Search Results - "Lavoue, Elise"
-
1
Adaptive Gamification for Learning Environments
Published in IEEE transactions on learning technologies (01-01-2019)“…In spite of their effectiveness, learning environments often fail to engage users and end up under-used. Many studies show that gamification of learning…”
Get full text
Journal Article -
2
Analyzing the relationships between learners’ motivation and observable engaged behaviors in a gamified learning environment
Published in International journal of human-computer studies (01-10-2021)“…•We conducted an ecological study with 257 students from 5 middle schools•We provide a model of engaged behaviors with a gamified interactive…”
Get full text
Journal Article -
3
Immersive procedural training in virtual reality: A systematic literature review
Published in Computers and education (01-11-2024)“…Virtual reality (VR) head-mounted displays (HMDs) offer an immersive learning experience that could replicate real-life training. Our review identifies and…”
Get full text
Journal Article -
4
Adaptation of Gaming Features for Motivating Learners
Published in Simulation & gaming (01-10-2017)“…Background. Many learning environments are quickly deserted by learners, even if they are efficient. Gamification of learning environments is a recent approach…”
Get full text
Journal Article -
5
Emodash: A dashboard supporting retrospective awareness of emotions in online learning
Published in International journal of human-computer studies (01-07-2020)“…•Design and in the wild study of an interactive dashboard called Emodash for retrospective awareness of learners emotions in a video-conferencing language…”
Get full text
Journal Article -
6
Influence of Scenarios and Player Traits on Flow in Virtual Reality
Published in IEEE transactions on visualization and computer graphics (01-09-2024)“…Many studies have investigated how interpersonal differences between users influence their experience in Virtual Reality (VR) and it is now well recognized…”
Get full text
Journal Article -
7
A trace-based approach to identifying users’ engagement and qualifying their engaged-behaviours in interactive systems: application to a social game
Published in User modeling and user-adapted interaction (01-12-2014)“…Analysing and monitoring users’ engaged-behaviours continuously and under ecologically valid conditions can reveal valuable information for designers and…”
Get full text
Journal Article -
8
Defining Engagement and Characterizing Engaged-Behaviors in Digital Gaming
Published in Simulation & gaming (01-08-2014)“…Background. Although the analysis of engagement is crucial for digital entertainment or learning games, the concept of players’ or learners’ engagement is…”
Get full text
Journal Article -
9
Towards emotion awareness tools to support emotion and appraisal regulation in academic contexts
Published in Educational technology research and development (01-02-2020)“…This paper studies learners’ emotion awareness in university level academic contexts as a first step to help learners regulate their emotions. Existing emotion…”
Get full text
Journal Article -
10
Reflection-in-action markers for reflection-on-action in Computer-Supported Collaborative Learning settings
Published in Computers and education (01-10-2015)“…We describe an exploratory study on the use of markers set during a synchronous collaborative interaction (reflection-in-action) for later construction of…”
Get full text
Journal Article -
11
The impact of game elements on learner motivation: influence of initial motivation and player profile
Published in IEEE transactions on learning technologies (01-02-2022)“…Several studies have been conducted in recent years into the effects of gamification on learner motivation. However, little is known about how learner profiles…”
Get full text
Journal Article -
12
Dashboard for Monitoring Student Engagement in Mind Mapping Activities
Published in 2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT) (01-07-2017)“…Our work aims at helping teachers to monitor learners' engagement during mind mapping activities. The use of mind maps helps students to elaborate cognitive…”
Get full text
Conference Proceeding -
13
Development of an assistance environment for tutors based on a co-adaptive design approach
Published in Behaviour & information technology (01-02-2012)“…In this article, we present a co-adaptive design approach named TE-Cap (Tutoring Experience Capitalisation) that we applied for the development of an…”
Get full text
Journal Article -
14
A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology
Published in EAI endorsed transactions on serious games (01-08-2014)“…Our research deals with the development of a new type of game-based learning environment: (M)MORPG based on mixed reality, applied in the archaeological…”
Get full text
Journal Article -
15
L’engagement et la persistance dans les dispositifs de formation en ligne : regards croisés
Published in Distances et médiations des savoirs (01-03-2016)“…The authors describe the theoretical and methodological approaches they use in their research when studying the phenomena of engagement and persistence in…”
Get full text
Journal Article -
16
Emotional Data Collection Using Self-Reporting Tools in Distance Learning Courses
Published in 2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT) (01-07-2017)“…Emotions have a strong impact on learning processes and regulation strategies. Increasing learners' awareness on their own emotions and group ones, has the…”
Get full text
Conference Proceeding -
17
An Architecture to Combine Activity Traces and Reporting Traces to Support Self-Regulation Processes
Published in 2013 IEEE 13th International Conference on Advanced Learning Technologies (01-07-2013)“…In this paper, we propose an architecture of Project-Based Learning Management System (PBLMS). These systems offer learners indicators to support…”
Get full text
Conference Proceeding -
18
Using Traces to Qualify Learner's Engagement in Game-Based Learning
Published in 2013 IEEE 13th International Conference on Advanced Learning Technologies (01-07-2013)“…Analysing learners' behaviour continuously and under ecological conditions can help designers, trainers and teachers to analyse, design, validate, and also to…”
Get full text
Conference Proceeding -
19
-
20
L’engagement et la persistance dans les dispositifs de formation en ligne : regards croisés
Published in Distances et médiations des savoirs (25-03-2016)“…Les auteurs présentent ici les approches théoriques et méthodologiques qu’ils mobilisent dans leurs recherches pour étudier l’engagement et la persistance dans…”
Get full text
Journal Article