Search Results - "Musse, Soraia R"
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1
Procedural floor plan generation from building sketches
Published in The Visual computer (01-06-2015)“…We present a method for automated reconstruction of building interiors from hand-drawn building sketches. Image processing is used to extract the building’s…”
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2
Using computer vision to simulate the motion of virtual agents
Published in Computer animation and virtual worlds (01-05-2007)“…In this paper, we propose a new model to simulate the movement of virtual humans based on trajectories captured automatically from filmed video sequences…”
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3
Self-occlusion and 3D pose estimation in still images
Published in 2013 IEEE International Conference on Image Processing (01-09-2013)“…In this paper we propose a self-occlusion and 3D pose estimation model for human figures in still images based on a user-provided 2D skeleton. An initial…”
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4
Identifying influences between artists based on artwork faces and geographic proximity
Published in Computers & graphics (01-08-2023)“…The investigation of influences in artists’ works has been a subject of interest for art historians for many years. Therefore, computational methods can…”
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5
Moving Virtual Agents Forward in Space and Time
Published in 2020 19th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) (01-11-2020)“…This article proposes an adaptation from the model of Bianco for fast-forwarding agents in crowd simulation, which enables us to accurately fast forward agents…”
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Can we estimate the perceived comfort of virtual human faces using visual cues?
Published in 2021 IEEE 15th International Conference on Semantic Computing (ICSC) (01-01-2021)“…The sense of strangeness (or discomfort) perceived in certain virtual characters, discussed in Uncanny Valey (UV) theory, can be a key factor in our perceptual…”
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Advanced Virtual Human Modeling with Metahumans: Focus on Genderless Characters
Published in 2024 37th SIBGRAPI Conference on Graphics, Patterns and Images (SIBGRAPI) (30-09-2024)“…Virtual Humans (VHs) with high levels of anthropomorphism in visual appearance and behavior can enhance user experience in movies, games, and other interactive…”
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8
A User-Based Framework for Group Re-Identification in Still Images
Published in 2015 IEEE International Symposium on Multimedia (ISM) (01-12-2015)“…In this work we propose a framework for group re-identification based on manually defined soft-biometric characteristics. Users are able to choose colors that…”
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Generating Cultural Characters based on Hofstede Dimensions
Published in 2017 IEEE Virtual Humans and Crowds for Immersive Environments (VHCIE) (01-03-2017)“…The virtual humans behaviors can be endowed with different levels of intelligence and their action/motion can present more or less realism. In this scope, it…”
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10
Towards a quantitative approach for comparing crowds
Published in Computer animation and virtual worlds (01-01-2012)“…ABSTRACT In this paper, we propose a new model to quantitatively compare global flow characteristics of two crowds. The proposed approach explores a 4‐D…”
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VhCVE: A Collaborative Virtual Environment Including Facial Animation and Computer Vision
Published in 2009 VIII Brazilian Symposium on Games and Digital Entertainment (01-10-2009)“…In this paper we present a platform called VhCVE, in which relevant issues related to Collaborative Virtual Environments applications are integrated. The main…”
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12
Head-shoulder human contour estimation in still images
Published in 2014 IEEE International Conference on Image Processing (ICIP) (01-10-2014)“…In this paper we propose a head-shoulder contour estimation model for human figures in still images, captured in a frontal pose. The contour estimation is…”
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13
A Multipotential Field Model for Crowds with Scalable Behaviors
Published in 2013 XXVI Conference on Graphics, Patterns and Images (01-08-2013)“…Computer simulation of realistic crowd behavior has been the focus of active research for more than two decades now. In crowd simulation, there is usually a…”
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14
Moving Virtual Agents Forward in Space and Time
Published 06-10-2022“…This article proposes an adaptation from the model of Bianco for fast-forwarding agents in crowd simulation, which enables us to accurately fast forward agents…”
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Journal Article -
15
Skeleton-based human segmentation in still images
Published in 2012 19th IEEE International Conference on Image Processing (01-09-2012)“…In this paper we propose a skeleton-based model for human segmentation in static images. Our approach explores edge information, orientation coherence and…”
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16
Eyes and Eyebrows Detection for Performance Driven Animation
Published in 2010 23rd SIBGRAPI Conference on Graphics, Patterns and Images (01-08-2010)“…Real-time localization of eyes and eyebrows in video sequences can find several applications in nowadays. However, this task is still a challenge, mainly if we…”
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17
Investigating Cultural Aspects in the Fundamental Diagram using Convolutional Neural Networks and Simulation
Published 30-09-2020“…This paper presents a study regarding group behavior in a controlled experiment focused on differences in an important attribute that vary across cultures --…”
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18
Automatic Dataset Augmentation Using Virtual Human Simulation
Published 01-05-2019“…Virtual Human Simulation has been widely used for different purposes, such as comfort or accessibility analysis. In this paper, we investigate the possibility…”
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Evaluation of Selection Techniques on a Mobile Augmented Reality Game
Published in 2018 17th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) (01-10-2018)“…Selection is one of the most fundamental tasks performed by humans. In Virtual Reality (VR), a number of interaction techniques have been proposed to deal with…”
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20
Detection of Unusual Motion Using Computer Vision
Published in 2006 19th Brazilian Symposium on Computer Graphics and Image Processing (01-10-2006)“…In this paper, we propose different criteria for detecting unusual motion in surveillance cameras. Initially, a certain environment is observed within a time…”
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