Search Results - "Lee, Kiju"
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TWISTER Hand: Underactuated Robotic Gripper Inspired by Origami Twisted Tower
Published in IEEE transactions on robotics (01-04-2020)“…This article presents a new cable-driven underactuated robotic gripper, called TWISTER Hand. It is designed for adaptable grasping of objects in different…”
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Integrated system architecture with mixed-reality user interface for virtual-physical hybrid swarm simulations
Published in Scientific reports (07-09-2023)“…This paper introduces a hybrid robotic swarm system architecture that combines virtual and physical components and enables human–swarm interaction through…”
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Adaptive Centroidal Voronoi Tessellation With Agent Dropout and Reinsertion for Multi-Agent Non-Convex Area Coverage
Published in IEEE access (2024)“…Voronoi diagrams are widely used for area partitioning and coverage control. Nevertheless, their utilization in non-convex domains often necessitates…”
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4
Assessment in and of Serious Games : An Overview
Published in Advances in human-computer interaction (01-01-2013)“…There is a consensus that serious games have a significant potential as a tool for instruction. However, their effectiveness in terms of learning outcomes is…”
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Three-Dimensional Printable Origami Twisted Tower: Design, Fabrication, and Robot Embodiment
Published in IEEE robotics and automation letters (01-01-2018)“…This letter presents a novel robotic mechanism inspired by origami and its fabrication method using three-dimensional (3D) printing. The selected twisted tower…”
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OrigamiBot-I: A thread-actuated origami robot for manipulation and locomotion
Published in 2014 IEEE/RSJ International Conference on Intelligent Robots and Systems (01-09-2014)“…This paper presents OrigamiBot-I, a thread-actuated origami robot, to demonstrate a physical application of an origami design for robotic manipulation and…”
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Conference Proceeding -
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iSIG-Blocks: interactive creation blocks for tangible geometric games
Published in IEEE transactions on consumer electronics (01-11-2015)“…This paper presents interactive creation blocks, called iSIG-Blocks (interactive SIG-Blocks), for automated tangible geometric games. iSIG-Blocks can detect…”
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Computerized Block Games for Automated Cognitive Assessment: Development and Evaluation Study
Published in JMIR serious games (16-05-2023)“…Cognitive assessment using tangible objects can measure fine motor and hand-eye coordination skills along with other cognitive domains. Administering such…”
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Influence of indium addition on electromigration behavior of solder joint
Published in Journal of materials research (28-10-2011)“…The electromigration (EM) behavior of the Cu/Sn–In/Cu solder model strip was investigated under the conditions of high electrical current density (10 kA/cm2)…”
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10
Robotic self-replication
Published in IEEE robotics & automation magazine (01-12-2007)“…The paper introduce a descriptive framework for robotic replicating systems that extends von Neumann's classical model of self-reproducing automata. A new…”
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11
User Assessment in Serious Games and Technology-Enhanced Learning
Published in Advances in human-computer interaction (01-01-2013)Get full text
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12
CLAW: Cycloidal Legs-Augmented Wheels for Stair and Obstacle Climbing in Mobile Robots
Published in IEEE/ASME transactions on mechatronics (23-08-2024)“…In this article, we introduce a cycloidal legs-augmented wheel (CLAW), a novel wheel-leg mechanism for stair and obstacle climbing. CLAW integrates three leg…”
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13
InchBot: A novel swarm microrobotic platform
Published in 2013 IEEE/RSJ International Conference on Intelligent Robots and Systems (01-11-2013)“…Collective behavior in swarm robotics explores various scenarios involving many robots communicating, sensing, and running simultaneously. This strategy aims…”
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Conference Proceeding -
14
Terrain‐aware path planning via semantic segmentation and uncertainty rejection filter with adversarial noise for mobile robots
Published in Journal of field robotics (09-08-2024)“…Abstract In ground mobile robots, effective path planning relies on their ability to assess the types and conditions of the surrounding terrains. Neural…”
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15
Interactive Block Games for Assessing Children's Cognitive Skills: Design and Preliminary Evaluation
Published in Frontiers in pediatrics (08-05-2018)“…This paper presents design and results from preliminary evaluation of Tangible Geometric Games (TAG-Games) for cognitive assessment in young children. The…”
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16
Consensus decision-making in artificial swarms via entropy-based local negotiation and preference updating
Published in Swarm intelligence (01-12-2023)“…This paper presents an entropy-based consensus algorithm for a swarm of artificial agents with limited sensing, communication, and processing capabilities…”
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17
Multiscale edge-guided demosaicking algorithm
Published in The 18th IEEE International Symposium on Consumer Electronics (ISCE 2014) (01-06-2014)“…Recently, most digital capture devices have the single image sensor such as CCD and CMOS sensor with a color filter array (CFA), which is Bayer pattern. To…”
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Conference Proceeding -
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GA-SVM-Based Facial Emotion Recognition Using Facial Geometric Features
Published in IEEE sensors journal (15-05-2021)“…This paper presents a facial emotion recognition technique using two newly defined geometric features, landmark curvature and vectorized landmark. These…”
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19
Electrical Resistance and Microstructural Changes of Silver–Epoxy Isotropic Conductive Adhesive Joints Under High Humidity and Heat
Published in Journal of electronic materials (01-02-2011)“…In this study, the degradation mechanism of chip resistors mounted with Ag–epoxy isotropic conductive adhesive (ICA) under two different environmental…”
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3D-printed semi-soft mechanisms inspired by origami twisted tower
Published in 2017 NASA/ESA Conference on Adaptive Hardware and Systems (AHS) (01-07-2017)“…This paper presents a novel modeling and fabrication technique of semi-soft mechanisms inspired by the origami twisted tower. The twisted tower is a modular…”
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Conference Proceeding