Search Results - "Kristensson, Per Ola"
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Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers
Published in IEEE transactions on visualization and computer graphics (01-12-2020)“…Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR knowledge work is that it allows extending 2D displays into the third…”
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Performance Envelopes of Virtual Keyboard Text Input Strategies in Virtual Reality
Published in 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (01-10-2019)“…Virtual and Augmented Reality deliver engaging interaction experiences that can transport and extend the capabilities of the user. To ensure these paradigms…”
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Conference Proceeding -
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Virtual Reality-Based Parallel Coordinates Plots Enhanced with Explainable AI and Data-Science Analytics for Decision-Making Processes
Published in Applied sciences (01-01-2022)“…We present a refinement of the Immersive Parallel Coordinates Plots (IPCP) system for Virtual Reality (VR). The evolved system provides data-science analytics…”
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Text Entry in Immersive Head-Mounted Display-Based Virtual Reality Using Standard Keyboards
Published in 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (01-03-2018)“…We study the performance and user experience of two popular mainstream text entry devices, desktop keyboards and touchscreen keyboards, for use in Virtual…”
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Conference Proceeding -
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Effects of Hand Representations for Typing in Virtual Reality
Published in 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (01-03-2018)“…Alphanumeric text entry is a challenge for Virtual Reality (VR) applications. VR enables new capabilities, impossible in the real world, such as an…”
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Conference Proceeding -
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In search of effective text input interfaces for off the desktop computing
Published in Interacting with computers (01-05-2005)“…It is generally recognized that today's frontier of HCI research lies beyond the traditional desktop computers whose GUI interfaces were built on the…”
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Fast and Robust Mid-Air Gesture Typing for AR Headsets using 3D Trajectory Decoding
Published in IEEE transactions on visualization and computer graphics (01-11-2023)“…We present a fast mid-air gesture keyboard for head-mounted optical see-through augmented reality (OST AR) that supports users in articulating word patterns by…”
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Next-Generation Text Entry
Published in Computer (Long Beach, Calif.) (01-07-2015)“…Letting users seamlessly switch among typing, speaking, and gesturing will facilitate communication via emerging smart devices in a wide variety of situations…”
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Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse
Published in Virtual reality : the journal of the Virtual Reality Society (01-12-2023)“…Virtual Reality (VR) and Augmented Reality (AR) afford new forms of work and leisure. While affordable and effective VR and AR headsets are now available,…”
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Video Analysis of Behavioral Patterns During Prolonged Work in VR
Published in 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (16-10-2023)“…VR has recently been promoted as a tool for knowledge workers and studies have shown that it has the potential to improve knowledge work. However, studies on…”
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Conference Proceeding -
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Gesture Spotter: A Rapid Prototyping Tool for Key Gesture Spotting in Virtual and Augmented Reality Applications
Published in IEEE transactions on visualization and computer graphics (01-11-2022)“…In this paper we examine the task of key gesture spotting: accurate and timely online recognition of hand gestures. We specifically seek to address two key…”
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Complex Interaction as Emergent Behaviour: Simulating Mid-Air Virtual Keyboard Typing using Reinforcement Learning
Published in IEEE transactions on visualization and computer graphics (01-11-2021)“…Accurately modelling user behaviour has the potential to significantly improve the quality of human-computer interaction. Traditionally, these models are…”
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Prototyping to elicit user requirements for product development: Using head-mounted augmented reality when designing interactive devices
Published in Design studies (01-01-2023)“…Designers of interactive devices are challenged by the need to accurately elicit user requirements from low-cost prototypes at the early stages of the design…”
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Design and Evaluation of Controller-Based Raycasting Methods for Efficient Alphanumeric and Special Character Entry in Virtual Reality
Published in IEEE transactions on visualization and computer graphics (01-09-2024)“…Alphanumeric and special characters are essential during text entry. Text entry in virtual reality (VR) is usually performed on a virtual Qwerty keyboard to…”
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Simulating Realistic Human Motion Trajectories of Mid-Air Gesture Typing
Published in 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) (01-10-2021)“…The eventual success of many AR and VR intelligent interactive systems relies on the ability to collect user motion data at large scale. Realistic simulation…”
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Conference Proceeding -
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HotGestures: Complementing Command Selection and Use with Delimiter-Free Gesture-Based Shortcuts in Virtual Reality
Published in IEEE transactions on visualization and computer graphics (01-11-2023)“…Conventional desktop applications provide users with hotkeys as shortcuts for triggering different functionality. In this paper we consider what constitutes an…”
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Understanding user performance of acquiring targets with motion-in-depth in virtual reality
Published in International journal of human-computer studies (01-07-2022)“…•Motion-in-depth refers to a target that predominantly exhibits approaching or receding movement across the user's field of view.•An empirical investigation of…”
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ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality
Published in IEEE transactions on visualization and computer graphics (01-11-2019)“…Physical keyboards are common peripherals for personal computers and are efficient standard text entry devices. Recent research has investigated how physical…”
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Should I Evaluate My Augmented Reality System in an Industrial Environment? Investigating the Effects of Classroom and Shop Floor Settings on Guided Assembly
Published in IEEE transactions on visualization and computer graphics (01-11-2024)“…Numerous prior studies have investigated real-time assembly instructions using Augmented Reality (AR). However, most such experiments were conducted in…”
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Swarm manipulation: An efficient and accurate technique for multi-object manipulation in virtual reality
Published in Computers & graphics (01-12-2024)Get full text
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