Search Results - "López, José Manuel Sáez"

Refine Results
  1. 1

    Visual programming languages integrated across the curriculum in elementary school: A two year case study using “Scratch” in five schools by Sáez-López, José-Manuel, Román-González, Marcos, Vázquez-Cano, Esteban

    Published in Computers and education (01-06-2016)
    “…Several authors and studies highlight the benefits of the integration of Computer Science into K-12 education. Applications such as Scratch have been…”
    Get full text
    Journal Article
  2. 2

    The effect of programming on primary school students' mathematical and scientific understanding: educational use of mBot by Sáez-López, José-Manuel, Sevillano-García, Maria-Luisa, Vazquez-Cano, Esteban

    “…This study highlights the importance of an educational design that includes robotics and programming through a visual programming language as a means to enable…”
    Get full text
    Journal Article
  3. 3

    Scratch and unity design in elementary education: A study in initial teacher training by SáezLópez, José Manuel, González‐Calero, José Antonio, Cózar‐Gutierrez, Ramón, Olmo‐Muñoz, Javier

    Published in Journal of computer assisted learning (01-10-2023)
    “…Background The present study analyses the design of programming literacy in the sixth grade of Primary Education, starting from the use of simple activities…”
    Get full text
    Journal Article
  4. 4

    Augmented Reality in Higher Education: An Evaluation Program in Initial Teacher Training by Sáez-López, José Manuel, Cózar-Gutiérrez, Ramón, González-Calero, José Antonio, Gómez Carrasco, Cosme J.

    Published in Education sciences (01-02-2020)
    “…One of the emerging technologies that have sparked greater interest in pedagogical contexts is augmented reality. This paper aims to assess the impact,…”
    Get full text
    Journal Article
  5. 5

    Exploring Application, Attitudes and Integration of Video Games: MinecraftEdu in Middle School by Sáez-López, José-Manuel, Miller, John, Vázquez-Cano, Esteban, Domínguez-Garrido, María-Concepción

    Published in Educational technology & society (01-07-2015)
    “…The aim of this study is to assess the use of MinecraftEdu in classroom practice analyzing the outcomes and attitudes of all members of the educational…”
    Get full text
    Journal Article
  6. 6

    Influence of Age, Gender and Years of Experience on Teachers in Promoting Strategies for Digital Sustainability and Data Protection by Vázquez-Cano, Esteban, Sáez-López, José Manuel, Grimaldo-Santamaría, Rolando-Óscar, Quicios-García, María del Pilar

    “…The aim of this research was to know how widespread the activities were, and to what extent they were being implemented, in relation to data protection and…”
    Get full text
    Journal Article
  7. 7

    The Competences from the Perception and Practice of University Students by Sáez-López, José-Manuel, Domínguez-Garrido, María-Concepción, Medina-Domínguez, María-del-Castañar, Monroy, Fuensanta, González-Fernández, Raúl

    Published in Social sciences (Basel) (01-01-2021)
    “…There is a growing importance of competences as an essential curricular element in higher education since they allow for the transfer of knowledge to diverse…”
    Get full text
    Journal Article
  8. 8

    Introducing robotics and block programming in elementary education by López, José Manuel Sáez, Otero, Rogelio Buceta, García-Cervigón, Sebastián De Lara

    “…Este estudio demuestra la importancia de un diseño para la educación que incorpore la programación visual por bloques y la robótica en Educación Primaria. Este…”
    Get full text
    Journal Article
  9. 9

    Teaching the Use of Gamification in Elementary School: A Case in Spanish Formal Education by Sáez-López, José-Manuel, Grimaldo-Santamaría, Rolando-Óscar, Quicios-García, Mª-Pilar, Vázquez-Cano, Esteban

    Published in Technology, knowledge and learning (01-03-2024)
    “…Gamification is an educational methodology and tool that offers benefits through mechanics and dynamics. It brings motivating experiences and benefits to the…”
    Get full text
    Journal Article
  10. 10

    Gamification and gaming proposals, teachers’ perceptions and practices in Primary Education by Sáez-López, José Manuel, Vázquez-Cano, Esteban, Fombona Cadavieco, Javier, López-Meneses, Eloy

    Published in Interaction design & architecture(s) (20-08-2022)
    “…This research has analyzed the application of gamification and game-based learning to primary education based on the evaluation of gamification by 308 primary…”
    Get full text
    Journal Article
  11. 11

    Programación visual por bloques en Educación Primaria: Aprendiendo y creando contenidos en Ciencias Sociales by Sáez López, José Manuel, Cózar Gutiérrez, Ramón

    Published in Revista complutense de educación (2017)
    “…El presente estudio detalla el análisis de la práctica e integración de programación visual por bloques en el área de Ciencias Sociales en Educación Primaria a…”
    Get full text
    Journal Article
  12. 12

    Exploring the Effect of Training in Visual Block Programming for Preservice Teachers by Sáez-López, José Manuel, del Olmo-Muñoz, Javier, González-Calero, José Antonio, Cózar-Gutiérrez, Ramón

    Published in Multimodal technologies and interaction (01-09-2020)
    “…This study evaluates the effectiveness of visual block programming-based instruction and its possibilities in the training of future teachers. In particular,…”
    Get full text
    Journal Article
  13. 13

    Computational thinking and mathematics using Scratch: an experiment with sixth-grade students by Rodríguez-Martínez, José Antonio, González-Calero, José Antonio, Sáez-López, José Manuel

    Published in Interactive learning environments (02-04-2020)
    “…The potential benefits from the introduction of programming environments such as Scratch for learning mathematics has reactivated research in this area…”
    Get full text
    Journal Article
  14. 14

    Project-based Learning: A Case Studying the Catholic Monarchs in Elementary Education by Sáez López, José Manuel

    Published in Al Ibtida (Online) (27-06-2023)
    “…Abstract This study aimed to assess the use of Project-Based Learning (PBL) in classroom practice with 121 primary school students in five different schools in…”
    Get full text
    Journal Article
  15. 15

    Game-based learning and gamification in initial teacher training in the social sciences: an experiment with MinecraftEdu by Cózar-Gutiérrez, Ramón, Sáez-López, José Manuel

    “…This study analyzes the application of game-based learning and gamification using MinecraftEdu, which allows for an exploration of the possibilities regarding…”
    Get full text
    Journal Article
  16. 16

    Reviews and practice of college students regarding access to scientific knowledge: A case study in two Spanish universities by José Manuel Sáez López, Jose María Ruiz Ruiz, Maria Luz Cacheiro González

    “…This study analyzes the concepts, attitudes, and practices of 327 pedagogy students from two major Spanish universities related to the process of finding…”
    Get full text
    Journal Article
  17. 17

    Realidad aumentada, proyectos en el aula de primaria: experiencias y casos en Ciencias Sociales by Cozar-Gutiérrez, Ramón, Sáez-López, José-Manuel

    Published in Edmetic (01-01-2017)
    “…La realidad aumentada es un recurso que permite añadir información virtual sobre la realidad, propiciando una aplicación educativa que posibilita una serie de…”
    Get full text
    Journal Article
  18. 18

    An analysis of the orthographic errors found in university students’ asynchronous digital writing by Vázquez-Cano, Esteban, González, Ana Isabel Holgueras, Sáez-López, José Manuel

    Published in Journal of computing in higher education (01-04-2019)
    “…This article presents an analysis of the orthographic errors found in university students’ asynchronous digital writing. A university and a society belonging…”
    Get full text
    Journal Article
  19. 19

    The Academic Use of the Laptop and the Smartphone by Spanish and Latin American University Students by López, José Manuel Sáez, García, Ma Luisa Sevillano, Cano, Esteban Vázquez

    Published in Education in the knowledge society (16-07-2019)
    “…The present study analyzes the use of computer and mobile phone by university students, identifying their benefits and academic application. It is applied a…”
    Get full text
    Journal Article
  20. 20

    El robot M Bot para el aprendizaje de coordenadas cartesianas en Educación Secundaria by Sáez-López, José-Manuel, Buceta-Otero, Rogelio

    “…Esta investigación resalta las interacciones y procesos pedagógicos en el uso educativo de robótica y programación visual por bloques en matemáticas, en la…”
    Get full text
    Journal Article