Search Results - "Ma, Minhua"

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  1. 1

    Effectiveness of Immersive Virtual Reality in Surgical Training—A Randomized Control Trial by Pulijala, Yeshwanth, Ma, Minhua, Pears, Matthew, Peebles, David, Ayoub, Ashraf

    Published in Journal of oral and maxillofacial surgery (01-05-2018)
    “…Surgical training methods are evolving with the technological advancements, including the application of virtual reality (VR) and augmented reality. However,…”
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    Journal Article
  2. 2

    Design and development of a spatial mixed reality touring guide to the Egyptian museum by Hammady, Ramy, Ma, Minhua, Strathern, Carl, Mohamad, Mostafa

    Published in Multimedia tools and applications (01-02-2020)
    “…Many public services and entertainment industries utilise Mixed Reality (MR) devices to develop highly immersive and interactive applications. However, recent…”
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  3. 3

    A Review of Augmented Reality Applications for History Education and Heritage Visualisation by Challenor, Jennifer, Ma, Minhua

    Published in Multimodal technologies and interaction (01-06-2019)
    “…Augmented reality is a field with a versatile range of applications used in many fields including recreation and education. Continually developing technology…”
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  4. 4

    A framework for constructing and evaluating the role of MR as a holographic virtual guide in museums by Hammady, Ramy, Ma, Minhua, AL-Kalha, Ziad, Strathearn, Carl

    “…Mixed reality (MR) is a cutting-edge technology at the forefront of many new applications in the tourism and cultural heritage sector. This study aims to…”
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  5. 5

    A comparison of natural user interface and graphical user interface for narrative in HMD-based augmented reality by Jin, Yunshui, Ma, Minhua, Zhu, Yongning

    Published in Multimedia tools and applications (01-02-2022)
    “…Over the years, the various mediums available for storytelling have progressively expanded, from spoken to written word, then to film, and now to Virtual…”
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  6. 6

    A Serious Game System for upper limb Motor Function Assessment of Hemiparetic Stroke Patients by Jiang, Yuanbo, Liu, Zhen, Liu, Tingting, Ma, Minhua, Tang, Min, Chai, Yanjie

    “…Stroke often results in hemiparesis, impairing the patient's motor abilities and leading to upper extremity motor deficits that require long-term training and…”
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  7. 7

    Typologies and Features of Play in Mobile Games for Mental Wellbeing by Reay, Emma, Ma, Minhua, Krzywinska, Tanya, Pavarini, Gabriela, Hugh-Jones, Siobhan, Mankee-Williams, Anna, Belinskiy, Anton, Bhui, Kamaldeep

    Published in Simulation & gaming (01-10-2023)
    “…Background The smartphone market is saturated with apps and games purporting to promote mental wellness. There has been a significant number of studies…”
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  8. 8

    “Enheduanna—A Manifesto of Falling” Live Brain-Computer Cinema Performance: Performer and Audience Participation, Cognition and Emotional Engagement Using Multi-Brain BCI Interaction by Zioga, Polina, Pollick, Frank, Ma, Minhua, Chapman, Paul, Stefanov, Kristian

    Published in Frontiers in neuroscience (03-04-2018)
    “…The fields of neural prosthetic technologies and Brain-Computer Interfaces (BCIs) have witnessed in the past 15 years an unprecedented development, bringing…”
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  9. 9

    Modelling User Preference for Embodied Artificial Intelligence and Appearance in Realistic Humanoid Robots by Strathearn, Carl, Ma, Minhua

    Published in Informatics (Basel) (31-07-2020)
    “…Realistic humanoid robots (RHRs) with embodied artificial intelligence (EAI) have numerous applications in society as the human face is the most natural…”
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  10. 10

    Immunogenicity persistence of hepatitis A vaccines Healive® and Havrix® among children:15 years follow-up and long-term prediction by Wang, Xiaoli, Xu, Wenguo, Hu, Yuansheng, Yao, Hui, Xu, Li, Ma, Minhua, Zhang, Ying, Wang, Yalong

    Published in Human vaccines & immunotherapeutics (01-08-2023)
    “…Healive® was the only Chinese WHO-prequalified inactivated vaccine for the hepatitis A virus, which has been widely used in national immunization programs in…”
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  11. 11

    A Novel Speech to Mouth Articulation System for Realistic Humanoid Robots by Strathearn, Carl, Ma, Eunice Minhua

    Published in Journal of intelligent & robotic systems (01-03-2021)
    “…A significant ongoing issue in realistic humanoid robotics (RHRs) is inaccurate speech to mouth synchronisation. Even the most advanced robotic systems cannot…”
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  12. 12

    Evaluating User Engagement and Preference in Virtual Reality and Augmented Virtuality for Interactive Storytelling by Jin, Yunshui, Ma, Minhua, Liu, Zhejun

    Published in Interacting with computers (14-10-2024)
    “…Abstract Technologies like virtual reality (VR) and augmented virtuality (AV) based on head-mounted display (HMD) have made immersive interactive narrative…”
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  13. 13

    A Comparison of Immersive and Non-Immersive VR for the Education of Filmmaking by Liu, Zhejun, Jin, Yunshui, Ma, Minhua, Li, Jiachen

    “…Nowadays, both IVR (Immersive VR) and NIVR (Non-immersive VR) have already been adopted by filmmakers and used in the education of filmmaking, but few studies…”
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  14. 14

    Biomimetic pupils for augmenting eye emulation in humanoid robots by Strathearn, Carl, Ma, Minhua

    Published in Artificial life and robotics (01-12-2018)
    “…Contemporary approaches in the development of humanoid robots continually neglect holistic nuances, particularly in ocular prosthetic design. The standard…”
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  15. 15

    Prosocial video game as an intimate partner violence prevention tool among youth: A randomised controlled trial by Boduszek, Daniel, Debowska, Agata, Jones, Adele D., Ma, Minhua, Smith, David, Willmott, Dominic, Trotman Jemmott, Ena, Da Breo, Hazel, Kirkman, Gillian

    Published in Computers in human behavior (01-04-2019)
    “…Evidence demonstrates that exposure to prosocial video games can increase players' prosocial behaviour, prosocial thoughts, and empathic responses. Prosocial…”
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  16. 16

    Loading‐rate dependence of mode I crack growth in concrete by Ma, Minhua, Wu, Zhimin, Hu, Xiaozhi, Yu, Rena C., Fei, Xiaodong

    “…Mode I crack propagation process of concrete under relatively low loading rates which cover four orders of magnitude (0.2 μm/s to 2.0 mm/s) is investigated…”
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  17. 17

    Virtual Reality and 3D Animation in Forensic Visualization by Ma, Minhua, Zheng, Huiru, Lallie, Harjinder

    Published in Journal of forensic sciences (01-09-2010)
    “…:  Computer‐generated three‐dimensional (3D) animation is an ideal media to accurately visualize crime or accident scenes to the viewers and in the courtrooms…”
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  18. 18

    3D visual simulation of individual and crowd behavior in earthquake evacuation by Liu, Tingting, Liu, Zhen, Ma, Minhua, Chen, Tian, Liu, Cuijuan, Chai, Yanjie

    Published in Simulation (San Diego, Calif.) (01-01-2019)
    “…Simulation of behaviors in emergencies is an interesting subject that helps to understand evacuation processes and to give out warnings for contingency plans…”
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