Reconstruction of digital radiographs by texture mapping, ray casting and splatting
Presents methods for reconstructing digital radiographs from a stack of CT slices. The authors' findings indicate that alpha blended texture mapping is the fastest way to calculate low to medium quality radiographs on hardware accelerated computers. They present a novel algorithm that is design...
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Published in: | Proceedings of 18th Annual International Conference of the IEEE Engineering in Medicine and Biology Society Vol. 2; pp. 643 - 645 vol.2 |
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Main Authors: | , , , , |
Format: | Conference Proceeding |
Language: | English |
Published: |
IEEE
1996
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Subjects: | |
Online Access: | Get full text |
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Summary: | Presents methods for reconstructing digital radiographs from a stack of CT slices. The authors' findings indicate that alpha blended texture mapping is the fastest way to calculate low to medium quality radiographs on hardware accelerated computers. They present a novel algorithm that is designed for high quality radiograph calculation: antialiased splatting with postprocessing. This new algorithm can be used to calculate tri-linearly interpolated high resolution radiographs quickly on standard PCs. |
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ISBN: | 9780780338111 0780338111 |
DOI: | 10.1109/IEMBS.1996.651907 |