Search Results - "Musse, S R"

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  1. 1

    Reactive Gaze during Locomotion in Natural Environments by Melgare, J. K., Rohmer, D., Musse, S. R., Cani, M‐P.

    Published in Computer graphics forum (01-12-2024)
    “…Animating gaze behavior is crucial for creating believable virtual characters, providing insights into their perception and interaction with the environment…”
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    Journal Article
  2. 2

    Hierarchical model for real time simulation of virtual human crowds by Musse, S.R., Thalmann, D.

    “…We describe a model for simulating crowds of humans in real time. We deal with a hierarchy composed of virtual crowds, groups, and individuals. The groups are…”
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    Journal Article
  3. 3

    Human upper body identification from images by Jacques, J C S, Dihl, L, Jung, C R, Thielo, M R, Keshet, R, Musse, S R

    “…Estimating human pose in static images is challenging due to the high dimensional state space, presence of image clutter and ambiguities of image observations…”
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    Conference Proceeding
  4. 4

    Event Detection Using Trajectory Clustering and 4-D Histograms by Jung, C.R., Hennemann, L., Musse, S.R.

    “…In this paper, we propose a framework for event detection based on trajectory clustering and 4-D histograms. In the training period, captured trajectories are…”
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    Journal Article
  5. 5

    Automatic Detection of 2D Human Postures Based on Single Images by Souto, H., Musse, S. R.

    “…Estimating human pose in static images is a challenging task due to the high dimensional state space, presence of image clutter and ambiguities of image…”
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    Conference Proceeding
  6. 6

    Can gender categorization influence the perception of animated virtual humans? by Araujo, V, Schaffer, D, Costa, A. B, Musse, S. R

    Published 03-08-2022
    “…Animations have become increasingly realistic with the evolution of Computer Graphics (CG). In particular, human models and behaviors were represented through…”
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    Journal Article
  7. 7

    Skeleton-based human segmentation in still images by Jacques, J. C. S., Jung, C. R., Musse, S. R.

    “…In this paper we propose a skeleton-based model for human segmentation in static images. Our approach explores edge information, orientation coherence and…”
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    Conference Proceeding
  8. 8

    Eyes and Eyebrows Detection for Performance Driven Animation by Moreira, J L, Braun, A, Musse, S R

    “…Real-time localization of eyes and eyebrows in video sequences can find several applications in nowadays. However, this task is still a challenge, mainly if we…”
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    Conference Proceeding
  9. 9

    Generating Facial Ground Truth with Synthetic Faces by Queiroz, R, Cohen, M, Moreira, J L, Braun, A, Jacques, J C, Musse, S R

    “…This work describes a methodology for generation of facial ground truth with synthetic faces. Our focus is to provide a way to generate accurate data for the…”
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    Conference Proceeding
  10. 10

    Modeling individual behaviors in crowd simulation by Braun, A., Musse, S.R., de Oliveira, L.P.L., Bodmann, B.E.J.

    “…This paper presents a model for studying the impact of individual agent characteristics in emergent groups, based on the evacuation efficiency as a result of…”
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    Conference Proceeding
  11. 11

    A rules-based model used to describe group dynamics for games by Villamil, M.B., Braun, A., Musse, S.R.

    “…We present a rules-based model in which virtual agents have different individualities and can acquire social abilities as a function of rewards. Moreover, the…”
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    Conference Proceeding
  12. 12

    A Model for Real Time Ocean Breaking Waves Animation by Strube de Lima, Diogo, Braun, H, Musse, S R

    “…This paper presents a procedural model for ocean breaking waves in real time. Since the growth of digital games, more ocean, coast and beach scenarios have…”
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    Conference Proceeding
  13. 13

    Hierarchical model for real time simulation of virtual human crowds by Musse, S.R., Thalmann, D.

    “…This paper describes a model for simulating crowds of humans in real time. We deal with a hierarchy composed of virtual crowds, groups and individuals. The…”
    Get full text
    Conference Proceeding
  14. 14

    Generation of Cartoon 2D Cracks Based on Leaf Venation Patterns by Couto, J M C, Marcelino, T, Braun, H, Strube de Lima, Diogo, Musse, S R

    “…This paper presents a model for generating 2D cracks in real-time for application in games and cartoon animations. Cracks are generated based on a method…”
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    Conference Proceeding