Search Results - "Magnor, M."
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1
Compressed Manifold Modes for Mesh Processing
Published in Computer graphics forum (01-08-2014)“…This paper introduces compressed eigenfunctions of the Laplace‐Beltrami operator on 3D manifold surfaces. They constitute a novel functional basis, called the…”
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Journal Article -
2
Floating Textures
Published in Computer graphics forum (01-04-2008)“…We present a novel multi‐view, projective texture mapping technique. While previous multi‐view texturing approaches lead to blurring and ghosting artefacts if…”
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3
Perception‐driven Accelerated Rendering
Published in Computer graphics forum (01-05-2017)“…Advances in computer graphics enable us to create digital images of astonishing complexity and realism. However, processing resources are still a limiting…”
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4
A wind-shell interaction model for multipolar planetary nebulae
Published in Monthly notices of the Royal Astronomical Society (21-11-2013)“…We explore the formation of multipolar structures in planetary and pre-planetary nebulae from the interaction of a fast post-asymptotic giant branch wind with…”
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5
Capture and Statistical Modeling of Arm-Muscle Deformations
Published in Computer graphics forum (01-05-2013)“…We present a comprehensive data‐driven statistical model for skin and muscle deformation of the human shoulder‐arm complex. Skin deformations arise from…”
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6
Sample-Based Manifold Filtering for Interactive Global Illumination and Depth of Field
Published in Computer graphics forum (01-02-2015)“…We present a fast reconstruction filtering method for images generated with Monte Carlo–based rendering techniques. Our approach specializes in reducing global…”
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7
Virtual Video Camera: Image-Based Viewpoint Navigation Through Space and Time
Published in Computer graphics forum (01-12-2010)“…We present an image‐based rendering system to viewpoint‐navigate through space and time of complex real‐world, dynamic scenes. Our approach accepts…”
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8
SparseRI: A Compressed Sensing Framework for Aperture Synthesis Imaging in Radio Astronomy
Published in Publications of the Astronomical Society of the Pacific (01-11-2010)“…In radio interferometry, information about a small region of the sky is obtained in the form of samples in the Fourier transform domain of the desired image…”
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9
Data compression for light-field rendering
Published in IEEE transactions on circuits and systems for video technology (01-04-2000)“…Two light-field compression schemes are presented. The codecs are compared with regard to compression efficiency and rendering performance. The first proposed…”
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10
Geometry Presorting for Implicit Object Space Partitioning
Published in Computer graphics forum (01-06-2012)“…We present a new data structure for object space partitioning that can be represented completely implicitly. The bounds of each node in the tree structure are…”
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11
Multi-view coding for image-based rendering using 3-D scene geometry
Published in IEEE transactions on circuits and systems for video technology (01-11-2003)“…To store and transmit the large amount of image data necessary for Image-based Rendering (IBR), efficient coding schemes are required. This paper presents two…”
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12
Seeing People in Different Light-Joint Shape, Motion, and Reflectance Capture
Published in IEEE transactions on visualization and computer graphics (01-07-2007)“…By means of passive optical motion capture, real people can be authentically animated and photo-realistically textured. To import real-world characters into…”
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13
Visualization of Astronomical Nebulae via Distributed Multi-GPU Compressed Sensing Tomography
Published in IEEE transactions on visualization and computer graphics (01-12-2012)“…The 3D visualization of astronomical nebulae is a challenging problem since only a single 2D projection is observable from our fixed vantage point on Earth. We…”
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14
Weighted Minimal Hypersurface Reconstruction
Published in IEEE transactions on pattern analysis and machine intelligence (01-07-2007)“…Many problems in computer vision can be formulated as a minimization problem for an energy functional. If this functional is given as an integral of a…”
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15
Efficient and Accurate Rendering of Complex Light Sources
Published in Computer graphics forum (01-06-2009)“…We present a new method for estimating the radiance function of complex area light sources. The method is based on Jensen's photon mapping algorithm. In order…”
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16
Reconstruction and visualization of planetary nebulae
Published in IEEE transactions on visualization and computer graphics (01-09-2005)“…From our terrestrially confined viewpoint, the actual three-dimensional shape of distant astronomical objects is, in general, very challenging to determine…”
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17
Reconstructing the geometry of flowing water
Published in Tenth IEEE International Conference on Computer Vision (ICCV'05) Volume 1 (2005)“…We present a recording scheme, image formation model and reconstruction method that enables image-based modeling of flowing bodies of water from multivideo…”
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Conference Proceeding -
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Combining 2D feature tracking and volume reconstruction for online video-based human motion capture
Published in 10th Pacific Conference on Computer Graphics and Applications, 2002. Proceedings (2002)“…The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer…”
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Conference Proceeding -
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Synthetic Generation of High-Dimensional Datasets
Published in IEEE transactions on visualization and computer graphics (01-12-2011)“…Generation of synthetic datasets is a common practice in many research areas. Such data is often generated to meet specific needs or certain conditions that…”
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20
Two approaches to incorporate approximate geometry into multi-view image coding
Published in Proceedings 2000 International Conference on Image Processing (Cat. No.00CH37101) (2000)“…Two compression schemes for coding multiple images of a static scene are compared. Both codecs apply approximate 3-D scene geometry: in model-aided coding,…”
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Conference Proceeding