Search Results - "Judith E. Deutsch"
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The Effects of Competition on Exercise Intensity and the User Experience of Exercise during Virtual Reality Bicycling for Young Adults
Published in Sensors (Basel, Switzerland) (26-10-2024)“…Background: Regular moderate–vigorous intensity exercise is recommended for adults as it can improve longevity and reduce health risks associated with a…”
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Virtual reality and motor imagery: Promising tools for assessment and therapy in Parkinson's disease
Published in Movement disorders (15-09-2013)“…Motor imagery (MI) and virtual reality (VR) are two evolving therapeutic approaches that make use of cognitive function to study and enhance movement, in…”
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Use of a Low-Cost, Commercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy
Published in Physical therapy (01-10-2008)“…The purpose of this retrospective and prospective case report is to describe the feasibility and outcomes of using a low-cost, commercially available gaming…”
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Motor Imagery in Physical Therapist Practice
Published in Physical therapy (01-07-2007)“…Motor imagery is the mental representation of movement without any body movement. Abundant evidence on the positive effects of motor imagery practice on motor…”
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Factors influencing the delivery of telerehabilitation for stroke: A systematic review
Published in PloS one (11-05-2022)“…Despite the available evidence regarding effectiveness of stroke telerehabilitation, there has been little focus on factors influencing its delivery or…”
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Comparison of neuromuscular and cardiovascular exercise intensity and enjoyment between standard of care, off-the-shelf and custom active video games for promotion of physical activity of persons post-stroke
Published in Journal of neuroengineering and rehabilitation (14-04-2021)“…Active video games have been embraced for the rehabilitation of mobility and promotion of physical activity for persons post-stroke. This study seeks to…”
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Effects of virtual reality training on gait biomechanics of individuals post-stroke
Published in Gait & posture (01-04-2010)“…Abstract Objective To evaluate gait biomechanics after training with a virtual reality (VR) system and to elucidate underlying mechanisms that contributed to…”
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Predicting Home and Community Walking Activity in People With Stroke
Published in Archives of physical medicine and rehabilitation (01-10-2010)“…Abstract Fulk GD, Reynolds C, Mondal S, Deutsch JE. Predicting home and community walking activity in people with stroke. Objective To determine the ability of…”
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Evidence-based practice confidence and behavior throughout the curriculum of four physical therapy education programs: a longitudinal study
Published in BMC medical education (07-11-2023)“…Evidence-based practice (EBP) is a foundational process taught in health professional education, yet it is unclear when EBP confidence and skills are obtained…”
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Editorial: Virtual Reality for Sensorimotor Rehabilitation of Neurological Health Conditions Across the Lifespan
Published in Frontiers in neurology (25-11-2021)Get full text
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Nintendo Wii Sports and Wii Fit Game Analysis, Validation, and Application to Stroke Rehabilitation
Published in Topics in stroke rehabilitation (01-11-2011)“…Background: Interactive video gaming has become ubiquitous in the practice of rehabilitation. The Nintendo Wii is one such system. Interactive gaming can…”
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Patient-Centered Integrated Motor Imagery Delivered in the Home With Telerehabilitation to Improve Walking After Stroke
Published in Physical therapy (01-08-2012)“…This case report describes the clinical reasoning process used to examine a person after stroke and intervene with a novel integrated motor imagery treatment…”
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Virtual Reality for Sensorimotor Rehabilitation Post-Stroke: The Promise and Current State of the Field
Published in Current physical medicine and rehabilitation reports (01-03-2013)“…Developments over the past 2 years in virtual reality (VR) augmented sensorimotor rehabilitation of upper limb use and gait post-stroke were reviewed. Studies…”
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Student and Faculty Perspectives on the Usefulness and Usability of a Digital Health Educational Tool to Teach Standardized Assessment of Persons After Stroke: Mixed Methods Study
Published in JMIR medical education (10-08-2023)“…The VSTEP Examination Suite is a collection of evidence-based standardized assessments for persons after stroke. It was developed by an interdisciplinary team…”
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Virtual reality for stroke rehabilitation
Published in Cochrane database of systematic reviews (20-11-2017)“…Virtual reality and interactive video gaming have emerged as recent treatment approaches in stroke rehabilitation with commercial gaming consoles in…”
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Effects of Integrated Motor Imagery Practice on Gait of Individuals With Chronic Stroke: A Half-Crossover Randomized Study
Published in Archives of physical medicine and rehabilitation (01-11-2013)“…Abstract Objectives To test the effects of a new motor imagery practice approach, in which motor and motivational contents were integrated in order to improve…”
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Virtual reality for stroke rehabilitation
Published in Cochrane database of systematic reviews (12-02-2015)“…Virtual reality and interactive video gaming have emerged as recent treatment approaches in stroke rehabilitation. In particular, commercial gaming consoles…”
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Virtual reality for stroke rehabilitation
Published in Cochrane database of systematic reviews (07-09-2011)“…Virtual reality and interactive video gaming have emerged as new treatment approaches in stroke rehabilitation. In particular, commercial gaming consoles are…”
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Technical and Patient Performance Using a Virtual Reality-Integrated Telerehabilitation System: Preliminary Finding
Published in IEEE transactions on neural systems and rehabilitation engineering (01-03-2007)“…Telerehabilitation is the provision of rehabilitation services at a distance by a therapist at a remote location. Integration with virtual reality (VR) is a…”
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Effects of Training With a Robot-Virtual Reality System Compared With a Robot Alone on the Gait of Individuals After Stroke
Published in Stroke (1970) (2009)“…Training of the lower extremity (LE) using a robot coupled with virtual environments has shown to transfer to improved overground locomotion. The purpose of…”
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