Search Results - "Kiran Ijaz"

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    COVID-19 as 'Game Changer' for the Physical Activity and Mental Well-Being of Augmented Reality Game Players During the Pandemic: Mixed Methods Survey Study by Ellis, Louise A, Lee, Matthew D, Ijaz, Kiran, Smith, James, Braithwaite, Jeffrey, Yin, Kathleen

    Published in Journal of medical Internet research (22-12-2020)
    “…Location-based augmented reality (AR) games, such as Pokémon GO and Harry Potter: Wizards Unite, have been shown to have a beneficial impact on the physical…”
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    Journal Article
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    Development of a new computer simulated environment to screen cognition: assessing the feasibility and acceptability of Leaf Café in younger and older adults by Siette, Joyce, Guion, Jonathan, Ijaz, Kiran, Strutt, Paul, Porte, Meredith, Savage, Greg, Richards, Deborah

    “…Existing traditional cognitive screening tools for dementia have various limitations, including overreliance on tests assessing verbal memory and, to a lesser…”
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    Decoding type 2 diabetes mellitus genetic risk variants in Pakistani Pashtun ethnic population using the nascent whole exome sequencing and MassARRAY genotyping: A case-control association study by Jan, Asif, Zakiullah, Ali, Sajid, Muhammad, Basir, Arshad, Amina, Shah, Yasar, Bahadur, Haji, Khan, Hamayun, Khuda, Fazli, Akbar, Rani, Ijaz, Kiran

    Published in PloS one (27-01-2023)
    “…Genome-wide association studies have greatly increased the number of T2DM associated risk variants but most of them have focused on populations of European…”
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    Protocol for a pre-post, mixed-methods feasibility study of the Brain Bootcamp behaviour change intervention to promote healthy brain ageing in older adults by Joyce Siette, Laura Dodds, Piers Dawes, Deborah Richards, Greg Savage, Paul Strutt, Kiran Ijaz, Carly Johnco, Viviana Wuthrich, Irene Heger, Kay Deckers, Sebastian Köhler, Christopher J Armitage

    Published in PloS one (29-11-2022)
    “…IntroductionBehaviour change interventions represent key means for supporting healthy ageing and reducing dementia risk yet brief, scalable behaviour change…”
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    Journal Article
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    Design Considerations for Immersive Virtual Reality Applications for Older Adults: A Scoping Review by Ijaz, Kiran, Tran, Tram Thi Minh, Kocaballi, Ahmet Baki, Calvo, Rafael A., Berkovsky, Shlomo, Ahmadpour, Naseem

    Published in Multimodal technologies and interaction (01-07-2022)
    “…Immersive virtual reality (iVR) has gained considerable attention recently with increasing affordability and accessibility of the hardware. iVR applications…”
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    A personalized mobile app for physical activity: An experimental mixed-methods study by Tong, Huong Ly, Quiroz, Juan C, Kocaballi, Ahmet Baki, Ijaz, Kiran, Coiera, Enrico, Chow, Clara K, Laranjo, Liliana

    Published in Digital health (2022)
    “…Objectives To investigate the feasibility of the be.well app and its personalization approach which regularly considers users’ preferences, amongst university…”
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    Biosorption potentials of acid modified Saccharum bengalense for removal of methyl violet from aqueous solutions by Din Muhammad Imran, Ijaz Kiran, Naseem Khalida

    “…In the present work, Saccharum bengalense (SB) was treated with sulfuric acid to enhance its efficiency. Methyl violet (MV), a cationic dye, was removed from…”
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    Developing a novel psychographic-behavioral qualitative mapping method for exergames by Smith, James, Lee, Matthew D, Ellis, Louise A, Ijaz, Kiran, Yin, Kathleen

    Published in International journal of serious games (01-06-2021)
    “…Location-based augmented reality games, used in several smartphone devices, have the potential to improve health outcomes by transforming gaming from a…”
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    Player Experience of Needs Satisfaction (PENS) in an Immersive Virtual Reality Exercise Platform Describes Motivation and Enjoyment by Ijaz, Kiran, Ahmadpour, Naseem, Wang, Yifan, Calvo, Rafael A.

    “…Recent research suggests that virtual reality (VR) games can engage players in physical activity with high levels of enjoyment. Understanding users' motivation…”
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    Virtual worlds vs books and videos in history education by Ijaz, Kiran, Bogdanovych, Anton, Trescak, Tomas

    Published in Interactive learning environments (03-10-2017)
    “…In this paper, we investigate an application of virtual reality and artificial intelligence (AI) as a technological combination that has a potential to improve…”
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    Clinical named entity recognition and relation extraction using natural language processing of medical free text: A systematic review by Fraile Navarro, David, Ijaz, Kiran, Rezazadegan, Dana, Rahimi-Ardabili, Hania, Dras, Mark, Coiera, Enrico, Berkovsky, Shlomo

    “…•Clinical information extraction tasks have evolved steadily, with machine learning methods and transformer models gaining track recently.•There are few…”
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    An Immersive Virtual Reality Platform for Assessing Spatial Navigation Memory in Predementia Screening: Feasibility and Usability Study by Ijaz, Kiran, Ahmadpour, Naseem, Naismith, Sharon L, Calvo, Rafael A

    Published in JMIR mental health (03-09-2019)
    “…Traditional methods for assessing memory are expensive and have high administrative costs. Memory assessment is important for establishing cognitive impairment…”
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    Smartphone Applications to Prevent Type 2 Diabetes: A Systematic Review and Meta-Analysis by Jahan, Esrat, Almansour, Rawan, Ijaz, Kiran, Baptista, Shaira, Giordan, Leticia Bezerra, Ronto, Rimante, Zaman, Sarah, O'Hagan, Edel, Laranjo, Liliana

    Published in American journal of preventive medicine (01-06-2024)
    “…Evidence supporting the use of apps for lifestyle behavior change and diabetes prevention in people at high risk of diabetes is lacking. The aim of this…”
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    Analyzing security issues of android mobile health and medical applications by Tangari, Gioacchino, Ikram, Muhammad, Sentana, I Wayan Budi, Ijaz, Kiran, Kaafar, Mohamed Ali, Berkovsky, Shlomo

    “…Abstract Objective We conduct a first large-scale analysis of mobile health (mHealth) apps available on Google Play with the goal of providing a comprehensive…”
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    Association of GRK5 variant rs10886471 with the therapeutic effect of repaglinide in patients of type 2 diabetes mellitus in Peshawar, Pakistan by Ijaz, Kiran, Zakiullah, -, Shah, Haseenullah, Ali, Sajid, Raziq, Mohsin, Bahadar, Haji

    “…Type 2 diabetes mellitus (T2DM) is a complex metabolic disorder with a rising global prevalence. The primary objective of this study was to explore the…”
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    VR‐Rides: An object‐oriented application framework for immersive virtual reality exergames by Wang, Yifan, Ijaz, Kiran, Yuan, Dong, Calvo, Rafael A.

    Published in Software, practice & experience (01-07-2020)
    “…SUMMARY Exercise can improve health and well‐being. With this in mind, immersive virtual reality (VR) games are being developed to promote physical activity,…”
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    A Virtual Reality Food Court to Study Meal Choices in Youth: Design and Assessment of Usability by Allman-Farinelli, Margaret, Ijaz, Kiran, Tran, Helen, Pallotta, Hermes, Ramos, Sidney, Liu, Junya, Wellard-Cole, Lyndal, Calvo, Rafael A

    Published in JMIR formative research (09-01-2019)
    “…Regular consumption of take-out and fast foods with sugary drinks is associated with poor quality diets and higher prevalence of obesity. Among the settings…”
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