Search Results - "Musse, S R"
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1
Reactive Gaze during Locomotion in Natural Environments
Published in Computer graphics forum (01-12-2024)“…Animating gaze behavior is crucial for creating believable virtual characters, providing insights into their perception and interaction with the environment…”
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Journal Article -
2
Hierarchical model for real time simulation of virtual human crowds
Published in IEEE transactions on visualization and computer graphics (01-04-2001)“…We describe a model for simulating crowds of humans in real time. We deal with a hierarchy composed of virtual crowds, groups, and individuals. The groups are…”
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Journal Article -
3
Human upper body identification from images
Published in 2010 IEEE International Conference on Image Processing (01-09-2010)“…Estimating human pose in static images is challenging due to the high dimensional state space, presence of image clutter and ambiguities of image observations…”
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Conference Proceeding -
4
Event Detection Using Trajectory Clustering and 4-D Histograms
Published in IEEE transactions on circuits and systems for video technology (01-11-2008)“…In this paper, we propose a framework for event detection based on trajectory clustering and 4-D histograms. In the training period, captured trajectories are…”
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Journal Article -
5
Automatic Detection of 2D Human Postures Based on Single Images
Published in 2011 24th SIBGRAPI Conference on Graphics, Patterns and Images (01-08-2011)“…Estimating human pose in static images is a challenging task due to the high dimensional state space, presence of image clutter and ambiguities of image…”
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Conference Proceeding -
6
Can gender categorization influence the perception of animated virtual humans?
Published 03-08-2022“…Animations have become increasingly realistic with the evolution of Computer Graphics (CG). In particular, human models and behaviors were represented through…”
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Journal Article -
7
Skeleton-based human segmentation in still images
Published in 2012 19th IEEE International Conference on Image Processing (01-09-2012)“…In this paper we propose a skeleton-based model for human segmentation in static images. Our approach explores edge information, orientation coherence and…”
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Conference Proceeding -
8
Eyes and Eyebrows Detection for Performance Driven Animation
Published in 2010 23rd SIBGRAPI Conference on Graphics, Patterns and Images (01-08-2010)“…Real-time localization of eyes and eyebrows in video sequences can find several applications in nowadays. However, this task is still a challenge, mainly if we…”
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Conference Proceeding -
9
Generating Facial Ground Truth with Synthetic Faces
Published in 2010 23rd SIBGRAPI Conference on Graphics, Patterns and Images (01-08-2010)“…This work describes a methodology for generation of facial ground truth with synthetic faces. Our focus is to provide a way to generate accurate data for the…”
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Conference Proceeding -
10
Modeling individual behaviors in crowd simulation
Published in Proceedings 11th IEEE International Workshop on Program Comprehension (2003)“…This paper presents a model for studying the impact of individual agent characteristics in emergent groups, based on the evacuation efficiency as a result of…”
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Conference Proceeding -
11
A rules-based model used to describe group dynamics for games
Published in 16th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2003) (2003)“…We present a rules-based model in which virtual agents have different individualities and can acquire social abilities as a function of rewards. Moreover, the…”
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Conference Proceeding -
12
A Model for Real Time Ocean Breaking Waves Animation
Published in 2010 Brazilian Symposium on Games and Digital Entertainment (01-11-2010)“…This paper presents a procedural model for ocean breaking waves in real time. Since the growth of digital games, more ocean, coast and beach scenarios have…”
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Conference Proceeding -
13
Hierarchical model for real time simulation of virtual human crowds
Published in 5th IEEE EMBS International Summer School on Biomedical Imaging, 2002 (2002)“…This paper describes a model for simulating crowds of humans in real time. We deal with a hierarchy composed of virtual crowds, groups and individuals. The…”
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Conference Proceeding -
14
Generation of Cartoon 2D Cracks Based on Leaf Venation Patterns
Published in 2010 Brazilian Symposium on Games and Digital Entertainment (01-11-2010)“…This paper presents a model for generating 2D cracks in real-time for application in games and cartoon animations. Cracks are generated based on a method…”
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Conference Proceeding