Search Results - "Kiraly, Orsolya"
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Problematic Social Media Use: Results from a Large-Scale Nationally Representative Adolescent Sample
Published in PloS one (09-01-2017)“…Despite social media use being one of the most popular activities among adolescents, prevalence estimates among teenage samples of social media (problematic)…”
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The conceptualisation and measurement of DSM-5 Internet Gaming Disorder: the development of the IGD-20 Test
Published in PloS one (14-10-2014)“…Over the last decade, there has been growing concern about 'gaming addiction' and its widely documented detrimental impacts on a minority of individuals that…”
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Maladaptive player-game relationships in problematic gaming and gaming disorder: A systematic review
Published in Clinical psychology review (01-11-2019)“…While certain player vulnerabilities are known to increase risk of gaming disorder (GD), the topic of maladaptive player × game relationships in GD has…”
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Problematic internet use and problematic online gaming are not the same: findings from a large nationally representative adolescent sample
Published in Cyberpsychology, behavior and social networking (01-12-2014)“…There is an ongoing debate in the literature whether problematic Internet use (PIU) and problematic online gaming (POG) are two distinct conceptual and…”
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An empirical study on the motivations underlying augmented reality games: The case of Pokémon Go during and after Pokémon fever
Published in Personality and individual differences (15-10-2018)“…In 2016, Pokémon Go became the most popular game in the history of smartphone games and was among the first games to feature geo-located augmented reality (AR)…”
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The mediating effect of gaming motivation between psychiatric symptoms and problematic online gaming: an online survey
Published in Journal of medical Internet research (01-04-2015)“…The rapid expansion of online video gaming as a leisure time activity has led to the appearance of problematic online gaming (POG). According to the…”
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Psychometric Properties of the Problematic Internet Use Questionnaire Short-Form (PIUQ-SF-6) in a Nationally Representative Sample of Adolescents
Published in PloS one (09-08-2016)“…Despite the large number of measurement tools developed to assess problematic Internet use, numerous studies use measures with only modest investigation into…”
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Career as a Professional Gamer: Gaming Motives as Predictors of Career Plans to Become a Professional Esport Player
Published in Frontiers in psychology (05-08-2020)“…Increasing numbers of young video gamers view esports (i.e., competitive video gaming) as a career opportunity, rather than just a recreational activity…”
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Inflammation-induced cell proliferation potentiates DNA damage-induced mutations in vivo
Published in PLoS genetics (01-02-2015)“…Mutations are a critical driver of cancer initiation. While extensive studies have focused on exposure-induced mutations, few studies have explored the…”
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10
Cross-cultural study of Problematic Internet Use in nine European countries
Published in Computers in human behavior (01-07-2018)“…The main objective of the present study was to investigate the relationships between Problematic Internet Use (PIU) and time spent online, online activities…”
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Compulsive Internet Use Scale: Psychometric Properties and Associations With Sleeping Patterns, Mental Health, and Well-Being in Lithuanian Medical Students During the Coronavirus Disease 2019 Pandemic
Published in Frontiers in psychology (26-08-2021)“…Background: The increase in problematic Internet use (PIU) among medical students and resident doctors during the coronavirus disease 2019 (COVID-19) pandemic…”
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Characteristics and Psychiatric Symptoms of Internet Gaming Disorder among Adults Using Self-Reported DSM-5 Criteria
Published in Psychiatry investigation (01-01-2016)“…The Section III of the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition (DSM-5) proposed nine diagnostic criteria and five cut-point…”
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The Role of Cognitive Emotion Regulation Strategies in Problem Gaming Among Adolescents: A Nationally Representative Survey Study
Published in Frontiers in psychiatry (29-04-2019)“…Explanatory theoretical models have proposed an association between problematic online gaming and abilities or strategies in alleviating distress or negative…”
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Why do you dance? Development of the Dance Motivation Inventory (DMI)
Published in PloS one (24-03-2015)“…Dancing is a popular form of physical exercise and studies have show that dancing can decrease anxiety, increase self-esteem, and improve psychological…”
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Loving the love of boys: Motives for consuming yaoi media
Published in PloS one (14-06-2018)“…In recent years, yaoi has been increasingly popular among youth interested in Japanese media such as anime and manga. Yaoi is defined as commercial and…”
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Ten-Item Internet Gaming Disorder Test (IGDT-10): Measurement Invariance and Cross-Cultural Validation Across Seven Language-Based Samples
Published in Psychology of addictive behaviors (01-02-2019)“…The Ten-Item Internet Gaming Disorder Test (IGDT-10) is a short screening instrument developed to assess Internet gaming disorder (IGD) as proposed in the…”
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A comprehensive model to understand and assess the motivational background of video game use: The Gaming Motivation Inventory (GMI)
Published in Journal of behavioral addictions (26-09-2022)“…Background and aims. The popularity of video gaming has generated significant interest in research methods to examine motivations for gaming. Current measures…”
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Policy responses to problematic video game use: A systematic review of current measures and future possibilities
Published in Journal of behavioral addictions (01-09-2018)“…Background and aims. Empirical research into problematic video game playing suggests that overuse might cause functional and psychological impairments for a…”
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Comparing psychopathological symptoms, life satisfaction, and personality traits between the WHO and APA frameworks of gaming disorder symptoms: A psychometric investigation
Published in Scandinavian journal of psychology (01-08-2024)“…Introduction The inclusion of Internet Gaming Disorder (IGD) in the fifth revision of the Diagnostic and Statistical Manual of Mental Disorders (DSM‐5) by the…”
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Psychometric Evaluation of the Nine-Item Problematic Internet Use Questionnaire (PIUQ-9) in Nine European Samples of Internet Users
Published in Frontiers in psychiatry (22-03-2019)“…The nine-item Problematic Internet Use Questionnaire (PIUQ-9) is a brief self-report screening instrument for problematic internet use. The main objective of…”
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