Search Results - "McCreery, Michael"

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  1. 1

    How Black Teachers Evaluate Black Children? Comparing Behavioral Data Across ClassDojo, Report Cards, and Prosocial Ratings by McCreery, Michael P., Krach, S. Kathleen

    Published in Contemporary school psychology (01-12-2024)
    “…Previous research indicated disproportionality in the number of Black boys described by their teachers as exhibiting behavioral problems when compared to other…”
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  2. 2

    How the human is the catalyst: Personality, aggressive fantasy, and proactive-reactive aggression among users of social media by McCreery, Michael P., Kathleen Krach, S.

    Published in Personality and individual differences (15-10-2018)
    “…Technology users frequently experience online aggression in the forms of cyberbullying and/or trolling (Pew Research Center, 2014), but there exists only a…”
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  3. 3

    Fidelity in School-Based Positive Behavioral Interventions and Supports: Current Status of Compliance by Krach, S Kathleen, McCreery, Michael P, Monk, Malaya M, Bagneris, Jessica R

    Published in The Journal of school health (19-11-2022)
    “…The current study identified and compared different treatment fidelity reporting methods. This paper includes 2 studies. In Study 1, the researchers compared…”
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  4. 4

    Using Eye-Tracking Methods for Social Attention Research and Interventions by Bacos, Catherine A., McCreery, Michael P., Boone, Randall

    Published in Journal of special education technology (01-12-2024)
    “…Recent findings from social attention research suggest direct engagement with others is a necessary condition for the social cognitive development of both…”
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  5. 5

    A sense of self: The role of presence in virtual environments by McCreery, Michael P., Schrader, P.G., Krach, S. Kathleen, Boone, Randy

    Published in Computers in human behavior (01-07-2013)
    “…► We examine the relationship between presence, personality and behavior in a virtual environment. ► Negative effects was shown to be the only factor related…”
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  6. 6

    Examining player estimates of prior video gaming experience: comparing single-item and multiple-item measures by McCreery, Michael P., Head, Danielle L., Leif, Sam A., Fiorentini, Joseph, Krach, S. Kathleen, Leung, Zandy K.

    Published in Multimedia tools and applications (24-02-2024)
    “…The construct of game experience encompasses two distinct dimensions: experience within a video game and experience with a video game. For the purposes of this…”
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  7. 7

    Independent evaluation of Q‐Interactive: A paper equivalency comparison using the PPVT‐4 with preschoolers by Krach, Shelley Kathleen, McCreery, Michael P., Dennis, Lindsay, Guerard, Jessika, Harris, Erica L.

    Published in Psychology in the schools (01-01-2020)
    “…Pearson now uses a technology‐based testing platform, Q‐Interactive, to administer tests previously available in paper versions. The same norms are used for…”
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  8. 8

    Cultural-linguistic test adaptations: Guidelines for selection, alteration, use, and review by Krach, S. Kathleen, McCreery, Michael P., Guerard, Jessika

    Published in School psychology international (01-02-2017)
    “…In 1991, Bracken and Barona wrote an article for School Psychology International focusing on state of the art procedures for translating and using tests across…”
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  9. 9

    Temperament as a Behavioral Construct: Assessing the Classroom Environment and Student–Teacher Relationship by McCreery, Michael P.

    Published in Intervention in school and clinic (01-03-2016)
    “…With the limited success of social skills training on particularly disruptive behaviors, researchers have begun to develop a more holistic approach grounded in…”
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  10. 10

    Mixed Methods for Human–Computer Interactions Research: An Iterative Study Using Reddit and Social Media by Schrader, Peter G., Carroll, Mark C., McCreery, Michael P., Head, Danielle L.

    Published in Journal of educational computing research (01-07-2020)
    “…Researchers have called for additional empirical studies associated with video games. However, every game is novel in terms of mechanics, content, context, and…”
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  11. 11

    Defining the virtual self: Personality, behavior, and the psychology of embodiment by McCreery, Michael P., Kathleen Krach, S., Schrader, P.G., Boone, Randy

    Published in Computers in human behavior (01-05-2012)
    “…► We examine the relationship between personality and behavior in a virtual environment (VE). ► The emergence of a virtual self as a psychological component of…”
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  12. 12

    Can Computers Teach Social Skills to Children? Examining the Efficacy of “The Social Express” in an African-American Sample by Krach, S. Kathleen, McCreery, Michael P., Doss, Kanessa Miller, Highsmith, Dasha M.

    Published in Contemporary school psychology (01-09-2021)
    “…This study examined the efficacy of a computer-based social skills training program, The Social Express. Independent researchers evaluated the program at both…”
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  13. 13

    The Student Oral Language Observation Matrix: A Psychometric Study With Preschoolers by Dennis, Lindsay R., Krach, S. Kathleen, McCreery, Michael P., Navarro, Sarah

    Published in Assessment for effective intervention (01-12-2019)
    “…The Student Oral Language Observation Matrix (SOLOM) is an assessment of oral language skills. The aim of this study was to examine psychometric properties of…”
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  14. 14

    Diagnostic Utility of the Social Skills Improvement System Performance Screening Guide by Krach, S. Kathleen, McCreery, Michael P., Wang, Ye, Mohammadiamin, Houra, Cirks, Christen K.

    Published in Journal of psychoeducational assessment (01-07-2017)
    “…Researchers investigated the diagnostic utility of the Social Skills Improvement System: Performance Screening Guide (SSIS-PSG). Correlational, regression,…”
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  15. 15

    Positive Behavioral Supports: Empirically Supported Use of Behavioral Logs by Krach, S. Kathleen, McCreery, Michael P., Wilcox, Raven, Focaracci, Shannon D.

    Published in Intervention in school and clinic (01-11-2017)
    “…Teachers commonly use behavioral logs as a primary method for controlling classroom behavior, but frequently they are using these logs incorrectly. For this…”
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  16. 16

    Navigating Massively Multiplayer Online Games: Evaluating 21st Century Skills for Learning within Virtual Environments by McCreery, Michael P., Schrader, P. G., Krach, S. Kathleen

    Published in Journal of educational computing research (01-01-2011)
    “…There is a substantial and growing interest in immersive virtual spaces as contexts for 21st century skills like problem solving, communication, and…”
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  17. 17

    Examining Teachers’ Behavioral Management Charts: a Comparison of Class Dojo and Paper-Pencil Methods by Krach, S. Kathleen, McCreery, Michael P., Rimel, Hillary

    Published in Contemporary school psychology (01-09-2017)
    “…Many teachers report using behavioral management charts in their classrooms as a means of managing student behaviors, but little is known about exactly what…”
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  18. 18

    Do Dispositional Characteristics Influence Reading? Examining the Impact of Personality on Reading Fluency by Kathleen Krach, S., McCreery, Michael P., Loe, Scott A., Paul Jones, W.

    Published in Reading psychology (02-04-2016)
    “…Previous research demonstrates specific relationships between personality traits and general academic performance. In addition, research studies have…”
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  19. 19

    Target size analysis by radiation inactivation: the use of free radical scavengers by Ness, Gene C, Pendleton, Laura C, McCreery, Michael J

    “…Several model systems were employed to assess indirect effects that occur in the process of using radiation inactivation analysis to determine protein target…”
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  20. 20

    Social interaction in a virtual environment: Examining socio-spatial interactivity and social presence using behavioral analytics by McCreery, Michael P., Vallett, David B., Clark, Cynthia

    Published in Computers in human behavior (01-10-2015)
    “…•Socio-Spatial Interactivity impacted Social Presence in the virtual environment.•Social Presence impacted Socio-Spatial Interactivity in the virtual…”
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