Evaluation of a Serious VR Game Designed to Promote the Sustainable Development Goals

This paper presents an evaluation of a serious Vir-tual Reality (VR) game designed to promote awareness and understanding of the Sustainable Development Goals among Higher Education students. The evaluation assesses user experience in terms of usability/playability, play engrossment, enjoyment and v...

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Bibliographic Details
Published in:2024 IEEE Gaming, Entertainment, and Media Conference (GEM) pp. 1 - 6
Main Authors: Nisiotis, Louis, Piki, Andriani, Theodorou, Panayiotis, Leal, Susana, Barradas, Luis CS, Nascimento, Joao AM
Format: Conference Proceeding
Language:English
Published: IEEE 05-06-2024
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Summary:This paper presents an evaluation of a serious Vir-tual Reality (VR) game designed to promote awareness and understanding of the Sustainable Development Goals among Higher Education students. The evaluation assesses user experience in terms of usability/playability, play engrossment, enjoyment and visual aesthetics of the VR environment. It also explores the onset of VR Sickness symptoms among users after their experience with the VR game. Players positively evaluated the game's usability, its ability to engross them in gameplay, and the environment's enjoyment and visuals. The results concerning VR sickness indicate that the game was generally well-received, while also highlighting areas where improvements could be implemented to mitigate the reported symptoms and further improve the user experience. The findings can inform future game-based endeavours supporting education for sustainable development.
ISSN:2766-6530
DOI:10.1109/GEM61861.2024.10585543