Search Results - "Ma, Minhua"
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Effectiveness of Immersive Virtual Reality in Surgical Training—A Randomized Control Trial
Published in Journal of oral and maxillofacial surgery (01-05-2018)“…Surgical training methods are evolving with the technological advancements, including the application of virtual reality (VR) and augmented reality. However,…”
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Design and development of a spatial mixed reality touring guide to the Egyptian museum
Published in Multimedia tools and applications (01-02-2020)“…Many public services and entertainment industries utilise Mixed Reality (MR) devices to develop highly immersive and interactive applications. However, recent…”
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A Review of Augmented Reality Applications for History Education and Heritage Visualisation
Published in Multimodal technologies and interaction (01-06-2019)“…Augmented reality is a field with a versatile range of applications used in many fields including recreation and education. Continually developing technology…”
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A framework for constructing and evaluating the role of MR as a holographic virtual guide in museums
Published in Virtual reality : the journal of the Virtual Reality Society (01-12-2021)“…Mixed reality (MR) is a cutting-edge technology at the forefront of many new applications in the tourism and cultural heritage sector. This study aims to…”
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A comparison of natural user interface and graphical user interface for narrative in HMD-based augmented reality
Published in Multimedia tools and applications (01-02-2022)“…Over the years, the various mediums available for storytelling have progressively expanded, from spoken to written word, then to film, and now to Virtual…”
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A Serious Game System for upper limb Motor Function Assessment of Hemiparetic Stroke Patients
Published in IEEE transactions on neural systems and rehabilitation engineering (01-01-2023)“…Stroke often results in hemiparesis, impairing the patient's motor abilities and leading to upper extremity motor deficits that require long-term training and…”
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Typologies and Features of Play in Mobile Games for Mental Wellbeing
Published in Simulation & gaming (01-10-2023)“…Background The smartphone market is saturated with apps and games purporting to promote mental wellness. There has been a significant number of studies…”
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“Enheduanna—A Manifesto of Falling” Live Brain-Computer Cinema Performance: Performer and Audience Participation, Cognition and Emotional Engagement Using Multi-Brain BCI Interaction
Published in Frontiers in neuroscience (03-04-2018)“…The fields of neural prosthetic technologies and Brain-Computer Interfaces (BCIs) have witnessed in the past 15 years an unprecedented development, bringing…”
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Modelling User Preference for Embodied Artificial Intelligence and Appearance in Realistic Humanoid Robots
Published in Informatics (Basel) (31-07-2020)“…Realistic humanoid robots (RHRs) with embodied artificial intelligence (EAI) have numerous applications in society as the human face is the most natural…”
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Immunogenicity persistence of hepatitis A vaccines Healive® and Havrix® among children:15 years follow-up and long-term prediction
Published in Human vaccines & immunotherapeutics (01-08-2023)“…Healive® was the only Chinese WHO-prequalified inactivated vaccine for the hepatitis A virus, which has been widely used in national immunization programs in…”
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A Novel Speech to Mouth Articulation System for Realistic Humanoid Robots
Published in Journal of intelligent & robotic systems (01-03-2021)“…A significant ongoing issue in realistic humanoid robotics (RHRs) is inaccurate speech to mouth synchronisation. Even the most advanced robotic systems cannot…”
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Evaluating User Engagement and Preference in Virtual Reality and Augmented Virtuality for Interactive Storytelling
Published in Interacting with computers (14-10-2024)“…Abstract Technologies like virtual reality (VR) and augmented virtuality (AV) based on head-mounted display (HMD) have made immersive interactive narrative…”
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A Comparison of Immersive and Non-Immersive VR for the Education of Filmmaking
Published in International journal of human-computer interaction (21-07-2023)“…Nowadays, both IVR (Immersive VR) and NIVR (Non-immersive VR) have already been adopted by filmmakers and used in the education of filmmaking, but few studies…”
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Biomimetic pupils for augmenting eye emulation in humanoid robots
Published in Artificial life and robotics (01-12-2018)“…Contemporary approaches in the development of humanoid robots continually neglect holistic nuances, particularly in ocular prosthetic design. The standard…”
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Prosocial video game as an intimate partner violence prevention tool among youth: A randomised controlled trial
Published in Computers in human behavior (01-04-2019)“…Evidence demonstrates that exposure to prosocial video games can increase players' prosocial behaviour, prosocial thoughts, and empathic responses. Prosocial…”
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Loading‐rate dependence of mode I crack growth in concrete
Published in Fatigue & fracture of engineering materials & structures (01-05-2020)“…Mode I crack propagation process of concrete under relatively low loading rates which cover four orders of magnitude (0.2 μm/s to 2.0 mm/s) is investigated…”
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Virtual Reality and 3D Animation in Forensic Visualization
Published in Journal of forensic sciences (01-09-2010)“…: Computer‐generated three‐dimensional (3D) animation is an ideal media to accurately visualize crime or accident scenes to the viewers and in the courtrooms…”
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3D visual simulation of individual and crowd behavior in earthquake evacuation
Published in Simulation (San Diego, Calif.) (01-01-2019)“…Simulation of behaviors in emergencies is an interesting subject that helps to understand evacuation processes and to give out warnings for contingency plans…”
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Public perception of metaverse and mental health on Twitter: A sentiment analysis
Published in Progress in cardiovascular diseases (01-01-2023)Get full text
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Introduction to Serious Games Development and Applications
Published in Entertainment computing (2011)Get full text
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