Software startup education: gamifying growth hacking

In Proceedings of the 2nd ACM SIGSOFT International Workshop on Software-Intensive Business: Start-ups, Platforms, and Ecosystems (IWSiB 2019). Association for Computing Machinery, New York, NY, USA, 25-30 Startups seek to create highly scalable business models. For startups, growth is thus vital. G...

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Main Authors: Kemell, Kai-Kristian, Feshchenko, Polina, Himmanen, Joonas, Hossain, Abrar, Jameel, Furqan, Puca, Raffaele Luigi, Vitikainen, Teemu, Kultanen, Joni, Risku, Juhani, Impiö, Johannes, Sorvisto, Anssi, Abrahamsson, Pekka
Format: Journal Article
Language:English
Published: 11-02-2021
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Summary:In Proceedings of the 2nd ACM SIGSOFT International Workshop on Software-Intensive Business: Start-ups, Platforms, and Ecosystems (IWSiB 2019). Association for Computing Machinery, New York, NY, USA, 25-30 Startups seek to create highly scalable business models. For startups, growth is thus vital. Growth hacking is a marketing strategy advocated by various startup practitioner experts. It focuses on using low cost practices while utilizing existing platforms in creative ways to gain more users for the service. Though topics related to growth hacking such as marketing on a general level have been extensively studied in the past, growth hacking as a practitioner-born topic has not seen much interesting among the academia. To both spark interest in growth hacking, and to facilitate teaching growth hacking in the academia, we present two board games intended to serve as an engaging introduction to growth hacking for students.
DOI:10.48550/arxiv.2102.09366