Search Results - "Lindgren, Robb"
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Enactive Metaphors: Learning Through Full-Body Engagement
Published in Educational psychology review (01-09-2015)“…Building on both cognitive semantics and enactivist approaches to cognition, we explore the concept of enactive metaphor and its implications for learning…”
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Generating a learning stance through perspective-taking in a virtual environment
Published in Computers in human behavior (01-07-2012)“…► Person-centered perspective-taking in a virtual environment was conducive of a “learning stance.” ► First-person (FP) participants had better memory for…”
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Gesture Patterns and Learning in an Embodied XR Science Simulation
Published in Educational Technology & Society (01-04-2021)“…Recent research has emphasized the importance of leveraging embodied interactions for learning critical STEM concepts. ELASTIC^3S-an embodied environment for…”
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Transforming Online Learning through Narrative and Student Agency
Published in Educational technology & society (01-10-2012)“…Efforts to improve online learning have focused primarily on the technology platform for delivering educational content and supporting student discourse. In…”
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Exploring Emergent Features of Student Interaction within an Embodied Science Learning Simulation
Published in Multimodal technologies and interaction (01-09-2018)“…Theories of embodied cognition argue that human processes of thinking and reasoning are deeply connected with the actions and perceptions of the body. Recent…”
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Emboldened by Embodiment: Six Precepts for Research on Embodied Learning and Mixed Reality
Published in Educational researcher (01-11-2013)“…The authors describe an emerging paradigm of educational research that pairs theories of embodied learning with a class of immersive technologies referred to…”
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Enhancing learning and engagement through embodied interaction within a mixed reality simulation
Published in Computers and education (01-04-2016)“…Computer simulations have been shown to be effective instruments for teaching students about difficult concepts, particularly in the STEM disciplines. Emerging…”
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Viewpoint, embodiment, and roles in STEM learning technologies
Published in Educational technology research and development (01-06-2022)“…This paper describes a framework for making explicit the design decisions in the development of immersive and interactive STEM learning technologies. This…”
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Designing for Learning Conversations: How Parents Support Children's Science Learning Within an Immersive Simulation
Published in Science education (Salem, Mass.) (01-09-2016)“…This research investigates the social learning affordances of a room-sized, immersive, and interactive augmented reality simulation environment designed to…”
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Theory-Driven Design in Metaverse Virtual Reality Learning Environments: Two Illustrative Cases
Published in IEEE transactions on learning technologies (01-12-2023)“…The metaverse entails modes of interactivity that hold enormous potential for education in various contexts and domains. The metaverse represents a convergence…”
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“I got to see, and I got to be a part of it”: How cued gesturing facilitates middle‐school students' explanatory modeling of thermal conduction
Published in Journal of research in science teaching (01-12-2021)“…Constructing causal mechanistic explanations of observable phenomena is a key science practice that is often challenging for students as most mechanisms…”
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Gesture-mediated collaboration with augmented reality headsets in a problem-based astronomy task
Published in International journal of computer-supported collaborative learning (01-06-2023)“…Extended reality technologies such as headset-based augmented reality (AR) unlock unique opportunities to integrate gestures into the collaborative…”
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Can you see Orion?: knowledge construction and collaborative discourse while problem solving with virtual reality
Published in Interactive learning environments (20-10-2024)“…Immersive technologies have the potential to play unique roles in the collaborative problem-solving process. To advance research in these contexts, new methods…”
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Theory-Driven Design in Metaverse Virtual Reality Learning Environments: Two Exemplary Cases
Published in IEEE transactions on learning technologies (21-08-2023)“…The metaverse entails modes of interactivity that hold enormous potential for education in various contexts and domains. The metaverse represents a convergence…”
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Representational gesturing as an epistemic tool for the development of mechanistic explanatory models
Published in Science education (Salem, Mass.) (01-07-2019)“…Constructing explanatory models, in which students learn to visualize the mechanisms of unobservable entities (e.g., molecules) to explain the working of…”
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Methodological challenges and insights for researching embodied learning in museums
Published in Multimodality & society (Online) (01-09-2024)“…Embodied learning is a nascent term drawing on theories emphasising the role of the body, and body-based interaction in knowledge creation. Whilst embodied…”
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Inferences on enacted understanding: using immersive technologies to assess intuitive physical science knowledge
Published in Information and learning science (09-08-2021)“…Purpose This study aims to advance the proposal to use immersive virtual learning environments to stimulate and reveal deep-seated knowledge about science,…”
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Learning and Transfer Effects of Embodied Simulations Targeting Crosscutting Concepts in Science
Published in Journal of educational psychology (01-04-2022)“…Science students frequently struggle to apply crosscutting concepts such as scale or rates of change, and do not always effectively differentiate between…”
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Empowering Digital Interactions with Real World Conversation
Published in TechTrends (2014)“…The potential of augmented reality technologies (AR) for learning in a social and informal setting has been recognized, but little is yet known about the kinds…”
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