Search Results - "Li, Zhengcen"
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Two-Person Graph Convolutional Network for Skeleton-Based Human Interaction Recognition
Published in IEEE transactions on circuits and systems for video technology (01-07-2023)“…Graph convolutional networks (GCNs) have been the predominant methods in skeleton-based human action recognition, including human-human interaction…”
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Journal Article -
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Skeleton-based Group Activity Recognition via Spatial-Temporal Panoramic Graph
Published 28-07-2024“…Group Activity Recognition aims to understand collective activities from videos. Existing solutions primarily rely on the RGB modality, which encounters…”
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Journal Article -
3
Two-person Graph Convolutional Network for Skeleton-based Human Interaction Recognition
Published 15-11-2022“…Graph convolutional networks (GCNs) have been the predominant methods in skeleton-based human action recognition, including human-human interaction…”
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Journal Article