Search Results - "Järvelä, Simo"
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1
Moral Foundations and Political Orientation: Systematic Review and Meta-Analysis
Published in Psychological bulletin (01-01-2021)“…We investigate the relationship of morality and political orientation by focusing on the influential results showing that liberals and conservatives rely on…”
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2
Haptics-mediated virtual embodiment: Impact of a wearable avatar-controlling system with kinesthetic gloves on embodiment in VR
Published in Frontiers in virtual reality (04-09-2024)“…Enhancing the experience of virtual reality (VR) through haptic feedback could benefit applications from leisure to rehabilitation and training. Devices which…”
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3
Keep your opponents close: social context affects EEG and fEMG linkage in a turn-based computer game
Published in PloS one (20-11-2013)“…In daily life, we often copy the gestures and expressions of those we communicate with, but recent evidence shows that such mimicry has a physiological…”
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Why do players buy in-game content? An empirical study on concrete purchase motivations
Published in Computers in human behavior (01-03-2017)“…Selling in-game content has become a popular revenue model for game publishers. While prior research has investigated latent motivations as determinants of…”
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5
Meditating in a neurofeedback virtual reality: effects on sense of presence, meditation depth and brain oscillations
Published in Behaviour & information technology (09-09-2024)“…With the advent of consumer-grade electroencephalography (EEG) and virtual reality (VR) devices, the use of human cognitive processes directly as means for…”
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6
Gender differences in emotional responses to cooperative and competitive game play
Published in PloS one (01-07-2014)“…Previous research indicates that males prefer competition over cooperation, and it is sometimes suggested that females show the opposite behavioral preference…”
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Playing With Embodied Social Interaction: A Thematic Review of Experiments on Social Aspects in Gameful Virtual Reality
Published in Interacting with computers (29-07-2021)“…Abstract Recently, there has been a burgeoning of immersive virtual reality (VR) applications in a variety of shapes, including gameful social VR. Despite a…”
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Increasing self–other similarity modulates ethnic bias in sensorimotor resonance to others’ pain
Published in Social cognitive and affective neuroscience (01-07-2022)“…Abstract The tendency to simulate the pain of others within our own sensorimotor systems is a vital component of empathy. However, this sensorimotor resonance…”
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9
Physiological Linkage of Dyadic Gaming Experience
Published in Simulation & gaming (01-02-2014)“…Dyadic gaming experience was studied in a psychophysiological experiment where conflict structure and the presence of an artificial intelligence (AI) agent in…”
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10
Role-play experience's effect on students' 21st century skills propensity
Published in The Journal of educational research (Washington, D.C.) (04-05-2023)“…This study examines the effects of a role-play-based pedagogical method in Finland on the twenty-first century skills propensity among 6th graders…”
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11
Social Interaction in Games: Measuring Physiological Linkage and Social Presence
Published in Simulation & gaming (01-06-2012)“…Psychophysiological methodology has been successfully applied to investigate media responses, including the experience of playing digital games. The approach…”
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Intragroup Emotions: Physiological Linkage and Social Presence
Published in Frontiers in psychology (09-02-2016)“…We investigated how technologically mediating two different components of emotion-communicative expression and physiological state-to group members affects…”
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13
Feeling Small or Standing Tall? Height Manipulation Affects Speech Anxiety and Arousal in Virtual Reality
Published in Cyberpsychology, behavior and social networking (01-04-2023)“…Social performance situations often constitute one of the most challenging communication tasks across different cultures. In today's work environments, giving…”
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14
Experience Assessment and Design in the Analysis of Gameplay
Published in Simulation & gaming (01-02-2014)“…We report research on player modeling using psychophysiology and machine learning, conducted through interdisciplinary collaboration between researchers of…”
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15
Evoking Physiological Synchrony and Empathy Using Social VR With Biofeedback
Published in IEEE transactions on affective computing (01-04-2022)“…With the advent of consumer grade virtual reality (VR) headsets and physiological measurement devices, new possibilities for mediated social interaction emerge…”
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Tuotantoprosessin rationalisoiminen ja ulkomaisille markkinoille murtautuminen taylorismin käyttöönoton ehtona Arabia-yhtiössä 1930-luvun alussa
Published in Työelämän tutkimus (Verkkoaineisto) (01-06-2010)“…Arabia oli ensimmäinen suomalainen yhtiö, jossa käytettiin laajamittaisesti taylorilaista johtamismenetelmää. Artikkelimme aineistona ovat julkisilla…”
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Katsaus taylorismin saapumisesta Suomeen ja sen asemasta työnjohtokoulutuksen osana 1910–1950
Published in Työelämän tutkimus (Verkkoaineisto) (01-11-2007)Get full text
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