Search Results - "Laine, Teemu"
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Mobile Educational Augmented Reality Games: A Systematic Literature Review and Two Case Studies
Published in Computers (Basel) (01-03-2018)“…Augmented reality (AR) has evolved from research projects into mainstream applications that cover diverse fields, such as entertainment, health, business,…”
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2
Feelings of Being for Mobile User Experience Design
Published in International journal of human-computer interaction (14-12-2023)“…Creating emotionally engaging mobile applications requires consideration of constantly evolving technology, content richness, usability, and user experience…”
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3
The dynamics of repairing multi-project control practice: a project governance viewpoint
Published in International journal of project management (01-10-2020)“…•Organizational interplay may temporarily or permanently repair NPD control.•Repairing multi-project NPD control can lead to a wider repair of the control…”
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4
User Experience in Mobile Augmented Reality: Emotions, Challenges, Opportunities and Best Practices
Published in Computers (Basel) (01-06-2018)“…Mobile Augmented Reality (MAR) is gaining a strong momentum to become a major interactive technology that can be applied across domains and purposes. The rapid…”
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5
Rapid withdrawal from a threatening animal is movement-specific and mediated by reflex-like neural processing
Published in NeuroImage (Orlando, Fla.) (01-12-2023)“…•Behavioral responses to threatening animals was tested using naturalistic and non-naturalistic paradigms.•Humans withdrew rapidly from snake and spider images…”
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Collaborative Virtual Reality in Higher Education: Students' Perceptions on Presence, Challenges, Affordances, and Potential
Published in IEEE transactions on learning technologies (2024)“…The metaverse is a network of interoperable and persistent 3-D virtual worlds where users can coexist and interact through mechanisms, such as gamification,…”
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A Security Framework for Increasing Data and Device Integrity in Internet of Things Systems
Published in Sensors (Basel, Switzerland) (30-08-2023)“…The trustworthiness of a system is not just about proving the identity or integrity of the hardware but also extends to the data, control, and management…”
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Immersive virtual reality game for cognitive-empathy education: Implementation and formative evaluation
Published in Education and information technologies (01-02-2024)“…Empathy is an essential human skill that can be divided into two types: (i) cognitive empathy, which is the capacity of understanding others’ thoughts and…”
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Science Spots AR: a platform for science learning games with augmented reality
Published in Educational technology research and development (01-06-2016)“…Lack of motivation and of real-world relevance have been identified as reasons for low interest in science among children. Game-based learning and storytelling…”
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Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles
Published in IEEE transactions on learning technologies (01-10-2020)“…Effective educational interventions require sufficient learner engagement, which can be difficult to achieve if the learner is inadequately motivated. Games…”
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Data Collection Framework for Context-Aware Virtual Reality Application Development in Unity: Case of Avatar Embodiment
Published in Sensors (Basel, Switzerland) (19-06-2022)“…Virtual Reality (VR) has been adopted as a leading technology for the metaverse, yet most previous VR systems provide one-size-fits-all experiences to users…”
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Gamifying programming education in K‐12: A review of programming curricula in seven countries and programming games
Published in British journal of educational technology (01-07-2019)“…An increasing number of countries have recently included programming education in their curricula. Similarly, utilizing programming concepts in gameplay has…”
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13
An Exploration of Machine Learning Methods for Robust Boredom Classification Using EEG and GSR Data
Published in Sensors (Basel, Switzerland) (20-10-2019)“…In recent years, affective computing has been actively researched to provide a higher level of emotion-awareness. Numerous studies have been conducted to…”
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14
EEG-Based Emotion Classification for Alzheimer's Disease Patients Using Conventional Machine Learning and Recurrent Neural Network Models
Published in Sensors (Basel, Switzerland) (16-12-2020)“…As the number of patients with Alzheimer's disease (AD) increases, the effort needed to care for these patients increases as well. At the same time, advances…”
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15
Did location-based games motivate players to socialize during COVID-19?
Published in Telematics and informatics (01-11-2020)“…•We study location-based game (LBG) players’ behaviour during the COVID-19 pandemic.•Perceived severity of the situation reduces intention to play LBGs…”
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Learning History with Location-Based Applications: An Architecture for Points of Interest in Multiple Layers
Published in Sensors (Basel, Switzerland) (28-12-2020)“…Location-based applications (LBAs) capture the user's physical location via satellite navigation sensors and integrate it as part of the digital application…”
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17
Investigating User Experience of an Immersive Virtual Reality Simulation Based on a Gesture-Based User Interface
Published in Applied sciences (01-06-2024)“…The results of this work can be applied to the design, implementation, and evaluation of immersive virtual reality experiences that utilize gesture-based user…”
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Enabling value-in-use with digital healthcare technologies: combining service logic and pragmatic constructivism
Published in Journal of management and governance (01-09-2023)“…The paper discusses how healthcare providers can enable value-in-use (VIU) using digital technologies in complex healthcare service contexts. Technology…”
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Co-design of mini games for learning computational thinking in an online environment
Published in Education and information technologies (01-09-2021)“…Understanding the principles of computational thinking (CT), e.g., problem abstraction, decomposition, and recursion, is vital for computer science (CS)…”
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Enhancing Physical Education with Exergames and Wearable Technology
Published in IEEE transactions on learning technologies (01-10-2016)“…Increases in the numbers of obese and overweight children are a major issue in post-industrial societies because obesity can lead to severe health-related…”
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