Search Results - "Jia, Adele Lu"
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1
Deep Reinforcement Learning for Communication Flow Control in Wireless Mesh Networks
Published in IEEE network (01-03-2021)“…Wireless mesh network (WMN) is one of the most promising technologies for Internet of Things (IoT) applications because of its self-adaptive and…”
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2
Analyzing Implicit Social Networks in Multiplayer Online Games
Published in IEEE internet computing (01-05-2014)“…Understanding the social structures that people implicitly form when playing networked games helps developers create innovative gaming services to benefit both…”
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3
User Activities in Game Replay Sharing Communities and Their Implications for User Retention
Published in IEEE transactions on games (01-06-2021)“…Online social games such as World of Tanks (WoT) have attracted hundreds of millions of users not only to play the games but also to share game replays and to…”
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Helping the Ineloquent Farmers: Finding Experts for Questions With Limited Text in Agricultural Q&A Communities
Published in IEEE access (2020)“…Nowadays, hundreds of thousands of farmers in China seek online in agricultural Q&A communities, such as Farm-Doctor, for agricultural advice. As in many other…”
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5
A mango biological fingerprint anti-counterfeiting method based on Fuzzy C-means clustering
Published in Food innovation and advances (2023)“…The anti-counterfeiting of agricultural products plays an important role in protecting the rights and interests of consumers and maintaining the healthy…”
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Diting: An Author Disambiguation Method Based on Network Representation Learning
Published in IEEE access (2019)“…It is important to disambiguate names among persons in many scenarios. In this work, we propose an unsupervised method Diting and a semi-supervised method…”
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7
Multi-View Heterogeneous Graph Attention Network
Published in 2023 26th International Conference on Computer Supported Cooperative Work in Design (CSCWD) (24-05-2023)“…Heterogeneous Graph Neural Networks (HGNNs) have achieved significant success in various real-world applications. However, existing methods often employ…”
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Conference Proceeding -
8
DAHGN: Degree-Aware Heterogeneous Graph Neural Network
Published in Knowledge-based systems (15-02-2024)Get full text
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9
AGCL: Adaptive Graph Contrastive Learning for graph representation learning
Published in Neurocomputing (Amsterdam) (21-01-2024)Get full text
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MLGAL: Multi-level Label Graph Adaptive Learning for node clustering in the attributed graph
Published in Knowledge-based systems (25-10-2023)“…Node clustering aims to divide nodes into disjoint groups. Recently, a considerable amount of research leverages Graph Neural Networks (GNNs) to learn compact…”
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11
Predicting the implicit and the explicit video popularity in a User Generated Content site with enhanced social features
Published in Computer networks (Amsterdam, Netherlands : 1999) (20-07-2018)“…User Generated Content (UGC) sites like YouTube are nowadays entertaining over a billion people. Identifying popular contents is essential for these giant UGC…”
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12
A review of plant breeders’ rights application and granting for fruit trees in China from 2000 to 2019
Published in Scientia horticulturae (27-01-2021)“…•PBR application and granting process for fruit tree varieties in China is outlined.•PBR application and granting data are thoroughly reviewed.•USA, Japan and…”
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13
Helping the Ineloquent Farmers: Finding Experts for Questions With Limited Text in Agricultural Q A Communities
Published in IEEE access (01-01-2020)“…Nowadays, hundreds of thousands of farmers in China seek online in agricultural Q&A communities, such as Farm-Doctor, for agricultural advice. As in many other…”
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14
Learning Network Representation Through Reinforcement Learning
Published in ICASSP 2020 - 2020 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP) (01-05-2020)“…Network Representation Learning embeds each node in a network into a low-dimensional real-value vector which can be used for downstream tasks such as link…”
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Conference Proceeding -
15
A Dual-Attention Heterogeneous Graph Neural Network for Expert Recommendation in Online Agricultural Question and Answering Communities
Published in 2022 IEEE 25th International Conference on Computer Supported Cooperative Work in Design (CSCWD) (04-05-2022)“…Online Agricultural Question and Answering (Q&A) Communities aim to help farmers obtain useful suggestions in the form of interactive Q&A dialogues. However,…”
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Conference Proceeding -
16
Estimating user interaction strength in distributed online networks
Published in Concurrency and computation (10-12-2015)“…Summary User interactions are indispensable for any online network to thrive, especially for BitTorrent‐like and Web real‐time communication‐based distributed…”
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Analyzing and Predicting User Donations in Social Live Video Streaming
Published in 2021 IEEE 24th International Conference on Computer Supported Cooperative Work in Design (CSCWD) (05-05-2021)“…Social live video streaming has been a major internet phenomenon with the rise of platforms like Facebook-Live, Youtube-Live, and Twich. New features tailored…”
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Conference Proceeding -
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Player Activity and Popularity in Online Social Games and their Implications for Player Retention
Published in 2018 16th Annual Workshop on Network and Systems Support for Games (NetGames) (01-06-2018)“…Online Social Games (OSGs) like World of Tanks (WoT) have attracted hundreds of millions of users to game and to view games shared online, and yet player…”
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Conference Proceeding -
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Player activity and popularity in online social games and their implications for player retention
Published in Proceedings of the 16th Annual Workshop on Network and Systems Support for Games (15-06-2018)“…Online Social Games (OSGs) like World of Tanks (WoT) have attracted hundreds of millions of users to game and to view games shared online, and yet player…”
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Conference Proceeding -
20
Cultivating Online: Question Routing in a Question and Answering Community for Agriculture
Published 17-04-2019“…Community-based Question and Answering (CQA) platforms are nowadays enlightening over a billion people with crowdsourced knowledge. A key design issue in CQA…”
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