Search Results - "Lavoue, Elise"

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  1. 1

    Adaptive Gamification for Learning Environments by Lavoue, Elise, Monterrat, Baptiste, Desmarais, Michel, George, Sebastien

    Published in IEEE transactions on learning technologies (01-01-2019)
    “…In spite of their effectiveness, learning environments often fail to engage users and end up under-used. Many studies show that gamification of learning…”
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    Journal Article
  2. 2

    Analyzing the relationships between learners’ motivation and observable engaged behaviors in a gamified learning environment by Lavoué, Élise, Ju, Qinjie, Hallifax, Stuart, Serna, Audrey

    “…•We conducted an ecological study with 257 students from 5 middle schools•We provide a model of engaged behaviors with a gamified interactive…”
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    Journal Article
  3. 3

    Immersive procedural training in virtual reality: A systematic literature review by Jongbloed, Janine, Chaker, Rawad, Lavoué, Elise

    Published in Computers and education (01-11-2024)
    “…Virtual reality (VR) head-mounted displays (HMDs) offer an immersive learning experience that could replicate real-life training. Our review identifies and…”
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    Journal Article
  4. 4

    Adaptation of Gaming Features for Motivating Learners by Monterrat, Baptiste, Lavoué, Élise, George, Sébastien

    Published in Simulation & gaming (01-10-2017)
    “…Background. Many learning environments are quickly deserted by learners, even if they are efficient. Gamification of learning environments is a recent approach…”
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    Journal Article
  5. 5

    Emodash: A dashboard supporting retrospective awareness of emotions in online learning by Ez-zaouia, Mohamed, Tabard, Aurélien, Lavoué, Elise

    “…•Design and in the wild study of an interactive dashboard called Emodash for retrospective awareness of learners emotions in a video-conferencing language…”
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    Journal Article
  6. 6

    Influence of Scenarios and Player Traits on Flow in Virtual Reality by Lavoue, Elise, Villenave, Sophie, Serna, Audrey, Didier, Clementine, Baert, Patrick, Lavoue, Guillaume

    “…Many studies have investigated how interpersonal differences between users influence their experience in Virtual Reality (VR) and it is now well recognized…”
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    Journal Article
  7. 7

    A trace-based approach to identifying users’ engagement and qualifying their engaged-behaviours in interactive systems: application to a social game by Bouvier, Patrice, Sehaba, Karim, Lavoué, Élise

    Published in User modeling and user-adapted interaction (01-12-2014)
    “…Analysing and monitoring users’ engaged-behaviours continuously and under ecologically valid conditions can reveal valuable information for designers and…”
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    Journal Article
  8. 8

    Defining Engagement and Characterizing Engaged-Behaviors in Digital Gaming by Bouvier, Patrice, Lavoué, Elise, Sehaba, Karim

    Published in Simulation & gaming (01-08-2014)
    “…Background. Although the analysis of engagement is crucial for digital entertainment or learning games, the concept of players’ or learners’ engagement is…”
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    Journal Article
  9. 9

    Towards emotion awareness tools to support emotion and appraisal regulation in academic contexts by Lavoué, Elise, Kazemitabar, Maedeh, Doleck, Tenzin, Lajoie, Susanne P., Carrillo, Rubiela, Molinari, Gaëlle

    “…This paper studies learners’ emotion awareness in university level academic contexts as a first step to help learners regulate their emotions. Existing emotion…”
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    Journal Article
  10. 10

    Reflection-in-action markers for reflection-on-action in Computer-Supported Collaborative Learning settings by Lavoué, Élise, Molinari, Gaëlle, Prié, Yannick, Khezami, Safè

    Published in Computers and education (01-10-2015)
    “…We describe an exploratory study on the use of markers set during a synchronous collaborative interaction (reflection-in-action) for later construction of…”
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    Journal Article
  11. 11

    The impact of game elements on learner motivation: influence of initial motivation and player profile by Reyssier, Stephanie, Hallifax, Stuart, Serna, Audrey, Marty, Jean-Charles, Stephane, Simonian, Lavoue, Elise

    Published in IEEE transactions on learning technologies (01-02-2022)
    “…Several studies have been conducted in recent years into the effects of gamification on learner motivation. However, little is known about how learner profiles…”
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    Journal Article
  12. 12

    Dashboard for Monitoring Student Engagement in Mind Mapping Activities by Carrillo, Rubiela, Renaud, Clement, Prie, Yannick, Lavoue, Elise

    “…Our work aims at helping teachers to monitor learners' engagement during mind mapping activities. The use of mind maps helps students to elaborate cognitive…”
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    Conference Proceeding
  13. 13

    Development of an assistance environment for tutors based on a co-adaptive design approach by Lavoué, Élise, George, Sébastien, Prévôt, Patrick

    Published in Behaviour & information technology (01-02-2012)
    “…In this article, we present a co-adaptive design approach named TE-Cap (Tutoring Experience Capitalisation) that we applied for the development of an…”
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    Journal Article
  14. 14

    A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology by Loiseau, Mathieu, Lavoué, Élise, Marty, Jean-Charles, George, Sébastien

    Published in EAI endorsed transactions on serious games (01-08-2014)
    “…Our research deals with the development of a new type of game-based learning environment: (M)MORPG based on mixed reality, applied in the archaeological…”
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    Journal Article
  15. 15

    L’engagement et la persistance dans les dispositifs de formation en ligne : regards croisés by Molinari, Gaëlle, Poellhuber, Bruno, Heutte, Jean, Lavoué, Elise, Widmer, Denise Sutter, Caron, Pierre-André

    Published in Distances et médiations des savoirs (01-03-2016)
    “…The authors describe the theoretical and methodological approaches they use in their research when studying the phenomena of engagement and persistence in…”
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    Journal Article
  16. 16

    Emotional Data Collection Using Self-Reporting Tools in Distance Learning Courses by Lavoue, Elise, Molinari, Gaelle, Trannois, Maxence

    “…Emotions have a strong impact on learning processes and regulation strategies. Increasing learners' awareness on their own emotions and group ones, has the…”
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    Conference Proceeding
  17. 17

    An Architecture to Combine Activity Traces and Reporting Traces to Support Self-Regulation Processes by Min Ji, Michel, Christine, Lavoue, Elise, George, Sebastien

    “…In this paper, we propose an architecture of Project-Based Learning Management System (PBLMS). These systems offer learners indicators to support…”
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    Conference Proceeding
  18. 18

    Using Traces to Qualify Learner's Engagement in Game-Based Learning by Bouvier, Patrice, Sehaba, Karim, Lavoue, Elise, George, Sebastien

    “…Analysing learners' behaviour continuously and under ecological conditions can help designers, trainers and teachers to analyse, design, validate, and also to…”
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    Conference Proceeding
  19. 19
  20. 20

    L’engagement et la persistance dans les dispositifs de formation en ligne : regards croisés by Molinari, Gaëlle, Poellhuber, Bruno, Heutte, Jean, Lavoué, Elise, Widmer, Denise Sutter, Caron, Pierre-André

    Published in Distances et médiations des savoirs (25-03-2016)
    “…Les auteurs présentent ici les approches théoriques et méthodologiques qu’ils mobilisent dans leurs recherches pour étudier l’engagement et la persistance dans…”
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    Journal Article