Search Results - "Magnor, M."

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  1. 1

    Compressed Manifold Modes for Mesh Processing by Neumann, T., Varanasi, K., Theobalt, C., Magnor, M., Wacker, M.

    Published in Computer graphics forum (01-08-2014)
    “…This paper introduces compressed eigenfunctions of the Laplace‐Beltrami operator on 3D manifold surfaces. They constitute a novel functional basis, called the…”
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    Journal Article
  2. 2

    Floating Textures by Eisemann, M., De Decker, B., Magnor, M., Bekaert, P., De Aguiar, E., Ahmed, N., Theobalt, C., Sellent, A.

    Published in Computer graphics forum (01-04-2008)
    “…We present a novel multi‐view, projective texture mapping technique. While previous multi‐view texturing approaches lead to blurring and ghosting artefacts if…”
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    Journal Article
  3. 3

    Perception‐driven Accelerated Rendering by Weier, M., Stengel, M., Roth, T., Didyk, P., Eisemann, E., Eisemann, M., Grogorick, S., Hinkenjann, A., Kruijff, E., Magnor, M., Myszkowski, K., Slusallek, P.

    Published in Computer graphics forum (01-05-2017)
    “…Advances in computer graphics enable us to create digital images of astonishing complexity and realism. However, processing resources are still a limiting…”
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    Journal Article
  4. 4

    A wind-shell interaction model for multipolar planetary nebulae by Steffen, W., Koning, N., Esquivel, A., García-Segura, G., García-Díaz, Ma. T., López, J. A., Magnor, M.

    “…We explore the formation of multipolar structures in planetary and pre-planetary nebulae from the interaction of a fast post-asymptotic giant branch wind with…”
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    Journal Article
  5. 5

    Capture and Statistical Modeling of Arm-Muscle Deformations by Neumann, T., Varanasi, K., Hasler, N., Wacker, M., Magnor, M., Theobalt, C.

    Published in Computer graphics forum (01-05-2013)
    “…We present a comprehensive data‐driven statistical model for skin and muscle deformation of the human shoulder‐arm complex. Skin deformations arise from…”
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    Journal Article
  6. 6

    Sample-Based Manifold Filtering for Interactive Global Illumination and Depth of Field by Bauszat, P., Eisemann, M., John, S., Magnor, M.

    Published in Computer graphics forum (01-02-2015)
    “…We present a fast reconstruction filtering method for images generated with Monte Carlo–based rendering techniques. Our approach specializes in reducing global…”
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    Journal Article
  7. 7

    Virtual Video Camera: Image-Based Viewpoint Navigation Through Space and Time by Lipski, C., Linz, C., Berger, K., Sellent, A., Magnor, M.

    Published in Computer graphics forum (01-12-2010)
    “…We present an image‐based rendering system to viewpoint‐navigate through space and time of complex real‐world, dynamic scenes. Our approach accepts…”
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    Journal Article
  8. 8

    SparseRI: A Compressed Sensing Framework for Aperture Synthesis Imaging in Radio Astronomy by Wenger, S., Magnor, M., Pihlström, Y., Bhatnagar, S., Rau, U.

    “…In radio interferometry, information about a small region of the sky is obtained in the form of samples in the Fourier transform domain of the desired image…”
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    Journal Article
  9. 9

    Data compression for light-field rendering by Magnor, M., Girod, B.

    “…Two light-field compression schemes are presented. The codecs are compared with regard to compression efficiency and rendering performance. The first proposed…”
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    Journal Article
  10. 10

    Geometry Presorting for Implicit Object Space Partitioning by Eisemann, M., Bauszat, P., Guthe, S., Magnor, M.

    Published in Computer graphics forum (01-06-2012)
    “…We present a new data structure for object space partitioning that can be represented completely implicitly. The bounds of each node in the tree structure are…”
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    Journal Article
  11. 11

    Multi-view coding for image-based rendering using 3-D scene geometry by Magnor, M., Ramanathan, P., Girod, B.

    “…To store and transmit the large amount of image data necessary for Image-based Rendering (IBR), efficient coding schemes are required. This paper presents two…”
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    Journal Article
  12. 12

    Seeing People in Different Light-Joint Shape, Motion, and Reflectance Capture by Theobalt, C., Ahmed, N., Lensch, H., Magnor, M., Seidel, H.-P.

    “…By means of passive optical motion capture, real people can be authentically animated and photo-realistically textured. To import real-world characters into…”
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    Journal Article
  13. 13

    Visualization of Astronomical Nebulae via Distributed Multi-GPU Compressed Sensing Tomography by Wenger, S., Ament, M., Guthe, S., Lorenz, D., Tillmann, A., Weiskopf, D., Magnor, M.

    “…The 3D visualization of astronomical nebulae is a challenging problem since only a single 2D projection is observable from our fixed vantage point on Earth. We…”
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    Journal Article
  14. 14

    Weighted Minimal Hypersurface Reconstruction by Goldlucke, B., Ihrke, I., Linz, C., Magnor, M.

    “…Many problems in computer vision can be formulated as a minimization problem for an energy functional. If this functional is given as an integral of a…”
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    Journal Article
  15. 15

    Efficient and Accurate Rendering of Complex Light Sources by Kniep, S., Häring, S., Magnor, M.

    Published in Computer graphics forum (01-06-2009)
    “…We present a new method for estimating the radiance function of complex area light sources. The method is based on Jensen's photon mapping algorithm. In order…”
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    Journal Article
  16. 16

    Reconstruction and visualization of planetary nebulae by Magnor, M., Kindlmann, G., Hansen, C., Duric, N.

    “…From our terrestrially confined viewpoint, the actual three-dimensional shape of distant astronomical objects is, in general, very challenging to determine…”
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    Journal Article
  17. 17

    Reconstructing the geometry of flowing water by Ihrke, I., Goidluecke, B., Magnor, M.

    “…We present a recording scheme, image formation model and reconstruction method that enables image-based modeling of flowing bodies of water from multivideo…”
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    Conference Proceeding
  18. 18

    Combining 2D feature tracking and volume reconstruction for online video-based human motion capture by Theobalt, C., Magnor, M., Schuler, P., Seidel, H.-P.

    “…The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer…”
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    Conference Proceeding
  19. 19

    Synthetic Generation of High-Dimensional Datasets by Albuquerque, G., Lowe, T., Magnor, M.

    “…Generation of synthetic datasets is a common practice in many research areas. Such data is often generated to meet specific needs or certain conditions that…”
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    Journal Article
  20. 20

    Two approaches to incorporate approximate geometry into multi-view image coding by Girod, B., Magnor, M.

    “…Two compression schemes for coding multiple images of a static scene are compared. Both codecs apply approximate 3-D scene geometry: in model-aided coding,…”
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    Conference Proceeding