham, T. C.

    “…The use of exergames may be one viable way to increase child physical activity, but investigation of its effects on motivation over time and prediction of…”
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    Journal Article
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    Asia‐Pacific survey on green endoscopy by Ho, Jacky C. L., Lui, Rashid N., Ho, Shiaw‐Hooi, Hock, Nicholas T. C., Luo, Xiaobei, Tang, Raymond S. Y., Chiu, Philip W. Y., Ang, Tiing Leong

    Published in Journal of gastroenterology and hepatology (01-01-2024)
    “…Background and Aim Greenhouse gas emissions are the fundamental cause of global warming, with CO2 being the most contributive. Carbon reduction has been widely…”
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    Journal Article
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    Inpatient Exergames for Children with Cerebral Palsy following Lower Extremity Orthopedic Surgery: A Feasibility Study by Cardenas, Analyssa, Warner, Daniel, Switzer, Lauren, Graham, T.C. Nicholas, Cimolino, Gabriele, Fehlings, Darcy

    Published in Developmental neurorehabilitation (19-05-2021)
    “…Objective: Evaluate the feasibility of implementing cycling-based exergames for children with cerebral palsy (CP) following lower extremity orthopedic surgery…”
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    Journal Article
  5. 5

    Fostering the AR illusion: a study of how people interact with a shared artifact in collocated augmented reality by Jifan Yang, Steven Bednarski, Alison Bullock, Robin Harrap, Zack MacDonald, Andrew Moore, T. C. Nicholas Graham

    Published in Frontiers in virtual reality (20-08-2024)
    “…Augmented Reality (AR) is a technology that overlays virtual objects on a physical environment. The illusion afforded by AR is that these virtual artifacts can…”
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    Efficacy of Online Multi-Player Versus Single-Player Exergames on Adherence Behaviors Among Children: A Nonrandomized Control Trial by Kaos, Maximus D, Beauchamp, Mark R, Bursick, Shelly, Latimer-Cheung, Amy E, Hernandez, Hamilton, Warburton, Darren E R, Yao, Christopher, Ye, Zi, Graham, T C Nicholas, Rhodes, Ryan E

    Published in Annals of behavioral medicine (13-09-2018)
    “…Abstract Background Exergames have the potential to significantly increase physical activity in children. Studies to date have shown mixed results and often…”
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    Journal Article
  7. 7

    Design and Evaluation of an Exergaming System for Children With Autism Spectrum Disorder: The Children’s and Families’ Perspective by Graham, T. C. Nicholas, King, Nia, Coo, Helen, Zabojnikova, Pavla, Gurd, Brendon J., Samdup, Dawa

    Published in Frontiers in virtual reality (13-04-2022)
    “…Children with autism spectrum disorder (ASD) have lower levels of physical activity than their typically developing peers. Barriers to participation include…”
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    Balancing for Gross Motor Ability in Exergaming Between Youth with Cerebral Palsy at Gross Motor Function Classification System Levels II and III by MacIntosh, Alexander, Switzer, Lauren, Hernandez, Hamilton, Hwang, Susan, Schneider, Adrian L Jessup, Moran, Daniel, Graham, T C Nicholas, Fehlings, Darcy L

    Published in Games for health (01-04-2017)
    “…To test how three custom-built balancing algorithms minimize differences in game success, time above 40% heart rate reserve (HRR), and enjoyment between youth…”
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    Journal Article
  9. 9

    Agility and Experimentation: Practical Techniques for Resolving Architectural Tradeoffs by Graham, T.C.N., Kazman, R., Walmsley, C.

    “…This paper outlines our experiences with making architectural tradeoffs between performance, availability, security, and usability, in light of stringent cost…”
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    Conference Proceeding
  10. 10

    A Framework for Creating Non-Player Characters That Make Psychologically-Driven Decisions by Belle, Shakir, Gittens, Curtis, Nicholas Graham, T. C.

    “…The behavior of non-player characters (NPCs) affects player immersion and, by extension, engagement. A realistic NPC can provide great satisfaction to the…”
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    Conference Proceeding
  11. 11

    Miao migrants to Shanghai: Multilocality, invisibility and ethnicity by Tapp, Nicholas C.T.

    Published in Asia Pacific viewpoint (01-12-2014)
    “…This paper reports on a recent research project into rural–urban labour migrants in Shanghai, China, who are members of ethnic minorities, inquiring into the…”
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    Journal Article
  12. 12

    Experience applying the SPIN model checker to an industrial telecommunications system by Long, B., Dingel, J., Graham, T.C.N.

    “…Model checking has for years been advertised as a way of ensuring the correctness of complex software systems. However, there exist surprisingly few critical…”
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    Conference Proceeding Journal Article
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    Programming with Affect: How Behaviour Trees and a Lightweight Cognitive Architecture Enable the Development of Non-Player Characters with Emotions by Belle, Shakir, Gittens, Curtis, Graham, T.C. Nicholas

    “…There is little support in game development tools for implementing emotion and mood in non-player characters. In this paper, we present a tool that integrates…”
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    Conference Proceeding
  16. 16

    Dragonfly: linking conceptual and implementation architectures of multiuser interactive systems by Anderson, Gary E., Graham, T. C. Nicholas, Wright, Timothy N.

    “…Software architecture styles for developing multiuser applications are usually defined at a conceptual level, abstracting such low-level issues of distributed…”
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    Conference Proceeding Journal Article
  17. 17

    Integrating support for temporal media into an architecture for graphical user interfaces by Graham, T. C. Nicholas, Urnes, Tore

    “…As computers are increasingly used for communicating information, multimedia has become an important component of interactive applications. Effective…”
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    Conference Proceeding Journal Article
  18. 18

    Timelines: simplifying the programming of lag compensation for the next generation of networked games by Savery, Cheryl, Graham, T. C. Nicholas

    Published in Multimedia systems (01-06-2013)
    “…Lag compensation algorithms used in networked games require programmers to manage the complexities of dealing with both time and shared state. This can make…”
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    Nudging and shoving: Using in-game cues to guide player exertion in exergames by Schneider, Adrian L. Jessup, Graham, T.C. Nicholas

    Published in Entertainment computing (01-03-2017)
    “…•We present four design principles for designing persuasive nudges in games.•Examples of applying these principles in two concrete cycling exergames are…”
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    Journal Article