Search Results - "Li, Benjamin J"

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  1. 1

    Exploring the effects of habituation and scent in first-person 360-degree videos on consumption behavior by Li, Benjamin J., Lee, Hui Min

    Published in Scientific reports (23-05-2023)
    “…Although immersive virtual environments can influence food-related thoughts, emotions and behavior, the influence of repeated exposure to food cues in such…”
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    Journal Article
  2. 2

    Exploring the links between type and content of virtual background use during videoconferencing and videoconference fatigue by Li, Benjamin J, Zhang, Heng

    Published in Frontiers in psychology (19-09-2024)
    “…The popularity of remote working in recent years has led to a rise in the use of videoconferencing tools. However, these communication tools have also given…”
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    Journal Article
  3. 3

    A Public Database of Immersive VR Videos with Corresponding Ratings of Arousal, Valence, and Correlations between Head Movements and Self Report Measures by Li, Benjamin J, Bailenson, Jeremy N, Pines, Adam, Greenleaf, Walter J, Williams, Leanne M

    Published in Frontiers in psychology (05-12-2017)
    “…Virtual reality (VR) has been proposed as a methodological tool to study the basic science of psychology and other fields. One key advantage of VR is that…”
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  4. 4

    Social media use for coping with stress and psychological adjustment: A transactional model of stress and coping perspective by Sun, Xiaobei, Li, Benjamin J, Zhang, Heng, Zhang, Guanwen

    Published in Frontiers in psychology (21-03-2023)
    “…The psychological well-being of individuals has become an essential issue during the global pandemic. As a pervasive activity for individuals to pull through…”
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  5. 5

    Understanding videoconference fatigue: a systematic review of dimensions, antecedents and theories by Li, Benjamin (Benjy) J., Yee, Andrew Z.H.

    Published in Internet research (14-04-2023)
    “…PurposeWhile videoconferencing has allowed for meetings to continue in a virtual space without the need for face-to-face interaction, there have been…”
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    Journal Article
  6. 6

    Avatar characteristics induce users' behavioral conformity with small-to-medium effect sizes: a meta-analysis of the proteus effect by Ratan, Rabindra, Beyea, David, Li, Benjamin J., Graciano, Luis

    Published in Media psychology (02-09-2020)
    “…Over a decade of research on the Proteus effect in numerous contexts suggests that people conform in behavior and attitudes to their avatars' characteristics…”
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  7. 7

    Virtual game Changers: how avatars and virtual coaches influence exergame outcomes through enactive and vicarious learning by Li, Benjamin J., Ratan, Rabindra, Lwin, May O.

    Published in Behaviour & information technology (19-05-2022)
    “…Exergames offer both enactive and vicarious learning through the graphical representations of the self and virtual coach. This study established and tested a…”
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    Journal Article
  8. 8

    Experiencing organ failure in virtual reality: Effects of self- versus other-embodied perspective taking on empathy and prosocial outcomes by Li, Benjamin J, Kyung Kim, Hye

    Published in New media & society (01-08-2021)
    “…This study capitalizes on the unique capability of virtual reality (VR) to examine the efficacy of self- versus other-embodied perspective taking in promoting…”
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  9. 9

    Exploring the heart rate as a chronemic cue in virtual settings: how perceptions of consistent and varied heart rates of a storyteller influence self-reported other-arousal, empathy and social presence by Li, Benjamin J., Bailenson, Jeremy N., Ogle, Elise, Zaki, Jamil

    Published in Media psychology (03-09-2021)
    “…While the heart rate has been used as a psychophysiological measure in media research, the perception of heart rates may have a considerable influence on…”
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    Journal Article
  10. 10

    On trust in humans and trust in artificial intelligence: A study with samples from Singapore and Germany extending recent research by Montag, Christian, Becker, Benjamin, Li, Benjamin J.

    “…The AI revolution is shaping societies around the world. People interact daily with a growing number of products and services that feature AI integration…”
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    Journal Article
  11. 11

    Filters uncovered: Investigating the impact of AR face filters and self-view on videoconference fatigue and affect by Li, Benjamin J., Lee, Hui Min

    Published in Telematics and Informatics Reports (01-09-2023)
    “…The rise of videoconferencing amidst the COVID-19 pandemic has brought about a new phenomenon, videoconference fatigue (VF), which refers to the emotional and…”
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  12. 12
  13. 13

    Virtual Environment, Real Impacts: A Self-determination Perspective on the use of Virtual Reality for Pro-environmental Behavior Interventions by Xiong, Sherry R., Ho, Shirley S., Tan, Wenqi, Li, Benjamin J., Lisak, Grzegorz

    Published in Environmental communication (03-07-2024)
    “…Plastic waste is a serious environmental problem worldwide. Effective environmental communication is key to mobilizing the public to adopt pro-environmental…”
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    Journal Article
  14. 14

    Videoconferencing and Work-Family Conflict: Exploring the Role of Videoconference Fatigue by Li, Benjamin J., Malviya, Shruti, Tandoc, Edson C.

    Published in Communication studies (02-11-2022)
    “…Videoconferencing has become an essential communication tool for employees to engage in virtual meetings with their colleagues and complete work tasks…”
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  15. 15

    From frequency to fatigue: Exploring the influence of videoconference use on videoconference fatigue in Singapore by Li, Benjamin J., Lee, Edmund W.J., Goh, Zhang Hao, Tandoc, Edson

    Published in Computers in human behavior reports (01-08-2022)
    “…The use of videoconferencing platforms has increased drastically as a result of the COVID-19 pandemic. As a result of work-from-home orders, many employees…”
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    So far yet so near: Exploring the effects of immersion, presence, and psychological distance on empathy and prosocial behavior by Lee, Hui Min, Li, Benjamin J.

    “…•Presence in immersive experiences is positively correlated with empathy and prosocial behavior.•Physical presence is negatively correlated with perceived…”
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  19. 19

    Player see, player do: Testing an exergame motivation model based on the influence of the self avatar by Li, Benjamin J., Lwin, May O.

    Published in Computers in human behavior (01-06-2016)
    “…While the benefits of physically immersive video games, or exergames, have witnessed much research attention, less is known about the psychosocial processes…”
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  20. 20

    Minimally invasive local therapies for liver cancer by Li, David, Kang, Josephine, Golas, Benjamin J, Yeung, Vincent W, Madoff, David C

    Published in Cancer biology & medicine (01-12-2014)
    “…Primary and metastatic liver tumors are an increasing global health problem, with hepatocellular carcinoma (HCC) now being the third leading cause of…”
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