Search Results - "Klemke, Roland"
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The Effects of Gamification in Online Learning Environments: A Systematic Literature Review
Published in Informatics (Basel) (12-08-2019)“…Gamification has recently been presented as a successful strategy to engage users, with potential for online education. However, while the number of…”
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Can You Ink While You Blink? Assessing Mental Effort in a Sensor-Based Calligraphy Trainer
Published in Sensors (Basel, Switzerland) (23-07-2019)“…Sensors can monitor physical attributes and record multimodal data in order to provide feedback. The application calligraphy trainer, exploits these…”
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Table Tennis Tutor: Forehand Strokes Classification Based on Multimodal Data and Neural Networks
Published in Sensors (Basel, Switzerland) (30-04-2021)“…Beginner table-tennis players require constant real-time feedback while learning the fundamental techniques. However, due to various constraints such as the…”
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The Flipped MOOC: Using Gamification and Learning Analytics in MOOC Design—A Conceptual Approach
Published in Education sciences (01-03-2018)“…Recently, research has highlighted the potential of Massive Open Online Courses (MOOCs) for education, as well as their drawbacks, which are well known…”
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Designing and Implementing Gamification: GaDeP, Gamifire, and applied Case Studies
Published in International journal of serious games (25-09-2020)“…Gamification aims at addressing problems in various fields such as the high dropout rates, the lack of engagement, isolation, or the lack of personalisation…”
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Introduction to the Special Issue on GaLA Conf 2020
Published in International journal of serious games (17-09-2021)“…This special issue of the International Journal of Serious Games offers very valuable extensions to the best papers of the 2020 edition of the GaLA conference…”
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Effects of Game Design Patterns on Basic Life Support Training Content
Published in Educational technology & society (01-01-2013)“…Based on a previous analysis of game design patterns and related effects in an educational scenario, the following paper presents an experimental study. In the…”
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May the Plan be with you! A Usability Study of the Stimulated Planning Game Element Embedded in a MOOC Platform
Published in International journal of serious games (01-03-2019)“…Goal achievement is a measure of success; this could be particularly true in Massive Online Open Courses (MOOC), which are approached by a massive audience…”
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Attuning a mobile simulation game for school children using a design-based research approach
Published in Computers and education (01-02-2015)“…We report on a design-based research study that was conducted over nine months. It chronicles the development and implementation of HeartRun, a cardiopulmonary…”
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Using sensors and augmented reality to train apprentices using recorded expert performance: A systematic literature review
Published in Educational research review (01-11-2018)“…Experts are imperative for training apprentices, but learning from experts is difficult. Experts often struggle to explicate and/or verbalize their knowledge…”
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MILSDeM: Guiding immersive learning system development and taxonomy evaluation
Published in Education and information technologies (01-09-2024)“…Developing immersive learning systems is challenging due to their multidisciplinary nature, involving game design, pedagogical modelling, computer science, and…”
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Putting yourself in someone else's shoes: The impact of a location-based, collaborative role-playing game on behaviour
Published in Computers and education (01-07-2015)“…The goal of this study was to probe the effectiveness of a mobile game-based learning approach in modifying behavioural outcomes and competence. The experiment…”
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Multimodal and immersive systems for skills development and education
Published in British journal of educational technology (01-07-2024)Get full text
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Students' perceptions of the peer-feedback experience in MOOCs
Published in Distance education (02-01-2021)“…Various studies advocate training students prior to a peer-feedback activity to ensure high quality of feedback. Next to investing in students' peer-feedback…”
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Get Gamification of MOOC right: How to Embed the Individual and Social Aspects of MOOCs in Gamification Design
Published in International journal of serious games (26-09-2018)“…The social and individual aspects of MOOCs are two sides of the same coin. However, while the majority of MOOC designs do not valorise the potential that a…”
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The impact of coupled games on the learning experience of learners at-risk: An empirical study
Published in Pervasive and mobile computing (01-10-2014)“…Offering pervasive game-based learning scenarios to at-risk learners is considered effective and motivating. This experimental study offers a detailed example…”
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Keep It Simple: Lowering the Barrier for Authoring Serious Games
Published in Simulation & gaming (01-02-2015)“…Background. Despite the continuous and abundant growth of the game market the uptake of serious games in education has been limited. Games require complex…”
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Get Gamification of MOOC right
Published in International journal of serious games (01-09-2018)“…The social and individual aspects of MOOCs are two sides of the same coin. However, while the majority of MOOC designs do not valorise the potential that a…”
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Keep It Simple
Published in Security dialogue (01-02-2015)“…Background. Despite the continuous and abundant growth of the game market the uptake of serious games in education has been limited. Games require complex…”
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