Search Results - "Naujoks, Boris"
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SMS-EMOA: Multiobjective selection based on dominated hypervolume
Published in European journal of operational research (16-09-2007)“…The hypervolume measure (or S metric) is a frequently applied quality measure for comparing the results of evolutionary multiobjective optimisation algorithms…”
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Tools for Landscape Analysis of Optimisation Problems in Procedural Content Generation for Games
Published in Applied soft computing (01-03-2023)“…The term Procedural Content Generation (PCG) refers to the (semi-)automatic generation of game content by algorithmic means, and its methods are becoming…”
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Dominance-based variable analysis for large-scale multi-objective problems
Published in Natural computing (01-06-2023)“…Optimization problems with multiple objectives and many input variables inherit challenges from both large-scale optimization and multi-objective optimization…”
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Single- and multiobjective evolutionary optimization assisted by Gaussian random field metamodels
Published in IEEE transactions on evolutionary computation (01-08-2006)“…This paper presents and analyzes in detail an efficient search method based on evolutionary algorithms (EA) assisted by local Gaussian random field metamodels…”
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Optimizing the Door Assignment in LTL-Terminals
Published in Transportation science (01-05-2009)“…In less-than-truckload (LTL) terminals, arriving trucks have to be assigned to inbound doors and to suitable time slots for unloading. Simultaneously, waiting…”
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Multiobjective optimization for interwoven systems
Published in Journal of multi-criteria decision analysis (01-01-2017)“…In practical situations, complex systems are often composed of subsystems or subproblems with single or multiple objectives. These subsystems focus on…”
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Non-monotonicity of Observed Hypervolume in 1-Greedy S-Metric Selection
Published in Journal of multi-criteria decision analysis (01-09-2013)“…ABSTRACT The progression of the dominated hypervolume in the course of the optimization process, with respect to a global reference point, is thought to be…”
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Towards Game-Playing AI Benchmarks via Performance Reporting Standards
Published in 2020 IEEE Conference on Games (CoG) (01-08-2020)“…While games have been used extensively as mile-stones to evaluate game-playing AI, there exists no standardised framework for reporting the obtained…”
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Conference Proceeding -
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Towards Game-Playing AI Benchmarks via Performance Reporting Standards
Published 06-07-2020“…While games have been used extensively as milestones to evaluate game-playing AI, there exists no standardised framework for reporting the obtained…”
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On the Effects of Simulating Human Decisions in Game Analysis
Published in 2019 IEEE Conference on Games (CoG) (01-08-2019)“…The analysis of games or game content, e.g. in the context of AI-assisted game design and search-based PCG, is often based on playthroughs that are generated…”
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Multiobjective optimization for interwoven systems: KLAMROTH et al
Published in Journal of multi-criteria decision analysis (01-01-2017)Get full text
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Automating Speedrun Routing: Overview and Vision
Published 21-04-2022“…Gro{\ss}, M., Z\"uhlke, D., Naujoks, B. (2022). In: Jim\'enez Laredo, J.L., Hidalgo, J.I., Babaagba, K.O. (eds) Applications of Evolutionary Computation…”
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Towards Intelligent Team Composition and Maneuvering in Real-Time Strategy Games
Published in IEEE transactions on computational intelligence and AI in games. (01-06-2010)“…Players of real-time strategy (RTS) games are often annoyed by the inability of the game AI to select and move teams of units in a natural way. Units travel…”
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Optimizing the Door Assignment in LTL-Terminals: Focused Issue on Freight Transportation
Published in Transportation science (2009)Get full text
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Tools for Landscape Analysis of Optimisation Problems in Procedural Content Generation for Games
Published 16-02-2023“…The term Procedural Content Generation (PCG) refers to the (semi-)automatic generation of game content by algorithmic means, and its methods are becoming…”
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Investigating the Effect of Color Stimuli on Player Emotions in Games
Published in 2024 IEEE Conference on Games (CoG) (05-08-2024)“…Video games are an emotional experience, and their visuals have the potential to help evoke emotions. Therefore, understanding how visuals influence players'…”
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Conference Proceeding -
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Cooperative-Coevolution-CMA-ES with Two-Stage Grouping
Published in 2020 IEEE Congress on Evolutionary Computation (CEC) (01-07-2020)“…The Cooperative Coevolution (CC) framework is the state of the art for solving large scale global optimization (LSGO) problems. A particular challenge in using…”
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Conference Proceeding