Search Results - "Magalhães, Léo Pini"
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Facial animation based on context-dependent visemes
Published in Computers & graphics (01-12-2006)“…This paper presents a novel approach for the generation of realistic speech synchronized 3D facial animation that copes with anticipatory and perseveratory…”
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Journal Article -
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Active learning paradigms for CBIR systems based on optimum-path forest classification
Published in Pattern recognition (01-12-2011)“…This paper discusses methods for content-based image retrieval (CBIR) systems based on relevance feedback according to two active learning paradigms, named…”
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Incorporating multiple distance spaces in optimum-path forest classification to improve feedback-based learning
Published in Computer vision and image understanding (01-04-2012)“…► Two feedback-based learning methods based on OPF and multiple distance space. ► They solve image retrieval in a few iterations of relevance feedback. ►…”
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Journal Article -
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Simulating crowds based on a space colonization algorithm
Published in Computers & graphics (01-04-2012)“…This paper presents a method for crowd simulation based on a biologically motivated space colonization algorithm. This algorithm was originally introduced to…”
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Journal Article -
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AN INTERACTIVE MODEL FOR STEERING BEHAVIORS OF GROUPS OF CHARACTERS
Published in Applied artificial intelligence (12-07-2010)“…This article presents an approach for generating steering behaviors of groups of characters based on the space colonization algorithm that has been used in the…”
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Guest editors' introduction
Published in Computers & graphics (01-05-1996)Get full text
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Planning computer modeled animation: towards an animation machine
Published in Proceedings 13th Brazilian Symposium on Computer Graphics and Image Processing (Cat. No.PR00878) (2000)“…In this work the architecture of an animation machine is proposed. Its main goals are the definition of the animation in a more abstract level and the…”
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Conference Proceeding -
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Control of articulated figures animations using Petri Nets
Published in Proceedings XIV Brazilian Symposium on Computer Graphics and Image Processing (2001)“…In this paper we explore the use of Petri nets as a tool to control the movements of articulated figures in computer animations. This approach permits us to…”
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Conference Proceeding