Search Results - "Mueller, Florian ‘Floyd’"
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Expanding exertion gaming
Published in International journal of human-computer studies (01-06-2016)“…While exertion games-digital games where the outcome is determined by physical exertion-are of growing interest in HCI, we believe the current health and…”
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Guidelines for the Design of Movement-Based Games and Their Relevance to HCI
Published in Human-computer interaction (01-05-2015)“…Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive guidance on how to design these games. In this article we…”
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Enhancing player engagement through game balancing in digitally augmented physical games
Published in International journal of human-computer studies (01-07-2017)“…Game balancing can be used to compensate for differences in players' skills, in particular in games where players compete against each other. It can help…”
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4
Sports over a Distance
Published in Personal and ubiquitous computing (01-12-2007)“…Sport is a domain full of movement-based interactions. These interactions typically have positive health effects as well as an impact on social bonding. We…”
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Taking inspiration from becoming “one with a bike” to design human-computer integration
Published in Human-computer interaction (04-11-2023)Get full text
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Towards understanding the design of bodily integration
Published in International journal of human-computer studies (01-08-2021)“…•“Bodily integration” results from a tight coupling between computing machinery and human body•Presents design space and associated user experiences of bodily…”
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Exploring tasty fluidics for designing food as computational artifact
Published in International journal of gastronomy and food science (01-03-2023)“…Contemporary human-food interaction design is predominantly a technology-driven endeavor in which food has not been synergistically employed as a major design…”
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Grand challenges in human-food interaction
Published in International journal of human-computer studies (01-03-2024)“…•Highlights increasing interest in combining interactive technology with food, called human-food interaction (HFI).•Presents a set of next steps for human-food…”
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Drones Ripe for Pervasive Use
Published in IEEE pervasive computing (01-01-2017)“…Initial drone research was mostly concerned with improving technical abilities--including battery power and flight accuracy. More recent research investigates…”
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Sketching the future of human-food interaction: Emerging directions for future practice
Published in International journal of gastronomy and food science (01-03-2023)“…There is an increasing interest in food within the Human-Computer Interaction (HCI) field with emerging interactive prototypes that augment, extend, and…”
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Editorial: The future of human-food interaction
Published in International journal of gastronomy and food science (01-06-2023)Get full text
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12
Preliminary results from a study of the impact of digital activity trackers on health risk status
Published in Studies in health technology and informatics (2014)“…Digital activity trackers are becoming increasingly more widespread and affordable, providing new opportunities to support participatory e-health programs in…”
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Reflections on the Design of Exertion Games
Published in Games for health (01-02-2015)“…The design of exertion games (i.e., digital games that require physical effort from players) is a difficult intertwined challenge of combining digital games…”
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Efficient and Effective Change Principles in Active Videogames
Published in Games for health (01-02-2015)“…Active videogames have the potential to enhance population levels of physical activity but have not been successful in achieving this aim to date. This article…”
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15
A Growing Toolbox to Image Gene Expression in Single Cells: Sensitive Approaches for Demanding Challenges
Published in Molecular cell (02-08-2018)“…The spatiotemporal regulation of gene expression is key to many biological processes. Recent imaging approaches opened exciting perspectives for understanding…”
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Interface and Experience Design with AI for VR/AR (DAIVAR'18) and AI/ML for Immersive Simulations (AMISIM'18)
Published in 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR) (01-12-2018)“…Within this work, we present the merged workshops "Interface and Experience Design with AI for VR/AR (DAIVA'18)" and "AI and ML for Immersive Simulations"…”
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Conference Proceeding -
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Enhancing theme park experiences through adaptive cyber-physical play
Published in 2015 IEEE Conference on Computational Intelligence and Games (CIG) (01-08-2015)“…In this vision paper we explore the potential for enhancing theme parks through the introduction of adaptive cyber-physical attractions. That is, some physical…”
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Conference Proceeding -
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Learning Options From Demonstrations: A Pac-Man Case Study
Published in IEEE transactions on games (01-03-2018)“…Reinforcement learning (RL) is a machine learning paradigm behind many successes in games, robotics, and control applications. RL agents improve through…”
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GustosonicSense: Towards understanding the design of playful gustosonic eating experiences
Published 16-03-2024“…The pleasure that often comes with eating can be further enhanced with intelligent technology, as the field of human-food interaction suggests. However,…”
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vrCAPTCHA: Exploring CAPTCHA Designs in Virtual Reality
Published 25-02-2021“…With the popularity of online access in virtual reality (VR) devices, it will become important to investigate exclusive and interactive CAPTCHA (Completely…”
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