Search Results - "Lindgren, Robb"

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  1. 1

    Enactive Metaphors: Learning Through Full-Body Engagement by Gallagher, Shaun, Lindgren, Robb

    Published in Educational psychology review (01-09-2015)
    “…Building on both cognitive semantics and enactivist approaches to cognition, we explore the concept of enactive metaphor and its implications for learning…”
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    Journal Article
  2. 2

    Generating a learning stance through perspective-taking in a virtual environment by Lindgren, Robb

    Published in Computers in human behavior (01-07-2012)
    “…► Person-centered perspective-taking in a virtual environment was conducive of a “learning stance.” ► First-person (FP) participants had better memory for…”
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  3. 3

    Gesture Patterns and Learning in an Embodied XR Science Simulation by Kang, Jina, Diederich, Morgan, Lindgren, Robb, Junokas, Michael

    Published in Educational Technology & Society (01-04-2021)
    “…Recent research has emphasized the importance of leveraging embodied interactions for learning critical STEM concepts. ELASTIC^3S-an embodied environment for…”
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  4. 4

    Transforming Online Learning through Narrative and Student Agency by Lindgren, Robb, McDaniel, Rudy

    Published in Educational technology & society (01-10-2012)
    “…Efforts to improve online learning have focused primarily on the technology platform for delivering educational content and supporting student discourse. In…”
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  5. 5

    Exploring Emergent Features of Student Interaction within an Embodied Science Learning Simulation by Kang, Jina, Lindgren, Robb, Planey, James

    Published in Multimodal technologies and interaction (01-09-2018)
    “…Theories of embodied cognition argue that human processes of thinking and reasoning are deeply connected with the actions and perceptions of the body. Recent…”
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  6. 6

    Emboldened by Embodiment: Six Precepts for Research on Embodied Learning and Mixed Reality by Lindgren, Robb, Johnson-Glenberg, Mina

    Published in Educational researcher (01-11-2013)
    “…The authors describe an emerging paradigm of educational research that pairs theories of embodied learning with a class of immersive technologies referred to…”
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  7. 7

    Enhancing learning and engagement through embodied interaction within a mixed reality simulation by Lindgren, Robb, Tscholl, Michael, Wang, Shuai, Johnson, Emily

    Published in Computers and education (01-04-2016)
    “…Computer simulations have been shown to be effective instruments for teaching students about difficult concepts, particularly in the STEM disciplines. Emerging…”
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  8. 8

    Viewpoint, embodiment, and roles in STEM learning technologies by Lindgren, Robb, DeLiema, David

    “…This paper describes a framework for making explicit the design decisions in the development of immersive and interactive STEM learning technologies. This…”
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  9. 9

    Designing for Learning Conversations: How Parents Support Children's Science Learning Within an Immersive Simulation by Tscholl, Michael, Lindgren, Robb

    Published in Science education (Salem, Mass.) (01-09-2016)
    “…This research investigates the social learning affordances of a room-sized, immersive, and interactive augmented reality simulation environment designed to…”
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  10. 10

    Theory-Driven Design in Metaverse Virtual Reality Learning Environments: Two Illustrative Cases by Kim, Taehyun, Planey, James, Lindgren, Robb

    Published in IEEE transactions on learning technologies (01-12-2023)
    “…The metaverse entails modes of interactivity that hold enormous potential for education in various contexts and domains. The metaverse represents a convergence…”
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  11. 11

    “I got to see, and I got to be a part of it”: How cued gesturing facilitates middle‐school students' explanatory modeling of thermal conduction by Mathayas, Nitasha, Brown, David E., Lindgren, Robb

    Published in Journal of research in science teaching (01-12-2021)
    “…Constructing causal mechanistic explanations of observable phenomena is a key science practice that is often challenging for students as most mechanisms…”
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  12. 12
  13. 13

    Gesture-mediated collaboration with augmented reality headsets in a problem-based astronomy task by Planey, James, Rajarathinam, Robin Jephthah, Mercier, Emma, Lindgren, Robb

    “…Extended reality technologies such as headset-based augmented reality (AR) unlock unique opportunities to integrate gestures into the collaborative…”
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  14. 14

    Can you see Orion?: knowledge construction and collaborative discourse while problem solving with virtual reality by Planey, James, Kim, Taehyun, Mercier, Emma, Lindgren, Robb

    Published in Interactive learning environments (20-10-2024)
    “…Immersive technologies have the potential to play unique roles in the collaborative problem-solving process. To advance research in these contexts, new methods…”
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  15. 15

    Theory-Driven Design in Metaverse Virtual Reality Learning Environments: Two Exemplary Cases by Kim, Taehyun, Planey, James, Lindgren, Robb

    Published in IEEE transactions on learning technologies (21-08-2023)
    “…The metaverse entails modes of interactivity that hold enormous potential for education in various contexts and domains. The metaverse represents a convergence…”
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    Journal Article
  16. 16

    Representational gesturing as an epistemic tool for the development of mechanistic explanatory models by Mathayas, Nitasha, Brown, David E., Wallon, Robert C., Lindgren, Robb

    Published in Science education (Salem, Mass.) (01-07-2019)
    “…Constructing explanatory models, in which students learn to visualize the mechanisms of unobservable entities (e.g., molecules) to explain the working of…”
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  17. 17

    Methodological challenges and insights for researching embodied learning in museums by Price, Sara, Manches, Andrew, Lindgren, Robb, Lane, H Chad

    Published in Multimodality & society (Online) (01-09-2024)
    “…Embodied learning is a nascent term drawing on theories emphasising the role of the body, and body-based interaction in knowledge creation. Whilst embodied…”
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  18. 18

    Inferences on enacted understanding: using immersive technologies to assess intuitive physical science knowledge by Tscholl, Michael, Morphew, Jason, Lindgren, Robb

    Published in Information and learning science (09-08-2021)
    “…Purpose This study aims to advance the proposal to use immersive virtual learning environments to stimulate and reveal deep-seated knowledge about science,…”
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  19. 19

    Learning and Transfer Effects of Embodied Simulations Targeting Crosscutting Concepts in Science by Lindgren, Robb, Morphew, Jason W., Kang, Jina, Planey, James, Mestre, José P.

    Published in Journal of educational psychology (01-04-2022)
    “…Science students frequently struggle to apply crosscutting concepts such as scale or rates of change, and do not always effectively differentiate between…”
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  20. 20

    Empowering Digital Interactions with Real World Conversation by Tscholl, Michael, Lindgren, Robb

    Published in TechTrends (2014)
    “…The potential of augmented reality technologies (AR) for learning in a social and informal setting has been recognized, but little is yet known about the kinds…”
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