Search Results - "Klemke, Roland"

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  1. 1

    The Effects of Gamification in Online Learning Environments: A Systematic Literature Review by Antonaci, Alessandra, Klemke, Roland, Specht, Marcus

    Published in Informatics (Basel) (12-08-2019)
    “…Gamification has recently been presented as a successful strategy to engage users, with potential for online education. However, while the number of…”
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    Journal Article
  2. 2

    Can You Ink While You Blink? Assessing Mental Effort in a Sensor-Based Calligraphy Trainer by Limbu, Bibeg Hang, Jarodzka, Halszka, Klemke, Roland, Specht, Marcus

    Published in Sensors (Basel, Switzerland) (23-07-2019)
    “…Sensors can monitor physical attributes and record multimodal data in order to provide feedback. The application calligraphy trainer, exploits these…”
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    Journal Article
  3. 3

    Table Tennis Tutor: Forehand Strokes Classification Based on Multimodal Data and Neural Networks by Mat Sanusi, Khaleel Asyraaf, Mitri, Daniele Di, Limbu, Bibeg, Klemke, Roland

    Published in Sensors (Basel, Switzerland) (30-04-2021)
    “…Beginner table-tennis players require constant real-time feedback while learning the fundamental techniques. However, due to various constraints such as the…”
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  4. 4

    The Flipped MOOC: Using Gamification and Learning Analytics in MOOC Design—A Conceptual Approach by Klemke, Roland, Eradze, Maka, Antonaci, Alessandra

    Published in Education sciences (01-03-2018)
    “…Recently, research has highlighted the potential of Massive Open Online Courses (MOOCs) for education, as well as their drawbacks, which are well known…”
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  5. 5

    Designing and Implementing Gamification: GaDeP, Gamifire, and applied Case Studies by Klemke, Roland, Antonaci, Alessandra, Limbu, Bibeg

    Published in International journal of serious games (25-09-2020)
    “…Gamification aims at addressing problems in various fields such as the high dropout rates, the lack of engagement, isolation, or the lack of personalisation…”
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  6. 6

    Introduction to the Special Issue on GaLA Conf 2020 by Marfisi-Schottman, Iza, Hamon, Ludovic, Klemke, Roland, Laforcade, Pierre, Bellotti, Francesco

    Published in International journal of serious games (17-09-2021)
    “…This special issue of the International Journal of Serious Games offers very valuable extensions to the best papers of the 2020 edition of the GaLA conference…”
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  7. 7

    Effects of Game Design Patterns on Basic Life Support Training Content by Kelle, Sebastian, Klemke, Roland, Specht, Marcus

    Published in Educational technology & society (01-01-2013)
    “…Based on a previous analysis of game design patterns and related effects in an educational scenario, the following paper presents an experimental study. In the…”
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  8. 8

    May the Plan be with you! A Usability Study of the Stimulated Planning Game Element Embedded in a MOOC Platform by Antonaci, Alessandra, Klemke, Roland, Dirkx, Kim, Specht, Marcus

    Published in International journal of serious games (01-03-2019)
    “…Goal achievement is a measure of success; this could be particularly true in Massive Online Open Courses (MOOC), which are approached by a massive audience…”
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  9. 9

    Attuning a mobile simulation game for school children using a design-based research approach by Schmitz, Birgit, Klemke, Roland, Walhout, Jaap, Specht, Marcus

    Published in Computers and education (01-02-2015)
    “…We report on a design-based research study that was conducted over nine months. It chronicles the development and implementation of HeartRun, a cardiopulmonary…”
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  10. 10

    Using sensors and augmented reality to train apprentices using recorded expert performance: A systematic literature review by Limbu, Bibeg Hang, Jarodzka, Halszka, Klemke, Roland, Specht, Marcus

    Published in Educational research review (01-11-2018)
    “…Experts are imperative for training apprentices, but learning from experts is difficult. Experts often struggle to explicate and/or verbalize their knowledge…”
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  11. 11

    MILSDeM: Guiding immersive learning system development and taxonomy evaluation by Mat Sanusi, Khaleel Asyraaf, Majonica, Daniel, Iren, Deniz, Fanchamps, Nardie, Klemke, Roland

    Published in Education and information technologies (01-09-2024)
    “…Developing immersive learning systems is challenging due to their multidisciplinary nature, involving game design, pedagogical modelling, computer science, and…”
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  12. 12

    Putting yourself in someone else's shoes: The impact of a location-based, collaborative role-playing game on behaviour by Schmitz, Birgit, Schuffelen, Petra, Kreijns, Karel, Klemke, Roland, Specht, Marcus

    Published in Computers and education (01-07-2015)
    “…The goal of this study was to probe the effectiveness of a mobile game-based learning approach in modifying behavioural outcomes and competence. The experiment…”
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  13. 13
  14. 14

    Students' perceptions of the peer-feedback experience in MOOCs by Kasch, Julia, van Rosmalen, Peter, Löhr, Ansje, Klemke, Roland, Antonaci, Alessandra, Kalz, Marco

    Published in Distance education (02-01-2021)
    “…Various studies advocate training students prior to a peer-feedback activity to ensure high quality of feedback. Next to investing in students' peer-feedback…”
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  15. 15

    Get Gamification of MOOC right: How to Embed the Individual and Social Aspects of MOOCs in Gamification Design by Antonaci, Alessandra, Klemke, Roland, Kreijns, Karel, Specht, Marcus

    Published in International journal of serious games (26-09-2018)
    “…The social and individual aspects of MOOCs are two sides of the same coin. However, while the majority of MOOC designs do not valorise the potential that a…”
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  16. 16

    The impact of coupled games on the learning experience of learners at-risk: An empirical study by Schmitz, Birgit, Klemke, Roland, Specht, Marcus

    Published in Pervasive and mobile computing (01-10-2014)
    “…Offering pervasive game-based learning scenarios to at-risk learners is considered effective and motivating. This experimental study offers a detailed example…”
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  17. 17

    Keep It Simple: Lowering the Barrier for Authoring Serious Games by Klemke, Roland, van Rosmalen, Peter, Ternier, Stefaan, Westera, Wim

    Published in Simulation & gaming (01-02-2015)
    “…Background. Despite the continuous and abundant growth of the game market the uptake of serious games in education has been limited. Games require complex…”
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    Journal Article
  18. 18

    Get Gamification of MOOC right by Alessandra Antonaci, Roland Klemke, Karel Kreijns, Marcus Specht

    Published in International journal of serious games (01-09-2018)
    “…The social and individual aspects of MOOCs are two sides of the same coin. However, while the majority of MOOC designs do not valorise the potential that a…”
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    Journal Article
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    Keep It Simple by Klemke, Roland, van Rosmalen, Peter, Ternier, Stefaan, Westera, Wim

    Published in Security dialogue (01-02-2015)
    “…Background. Despite the continuous and abundant growth of the game market the uptake of serious games in education has been limited. Games require complex…”
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    Journal Article