Augmented reality as multimedia: the case for situated vocabulary learning

Augmented reality (AR) has the potential to create compelling learning experiences. However, there are few research works exploring the design and evaluation of AR for educational settings. In our research, we treat AR as a type of multimedia that is situated in authentic environments and apply mult...

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Bibliographic Details
Published in:Research and practice in technology enhanced learning Vol. 11; no. 1; p. 4
Main Authors: Santos, Marc Ericson C., Lübke, Arno in Wolde, Taketomi, Takafumi, Yamamoto, Goshiro, Rodrigo, Ma. Mercedes T., Sandor, Christian, Kato, Hirokazu
Format: Journal Article
Language:English
Published: Singapore Springer Singapore 01-01-2016
Springer
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Summary:Augmented reality (AR) has the potential to create compelling learning experiences. However, there are few research works exploring the design and evaluation of AR for educational settings. In our research, we treat AR as a type of multimedia that is situated in authentic environments and apply multimedia learning theory as a framework for developing our educational applications. We share our experiences in developing a handheld AR system and one specific use case, namely, situated vocabulary learning. Results of our evaluations show that we are able to create AR applications with good system usability. More importantly, our preliminary evaluations show that AR may lead to better retention of words and improve student attention and satisfaction.
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ISSN:1793-7078
1793-2068
1793-7078
DOI:10.1186/s41039-016-0028-2