A distributed simulation system for training and testing MOBA game programming
Multiplayer Online Battle Arena or MOBA is one of the most popular game types at the present. The MOBA games have been developed from Real Time Strategy (RTS) games. The goal of MOBA games is to destroy the enemy main base or to get points by killing the enemy members up to the required number. Play...
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Published in: | 2017 14th International Conference on Electrical Engineering/Electronics, Computer, Telecommunications and Information Technology (ECTI-CON) pp. 745 - 748 |
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Main Authors: | , , , , |
Format: | Conference Proceeding |
Language: | English |
Published: |
IEEE
01-06-2017
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Subjects: | |
Online Access: | Get full text |
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Summary: | Multiplayer Online Battle Arena or MOBA is one of the most popular game types at the present. The MOBA games have been developed from Real Time Strategy (RTS) games. The goal of MOBA games is to destroy the enemy main base or to get points by killing the enemy members up to the required number. Players of MOBA games usually practice their game skills by playing with a bot. As creating a bot is difficult and rather complex, therefore this paper proposes an idea to develop a distributed simulation system for training game coding and testing game codes by displaying results in a mini map (2-D map). A MOBA game API is also provided for cooperating with the simulation software and so is software supporting many users for their bot programming. In addition, users can use this software to test their bot codes or to practice bot programming in a unique style launched by their own idea and to see the results from the monitor. The software can also introduce a playing plan from the code that the user has already programmed. |
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DOI: | 10.1109/ECTICon.2017.8096346 |