Search Results - "Kiran Ijaz"
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COVID-19 as 'Game Changer' for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study
Published in Journal of medical Internet research (22-12-2020)“…Location-based augmented reality (AR) games, such as Pokémon GO and Harry Potter: Wizards Unite, have been shown to have a beneficial impact on the physical…”
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Development of a new computer simulated environment to screen cognition: assessing the feasibility and acceptability of Leaf Café in younger and older adults
Published in BMC medical informatics and decision making (19-03-2024)“…Existing traditional cognitive screening tools for dementia have various limitations, including overreliance on tests assessing verbal memory and, to a lesser…”
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Decoding type 2 diabetes mellitus genetic risk variants in Pakistani Pashtun ethnic population using the nascent whole exome sequencing and MassARRAY genotyping: A case-control association study
Published in PloS one (27-01-2023)“…Genome-wide association studies have greatly increased the number of T2DM associated risk variants but most of them have focused on populations of European…”
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Protocol for a pre-post, mixed-methods feasibility study of the Brain Bootcamp behaviour change intervention to promote healthy brain ageing in older adults
Published in PloS one (29-11-2022)“…Behaviour change interventions represent key means for supporting healthy ageing and reducing dementia risk yet brief, scalable behaviour change interventions…”
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Protocol for a pre-post, mixed-methods feasibility study of the Brain Bootcamp behaviour change intervention to promote healthy brain ageing in older adults
Published in PloS one (29-11-2022)“…IntroductionBehaviour change interventions represent key means for supporting healthy ageing and reducing dementia risk yet brief, scalable behaviour change…”
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Design Considerations for Immersive Virtual Reality Applications for Older Adults: A Scoping Review
Published in Multimodal technologies and interaction (01-07-2022)“…Immersive virtual reality (iVR) has gained considerable attention recently with increasing affordability and accessibility of the hardware. iVR applications…”
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A personalized mobile app for physical activity: An experimental mixed-methods study
Published in Digital health (2022)“…Objectives To investigate the feasibility of the be.well app and its personalization approach which regularly considers users’ preferences, amongst university…”
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Biosorption potentials of acid modified Saccharum bengalense for removal of methyl violet from aqueous solutions
Published in Chemical Industry and Chemical Engineering Quarterly (2017)“…In the present work, Saccharum bengalense (SB) was treated with sulfuric acid to enhance its efficiency. Methyl violet (MV), a cationic dye, was removed from…”
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Developing a novel psychographic-behavioral qualitative mapping method for exergames
Published in International journal of serious games (01-06-2021)“…Location-based augmented reality games, used in several smartphone devices, have the potential to improve health outcomes by transforming gaming from a…”
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Player Experience of Needs Satisfaction (PENS) in an Immersive Virtual Reality Exercise Platform Describes Motivation and Enjoyment
Published in International journal of human-computer interaction (08-08-2020)“…Recent research suggests that virtual reality (VR) games can engage players in physical activity with high levels of enjoyment. Understanding users' motivation…”
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Virtual worlds vs books and videos in history education
Published in Interactive learning environments (03-10-2017)“…In this paper, we investigate an application of virtual reality and artificial intelligence (AI) as a technological combination that has a potential to improve…”
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Clinical named entity recognition and relation extraction using natural language processing of medical free text: A systematic review
Published in International journal of medical informatics (Shannon, Ireland) (01-09-2023)“…•Clinical information extraction tasks have evolved steadily, with machine learning methods and transformer models gaining track recently.•There are few…”
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An Immersive Virtual Reality Platform for Assessing Spatial Navigation Memory in Predementia Screening: Feasibility and Usability Study
Published in JMIR mental health (03-09-2019)“…Traditional methods for assessing memory are expensive and have high administrative costs. Memory assessment is important for establishing cognitive impairment…”
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Smartphone Applications to Prevent Type 2 Diabetes: A Systematic Review and Meta-Analysis
Published in American journal of preventive medicine (01-06-2024)“…Evidence supporting the use of apps for lifestyle behavior change and diabetes prevention in people at high risk of diabetes is lacking. The aim of this…”
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Analyzing security issues of android mobile health and medical applications
Published in Journal of the American Medical Informatics Association : JAMIA (01-10-2021)“…Abstract Objective We conduct a first large-scale analysis of mobile health (mHealth) apps available on Google Play with the goal of providing a comprehensive…”
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Envisioning an artificial intelligence documentation assistant for future primary care consultations: A co-design study with general practitioners
Published in Journal of the American Medical Informatics Association : JAMIA (01-11-2020)“…Abstract Objective The study sought to understand the potential roles of a future artificial intelligence (AI) documentation assistant in primary care…”
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Association of GRK5 variant rs10886471 with the therapeutic effect of repaglinide in patients of type 2 diabetes mellitus in Peshawar, Pakistan
Published in Pakistan journal of pharmaceutical sciences (01-03-2024)“…Type 2 diabetes mellitus (T2DM) is a complex metabolic disorder with a rising global prevalence. The primary objective of this study was to explore the…”
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VR‐Rides: An object‐oriented application framework for immersive virtual reality exergames
Published in Software, practice & experience (01-07-2020)“…SUMMARY Exercise can improve health and well‐being. With this in mind, immersive virtual reality (VR) games are being developed to promote physical activity,…”
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A Virtual Reality Food Court to Study Meal Choices in Youth: Design and Assessment of Usability
Published in JMIR formative research (09-01-2019)“…Regular consumption of take-out and fast foods with sugary drinks is associated with poor quality diets and higher prevalence of obesity. Among the settings…”
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