Search Results - "Moran, Maira B H"

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  1. 1

    Using super-resolution generative adversarial network models and transfer learning to obtain high resolution digital periapical radiographs by Moran, Maira B.H., Faria, Marcelo D.B., Giraldi, Gilson A., Bastos, Luciana F., Conci, Aura

    Published in Computers in biology and medicine (01-02-2021)
    “…Periapical Radiographs are commonly used to detect several anomalies, like caries, periodontal, and periapical diseases. Even considering that digital imaging…”
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    Journal Article
  2. 2

    Social and functional inclusion of an undergraduate student with unilateral upper limb agenesis: a case study by Paulin, Ricardo F, Moura, Sandra H, Calvo, Dora, Soares, Maria C, Faria, Marcelo D B, Fischer, Ricardo G, Bastos, Luciana F, Moran, Maira B H

    “…The inclusion of health professionals who have some type of disability brings benefits, such as the increase in empathy that facilitates the relationship with…”
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    Journal Article
  3. 3

    Comparing the Use of Sum and Difference Histograms and Gray Levels Occurrence Matrix for Texture Descriptors by Araujo, Adriel S., Conci, Aura, Moran, Maira B. H., Resmini, Roger

    “…Computation of texture information for image classification and pattern recognition is a highly complex activity. Much of this complexity is related to feature…”
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    Conference Proceeding
  4. 4

    Social and functional inclusion of an undergraduate student with unilateral upper limb agenesis: a case study by Paulin, Ricardo F., Moura, Sandra H., Calvo, Dora, Soares, Maria C., Faria, Marcelo D. B., Fischer, Ricardo G., Bastos, Luciana. F., Moran, Maira B. H.

    “…In order to improve the quality of life for people with upper limb agenesis, it is urgent to establish inclusion strategies in the educational field, as…”
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  5. 5

    Evaluating the User Experience of Adult Users in Pokémon GO Game by Trevisan, Daniela Gorski, Reis, Izabella Maria Barboza Pinheiro, Moran, Maira Beatriz Hernandez, Cardoso De Castro Salgado, Luciana

    “…Considering the increase in life expectancy in several countries, including Brazil, and that the average age of digital game players is 31 years, studies and…”
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    Conference Proceeding