Search Results - "Laine, Teemu"

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  1. 1

    Mobile Educational Augmented Reality Games: A Systematic Literature Review and Two Case Studies by Laine, Teemu

    Published in Computers (Basel) (01-03-2018)
    “…Augmented reality (AR) has evolved from research projects into mainstream applications that cover diverse fields, such as entertainment, health, business,…”
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    Journal Article
  2. 2

    Feelings of Being for Mobile User Experience Design by Dirin, Amir, Nieminen, Marko, Laine, Teemu H.

    “…Creating emotionally engaging mobile applications requires consideration of constantly evolving technology, content richness, usability, and user experience…”
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    Journal Article
  3. 3

    The dynamics of repairing multi-project control practice: a project governance viewpoint by Laine, Teemu, Korhonen, Tuomas, Suomala, Petri

    “…•Organizational interplay may temporarily or permanently repair NPD control.•Repairing multi-project NPD control can lead to a wider repair of the control…”
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  4. 4

    User Experience in Mobile Augmented Reality: Emotions, Challenges, Opportunities and Best Practices by Dirin, Amir, Laine, Teemu

    Published in Computers (Basel) (01-06-2018)
    “…Mobile Augmented Reality (MAR) is gaining a strong momentum to become a major interactive technology that can be applied across domains and purposes. The rapid…”
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  5. 5

    Rapid withdrawal from a threatening animal is movement-specific and mediated by reflex-like neural processing by Railo, Henry, Kraufvelin, Nelli, Santalahti, Jussi, Laine, Teemu

    Published in NeuroImage (Orlando, Fla.) (01-12-2023)
    “…•Behavioral responses to threatening animals was tested using naturalistic and non-naturalistic paradigms.•Humans withdrew rapidly from snake and spider images…”
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  6. 6

    Collaborative Virtual Reality in Higher Education: Students' Perceptions on Presence, Challenges, Affordances, and Potential by Laine, Teemu H., Lee, Woohyun

    “…The metaverse is a network of interoperable and persistent 3-D virtual worlds where users can coexist and interact through mechanisms, such as gamification,…”
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  7. 7

    A Security Framework for Increasing Data and Device Integrity in Internet of Things Systems by Dirin, Amir, Oliver, Ian, Laine, Teemu H.

    Published in Sensors (Basel, Switzerland) (30-08-2023)
    “…The trustworthiness of a system is not just about proving the identity or integrity of the hardware but also extends to the data, control, and management…”
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  8. 8

    Immersive virtual reality game for cognitive-empathy education: Implementation and formative evaluation by Jeon, Hayoung, Jun, Yumi, Laine, Teemu H., Kim, Eunha

    Published in Education and information technologies (01-02-2024)
    “…Empathy is an essential human skill that can be divided into two types: (i) cognitive empathy, which is the capacity of understanding others’ thoughts and…”
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  9. 9

    Science Spots AR: a platform for science learning games with augmented reality by Laine, Teemu H., Nygren, Eeva, Dirin, Amir, Suk, Hae-Jung

    “…Lack of motivation and of real-world relevance have been identified as reasons for low interest in science among children. Game-based learning and storytelling…”
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  10. 10

    Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles by Laine, Teemu H., Lindberg, Renny S. N.

    Published in IEEE transactions on learning technologies (01-10-2020)
    “…Effective educational interventions require sufficient learner engagement, which can be difficult to achieve if the learner is inadequately motivated. Games…”
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  11. 11

    Data Collection Framework for Context-Aware Virtual Reality Application Development in Unity: Case of Avatar Embodiment by Moon, Jiyoung, Jeong, Minho, Oh, Sangmin, Laine, Teemu H., Seo, Jungryul

    Published in Sensors (Basel, Switzerland) (19-06-2022)
    “…Virtual Reality (VR) has been adopted as a leading technology for the metaverse, yet most previous VR systems provide one-size-fits-all experiences to users…”
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  12. 12

    Gamifying programming education in K‐12: A review of programming curricula in seven countries and programming games by Lindberg, Renny S. N., Laine, Teemu H., Haaranen, Lassi

    Published in British journal of educational technology (01-07-2019)
    “…An increasing number of countries have recently included programming education in their curricula. Similarly, utilizing programming concepts in gameplay has…”
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  13. 13

    An Exploration of Machine Learning Methods for Robust Boredom Classification Using EEG and GSR Data by Seo, Jungryul, Laine, Teemu H, Sohn, Kyung-Ah

    Published in Sensors (Basel, Switzerland) (20-10-2019)
    “…In recent years, affective computing has been actively researched to provide a higher level of emotion-awareness. Numerous studies have been conducted to…”
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  14. 14

    EEG-Based Emotion Classification for Alzheimer's Disease Patients Using Conventional Machine Learning and Recurrent Neural Network Models by Seo, Jungryul, Laine, Teemu H, Oh, Gyuhwan, Sohn, Kyung-Ah

    Published in Sensors (Basel, Switzerland) (16-12-2020)
    “…As the number of patients with Alzheimer's disease (AD) increases, the effort needed to care for these patients increases as well. At the same time, advances…”
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  15. 15

    Did location-based games motivate players to socialize during COVID-19? by Laato, Samuli, Islam, A.K.M. Najmul, Laine, Teemu H

    Published in Telematics and informatics (01-11-2020)
    “…•We study location-based game (LBG) players’ behaviour during the COVID-19 pandemic.•Perceived severity of the situation reduces intention to play LBGs…”
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  16. 16

    Learning History with Location-Based Applications: An Architecture for Points of Interest in Multiple Layers by Laato, Samuli, Rauti, Sampsa, Laato, Antti, Laine, Teemu H, Sutinen, Erkki, Lehtinen, Erno

    Published in Sensors (Basel, Switzerland) (28-12-2020)
    “…Location-based applications (LBAs) capture the user's physical location via satellite navigation sensors and integrate it as part of the digital application…”
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  17. 17

    Investigating User Experience of an Immersive Virtual Reality Simulation Based on a Gesture-Based User Interface by Laine, Teemu H, Suk, Hae Jung

    Published in Applied sciences (01-06-2024)
    “…The results of this work can be applied to the design, implementation, and evaluation of immersive virtual reality experiences that utilize gesture-based user…”
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  18. 18

    Enabling value-in-use with digital healthcare technologies: combining service logic and pragmatic constructivism by Tiitola, Vesa, Marek, Maria, Korhonen, Tuomas, Laine, Teemu

    Published in Journal of management and governance (01-09-2023)
    “…The paper discusses how healthcare providers can enable value-in-use (VIU) using digital technologies in complex healthcare service contexts. Technology…”
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  19. 19

    Co-design of mini games for learning computational thinking in an online environment by Agbo, Friday Joseph, Oyelere, Solomon Sunday, Suhonen, Jarkko, Laine, Teemu H.

    Published in Education and information technologies (01-09-2021)
    “…Understanding the principles of computational thinking (CT), e.g., problem abstraction, decomposition, and recursion, is vital for computer science (CS)…”
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  20. 20

    Enhancing Physical Education with Exergames and Wearable Technology by Lindberg, Renny, Jungryul Seo, Laine, Teemu H.

    Published in IEEE transactions on learning technologies (01-10-2016)
    “…Increases in the numbers of obese and overweight children are a major issue in post-industrial societies because obesity can lead to severe health-related…”
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